5406 {
5409 if (!caster || !target)
5410 return;
5411
5413 {
5415 {
5417 {
5420
5422 {
5424 }
5425 }
5426 }
5427
5429 {
5432 {
5435 }
5436 }
5437 }
5438 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1730
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5392
@ NPC_GLUMDOR
Definition spell_generic.cpp:5391
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5390
Definition CreatureData.h:360