5244 {
5247 if (!caster || !target)
5248 return;
5249
5251 {
5253 {
5255 {
5258
5260 {
5262 }
5263 }
5264 }
5265
5267 {
5270 {
5273 }
5274 }
5275 }
5276 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1650
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:686
#define INVENTORY_SLOT_BAG_0
Definition Player.h:666
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Unit * GetTarget() const
Definition SpellScript.cpp:1165
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5230
@ NPC_GLUMDOR
Definition spell_generic.cpp:5229
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5228
Definition CreatureData.h:360