5247 {
5250 if (!caster || !target)
5251 return;
5252
5254 {
5256 {
5258 {
5261
5263 {
5265 }
5266 }
5267 }
5268
5270 {
5273 {
5276 }
5277 }
5278 }
5279 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1650
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:685
#define INVENTORY_SLOT_BAG_0
Definition Player.h:665
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Unit * GetTarget() const
Definition SpellScript.cpp:1165
Player * ToPlayer()
Definition Object.h:201
Creature * ToCreature()
Definition Object.h:205
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5233
@ NPC_GLUMDOR
Definition spell_generic.cpp:5232
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5231
Definition CreatureData.h:360