5380 {
5383 if (!caster || !target)
5384 return;
5385
5387 {
5389 {
5391 {
5394
5396 {
5398 }
5399 }
5400 }
5401
5403 {
5406 {
5409 }
5410 }
5411 }
5412 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1730
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5366
@ NPC_GLUMDOR
Definition spell_generic.cpp:5365
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5364
Definition CreatureData.h:360