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| boss_majordomo () |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ boss_majordomo()
boss_majordomo::boss_majordomo |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
578 {
579 return GetMoltenCoreAI<boss_majordomoAI>(creature);
580 }
◆ OnGossipHello()
bool boss_majordomo::OnGossipHello |
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Player * |
player, |
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Creature * |
creature |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
533 {
536 return true;
537 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ GOSSIP_ITEM_SUMMON_1
Definition boss_majordomo_executus.cpp:102
@ TEXT_ID_SUMMON_1
Definition boss_majordomo_executus.cpp:98
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
References AddGossipItemFor(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ITEM_SUMMON_1, GOSSIP_SENDER_MAIN, SendGossipMenuFor(), and TEXT_ID_SUMMON_1.
◆ OnGossipSelect()
Reimplemented from CreatureScript.
540 {
542 switch (action)
543 {
545 {
548 break;
549 }
551 {
554 break;
555 }
557 {
560 break;
561 }
563 {
568 break;
569 }
570 default:
572 break;
573 }
574 return true;
575 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
@ TEXT_ID_SUMMON_2
Definition boss_majordomo_executus.cpp:99
@ TEXT_ID_SUMMON_3
Definition boss_majordomo_executus.cpp:100
@ GOSSIP_ITEM_SUMMON_2
Definition boss_majordomo_executus.cpp:103
@ GOSSIP_ITEM_SUMMON_3
Definition boss_majordomo_executus.cpp:104
@ SAY_RAG_SUM_1
Definition boss_majordomo_executus.cpp:42
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
virtual void DoAction(int32)
Definition UnitAI.h:212
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
@ ACTION_START_RAGNAROS_INTRO
Definition molten_core.h:49
References ACTION_START_RAGNAROS_INTRO, AddGossipItemFor(), Creature::AI(), ClearGossipMenuFor(), CloseGossipMenuFor(), UnitAI::DoAction(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ITEM_SUMMON_2, GOSSIP_ITEM_SUMMON_3, GOSSIP_SENDER_MAIN, Unit::RemoveNpcFlag(), SAY_RAG_SUM_1, SendGossipMenuFor(), CreatureAI::Talk(), TEXT_ID_SUMMON_2, TEXT_ID_SUMMON_3, and UNIT_NPC_FLAG_GOSSIP.
The documentation for this class was generated from the following file: