5330 {
5333 if (!caster || !target)
5334 return;
5335
5337 {
5339 {
5341 {
5344
5346 {
5348 }
5349 }
5350 }
5351
5353 {
5356 {
5359 }
5360 }
5361 }
5362 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1699
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
#define INVENTORY_SLOT_BAG_0
Definition Player.h:656
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:201
Creature * ToCreature()
Definition Object.h:205
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5316
@ NPC_GLUMDOR
Definition spell_generic.cpp:5315
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5314
Definition CreatureData.h:361