5428 {
5431 if (!caster || !target)
5432 return;
5433
5435 {
5437 {
5439 {
5442
5444 {
5446 }
5447 }
5448 }
5449
5451 {
5454 {
5457 }
5458 }
5459 }
5460 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1731
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1040
Unit * GetTarget() const
Definition SpellScript.cpp:1192
Player * ToPlayer()
Definition Object.h:208
Creature * ToCreature()
Definition Object.h:212
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5414
@ NPC_GLUMDOR
Definition spell_generic.cpp:5413
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5412
Definition CreatureData.h:360