AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_bunthen_plainswind Class Reference
Inheritance diagram for npc_bunthen_plainswind:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_bunthen_plainswind ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_bunthen_plainswind()

npc_bunthen_plainswind::npc_bunthen_plainswind ( )
inline
57: CreatureScript("npc_bunthen_plainswind") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_bunthen_plainswind::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

80 {
81 if (player->GetTeamId() != TEAM_HORDE)
82 {
84 {
86 }
87
88 if (player->IsClass(CLASS_DRUID))
89 {
90 SendGossipMenuFor(player, 4917, creature->GetGUID());
91 }
92 else
93 {
94 SendGossipMenuFor(player, 4916, creature->GetGUID());
95 }
96 }
97 else if (player->GetTeamId() == TEAM_HORDE)
98 {
100 {
102 }
103
105 {
107 }
108
109 if (player->IsClass(CLASS_DRUID))
110 {
111 SendGossipMenuFor(player, 4918, creature->GetGUID());
112 }
113 else
114 {
115 SendGossipMenuFor(player, 4916, creature->GetGUID());
116 }
117 }
118 return true;
119 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ CLASS_DRUID
Definition SharedDefines.h:151
@ TEAM_HORDE
Definition SharedDefines.h:761
@ CLASS_CONTEXT_TAXI
Definition UnitDefines.h:231
@ CLASS_CONTEXT_QUEST
Definition UnitDefines.h:229
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1288
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
@ QUEST_SEA_LION_HORDE
Definition zone_moonglade.cpp:48
@ QUEST_SEA_LION_ALLY
Definition zone_moonglade.cpp:49

References AddGossipItemFor(), CLASS_CONTEXT_QUEST, CLASS_CONTEXT_TAXI, CLASS_DRUID, Object::GetGUID(), Player::GetQuestStatus(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, Player::IsClass(), QUEST_SEA_LION_ALLY, QUEST_SEA_LION_HORDE, QUEST_STATUS_INCOMPLETE, SendGossipMenuFor(), and TEAM_HORDE.

◆ OnGossipSelect()

bool npc_bunthen_plainswind::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

60 {
61 ClearGossipMenuFor(player);
62 switch (action)
63 {
65 CloseGossipMenuFor(player);
66 if (player->IsClass(CLASS_DRUID, CLASS_CONTEXT_TAXI) && player->GetTeamId() == TEAM_HORDE)
68 break;
70 SendGossipMenuFor(player, 5373, creature->GetGUID());
71 break;
73 SendGossipMenuFor(player, 5374, creature->GetGUID());
74 break;
75 }
76 return true;
77 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10294
@ TAXI_PATH_ID_HORDE
Definition zone_moonglade.cpp:51

References Player::ActivateTaxiPathTo(), CLASS_CONTEXT_TAXI, CLASS_DRUID, ClearGossipMenuFor(), CloseGossipMenuFor(), Object::GetGUID(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, Player::IsClass(), SendGossipMenuFor(), TAXI_PATH_ID_HORDE, and TEAM_HORDE.


The documentation for this class was generated from the following file: