5397 {
5400 if (!caster || !target)
5401 return;
5402
5404 {
5406 {
5408 {
5411
5413 {
5415 }
5416 }
5417 }
5418
5420 {
5423 {
5426 }
5427 }
5428 }
5429 }
std::int8_t int8
Definition Define.h:105
#define sObjectMgr
Definition ObjectMgr.h:1730
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:677
#define INVENTORY_SLOT_BAG_0
Definition Player.h:657
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Unit * GetCaster() const
Definition SpellScript.cpp:1035
Unit * GetTarget() const
Definition SpellScript.cpp:1180
Player * ToPlayer()
Definition Object.h:202
Creature * ToCreature()
Definition Object.h:206
@ SAY_GLUMDOR_STEAL
Definition spell_generic.cpp:5383
@ NPC_GLUMDOR
Definition spell_generic.cpp:5382
@ SPELL_STEAL_WEAPON
Definition spell_generic.cpp:5381
Definition CreatureData.h:360