AzerothCore 3.3.5a
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npc_finklestein::npc_finklesteinAI Struct Reference
Inheritance diagram for npc_finklestein::npc_finklesteinAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_finklesteinAI (Creature *creature)
 
void ClearPlayerOnTask (ObjectGuid guid)
 
bool IsPlayerOnTask (ObjectGuid guid)
 
void RightClickCauldron (ObjectGuid guid)
 
void StartNextTask (ObjectGuid playerGUID, uint32 counter)
 
uint32 SelectRandomCode (uint32 counter)
 
uint32 GetTaskCounter (uint32 itemcode)
 
uint32 GetTaskAura (uint32 itemcode)
 
uint32 GetTaskItemEntry (uint32 itemcode)
 
const char * GetTaskItemName (uint32 itemcode)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

std::map< ObjectGuid, uint32questList
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_finklesteinAI()

npc_finklestein::npc_finklesteinAI::npc_finklesteinAI ( Creature creature)
inline
53: ScriptedAI(creature) {}
Definition ScriptedCreature.h:190

Member Function Documentation

◆ ClearPlayerOnTask()

void npc_finklestein::npc_finklesteinAI::ClearPlayerOnTask ( ObjectGuid  guid)
inline
58 {
59 std::map<ObjectGuid, uint32>::iterator itr = questList.find(guid);
60 if (itr != questList.end())
61 questList.erase(itr);
62 }
std::map< ObjectGuid, uint32 > questList
Definition zone_zuldrak.cpp:55

References questList.

◆ GetTaskAura()

uint32 npc_finklestein::npc_finklesteinAI::GetTaskAura ( uint32  itemcode)
inline
171{ return AA_AURA_ID[itemcode % 100]; }
const uint32 AA_AURA_ID[24]
Definition zone_zuldrak.cpp:38

References AA_AURA_ID.

Referenced by RightClickCauldron(), and StartNextTask().

◆ GetTaskCounter()

uint32 npc_finklestein::npc_finklesteinAI::GetTaskCounter ( uint32  itemcode)
inline
170{ return itemcode / 100; }

Referenced by RightClickCauldron().

◆ GetTaskItemEntry()

uint32 npc_finklestein::npc_finklesteinAI::GetTaskItemEntry ( uint32  itemcode)
inline
172{ return AA_ITEM_ENTRY[itemcode % 100]; }
const uint32 AA_ITEM_ENTRY[24]
Definition zone_zuldrak.cpp:37

References AA_ITEM_ENTRY.

Referenced by RightClickCauldron().

◆ GetTaskItemName()

const char * npc_finklestein::npc_finklesteinAI::GetTaskItemName ( uint32  itemcode)
inline
173{ return AA_ITEM_NAME[itemcode % 100]; }
const char * AA_ITEM_NAME[24]
Definition zone_zuldrak.cpp:39

References AA_ITEM_NAME.

Referenced by StartNextTask().

◆ IsPlayerOnTask()

bool npc_finklestein::npc_finklesteinAI::IsPlayerOnTask ( ObjectGuid  guid)
inline
65 {
66 std::map<ObjectGuid, uint32>::const_iterator itr = questList.find(guid);
67 return itr != questList.end();
68 }

References questList.

◆ RightClickCauldron()

void npc_finklestein::npc_finklesteinAI::RightClickCauldron ( ObjectGuid  guid)
inline
71 {
72 if (questList.empty())
73 return;
74
75 std::map<ObjectGuid, uint32>::iterator itr = questList.find(guid);
76 if (itr == questList.end())
77 return;
78
79 Player* player = ObjectAccessor::GetPlayer(*me, guid);
80 if (player)
81 {
82 uint32 itemCode = itr->second;
83
84 uint32 itemEntry = GetTaskItemEntry(itemCode);
85 uint32 auraId = GetTaskAura(itemCode);
86 uint32 counter = GetTaskCounter(itemCode);
87 if (player->HasAura(auraId))
88 {
89 // player still has aura, but no item. Skip
90 if (!player->HasItemCount(itemEntry))
91 return;
92
93 // if we are here, all is ok (aura and item present)
94 player->DestroyItemCount(itemEntry, 1, true);
95 player->RemoveAurasDueToSpell(auraId);
96
97 if (counter < 6)
98 {
99 StartNextTask(player->GetGUID(), counter + 1);
100 return;
101 }
102 else
103 player->KilledMonsterCredit(28248);
104 }
105 else
106 {
107 // if we are here, it means we failed :(
109 }
110 }
111 questList.erase(itr);
112 }
std::uint32_t uint32
Definition Define.h:107
@ QUEST_STATUS_FAILED
Definition QuestDef.h:105
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Player.h:1081
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
void SetQuestStatus(uint32 questId, QuestStatus status, bool update=true)
Definition PlayerQuest.cpp:1479
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
Creature * me
Definition ScriptedCreature.h:280
uint32 GetTaskItemEntry(uint32 itemcode)
Definition zone_zuldrak.cpp:172
uint32 GetTaskCounter(uint32 itemcode)
Definition zone_zuldrak.cpp:170
void StartNextTask(ObjectGuid playerGUID, uint32 counter)
Definition zone_zuldrak.cpp:115
uint32 GetTaskAura(uint32 itemcode)
Definition zone_zuldrak.cpp:171
@ QUEST_ALCHEMIST_APPRENTICE
Definition zone_zuldrak.cpp:33

