5249 {
5252 if (!caster || !target)
5253 return;
5254
5256 {
5258 {
5260 {
5263
5265 {
5267 }
5268 }
5269 }
5270
5272 {
5275 {
5278 }
5279 }
5280 }
5281 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1636
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:695
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Unit * GetTarget() const
Definition SpellScript.cpp:1165
Player * ToPlayer()
Definition Object.h:201
Creature * ToCreature()
Definition Object.h:205
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5235
@ NPC_GLUMDOR
Definition spell_generic.cpp:5234
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5233
Definition CreatureData.h:360