References Player::DestroyItemCount(), Object::GetGUID(), ObjectAccessor::GetPlayer(), GetTaskAura(), GetTaskCounter(), GetTaskItemEntry(), Unit::HasAura(), Player::HasItemCount(), Player::KilledMonsterCredit(), ScriptedAI::me, QUEST_ALCHEMIST_APPRENTICE, QUEST_STATUS_FAILED, questList, Unit::RemoveAurasDueToSpell(), Player::SetQuestStatus(), and StartNextTask().

◆ SelectRandomCode()

uint32 npc_finklestein::npc_finklesteinAI::SelectRandomCode ( uint32  counter)
inline
168{ return (counter * 100 + urand(0, 23)); }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44

References urand().

Referenced by StartNextTask().

◆ StartNextTask()

void npc_finklestein::npc_finklesteinAI::StartNextTask ( ObjectGuid  playerGUID,
uint32  counter 
)
inline
116 {
117 if (counter > 6)
118 return;
119
120 Player* player = ObjectAccessor::GetPlayer(*me, playerGUID);
121 if (!player)
122 return;
123
124 // Generate Item Code
125 uint32 itemCode = SelectRandomCode(counter);
126 questList[playerGUID] = itemCode;
127
128 // Decode Item Entry, Get Item Name, Generate Emotes
129 //uint32 itemEntry = GetTaskItemEntry(itemCode);
130 uint32 auraId = GetTaskAura(itemCode);
131 const char* itemName = GetTaskItemName(itemCode);
132
133 switch (counter)
134 {
135 case 1:
136 me->TextEmote("Quickly, get me some...", player, true);
137 me->TextEmote(itemName, player, true);
138 me->CastSpell(player, auraId, true);
139 break;
140 case 2:
141 me->TextEmote("Find me some...", player, true);
142 me->TextEmote(itemName, player, true);
143 me->CastSpell(player, auraId, true);
144 break;
145 case 3:
146 me->TextEmote("I think it needs...", player, true);
147 me->TextEmote(itemName, player, true);
148 me->CastSpell(player, auraId, true);
149 break;
150 case 4:
151 me->TextEmote("Alright, now fetch me some...", player, true);
152 me->TextEmote(itemName, player, true);
153 me->CastSpell(player, auraId, true);
154 break;
155 case 5:
156 me->TextEmote("Before it thickens, we must add...", player, true);
157 me->TextEmote(itemName, player, true);
158 me->CastSpell(player, auraId, true);
159 break;
160 case 6:
161 me->TextEmote("It's thickening! Quickly get me some...", player, true);
162 me->TextEmote(itemName, player, true);
163 me->CastSpell(player, auraId, true);
164 break;
165 }
166 }
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:21199
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
uint32 SelectRandomCode(uint32 counter)
Definition zone_zuldrak.cpp:168
const char * GetTaskItemName(uint32 itemcode)
Definition zone_zuldrak.cpp:173

References Unit::CastSpell(), ObjectAccessor::GetPlayer(), GetTaskAura(), GetTaskItemName(), ScriptedAI::me, questList, SelectRandomCode(), and Unit::TextEmote().

Referenced by RightClickCauldron().

Member Data Documentation

◆ questList

std::map<ObjectGuid, uint32> npc_finklestein::npc_finklesteinAI::questList

The documentation for this struct was generated from the following file: