AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_soulwell::go_soulwellAI Struct Reference
Inheritance diagram for go_soulwell::go_soulwellAI:
GameObjectAI

Public Member Functions

 go_soulwellAI (GameObject *go)
 
bool GossipHello (Player *player, bool reportUse) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_soulwellAI()

go_soulwell::go_soulwellAI::go_soulwellAI ( GameObject go)
inline
1379 : GameObjectAI(go)
1380 {
1381 }
Definition GameObjectAI.h:33

Member Function Documentation

◆ GossipHello()

bool go_soulwell::go_soulwellAI::GossipHello ( Player player,
bool  reportUse 
)
inlineoverridevirtual

Due to the fact that this GameObject triggers CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called twice. The script's handling is fine as it won't remove two charges on the well. We have to find how to segregate REPORT_USE and USE.

Reimplemented from GameObjectAI.

1388 {
1389 if (reportUse)
1390 return false;
1391
1392 Unit* owner = me->GetOwner();
1393 if (!owner)
1394 return true;
1395
1396 uint32 stoneId = 0;
1397 uint32 stoneSpell = 0;
1398 switch (me->GetEntry())
1399 {
1400 case GO_SOUL_WELL_R1:
1402 if (Unit* owner = me->GetOwner())
1403 {
1405 {
1407 }
1408 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1409 {
1411 }
1412 }
1413 break;
1414 case GO_SOUL_WELL_R2:
1416 if (Unit* owner = me->GetOwner())
1417 {
1419 {
1421 }
1422 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1423 {
1425 }
1426 }
1427 break;
1428 }
1429
1430 if (!stoneSpell)
1431 {
1432 return true;
1433 }
1434
1435 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(stoneSpell);
1436 if (!spellInfo)
1437 {
1438 return true;
1439 }
1440
1441 stoneId = spellInfo->Effects[EFFECT_0].ItemType;
1442 if (!stoneId)
1443 {
1444 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1445 {
1446 Spell::SendCastResult(player, spell, 0, SPELL_FAILED_ERROR);
1447 }
1448 return true;
1449 }
1450
1451 if (!owner->IsPlayer() || !player->IsInSameRaidWith(owner->ToPlayer()))
1452 {
1453 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1454 {
1456 }
1457 return true;
1458 }
1459
1460 // Don't try to add a stone if we already have one.
1461 if (player->HasItemCount(stoneId))
1462 {
1463 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1464 {
1466 }
1467 return true;
1468 }
1469
1470 // Cast as the warlock owner so the clicker's trinkets can't proc.
1471 owner->CastSpell(player, stoneSpell, true);
1472
1473 // Item has to actually be created to remove a charge on the well.
1474 if (player->HasItemCount(stoneId))
1475 {
1476 me->AddUse();
1477 }
1478
1479 return true;
1480 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:969
@ SPELL_FAILED_TARGET_NOT_IN_RAID
Definition SharedDefines.h:1076
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1066
#define sSpellMgr
Definition SpellMgr.h:847
GameObject *const me
Definition GameObjectAI.h:35
Unit * GetOwner() const
Definition GameObject.cpp:1222
void AddUse()
Definition GameObject.h:239
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
uint32 GetEntry() const
Definition Object.h:117
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1913
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:659
Definition SpellInfo.h:340
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4678
Definition Unit.h:665
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5996
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1361
@ SPELL_IMPROVED_HEALTH_STONE_R2
Definition go_scripts.cpp:1361
@ GO_SOUL_WELL_R1
Definition go_scripts.cpp:1357
@ SPELL_CREATE_FEL_HEALTH_STONE_R1
Definition go_scripts.cpp:1368
@ SPELL_CREATE_MASTER_HEALTH_STONE_R1
Definition go_scripts.cpp:1364
@ SPELL_IMPROVED_HEALTH_STONE_R1
Definition go_scripts.cpp:1360
@ SPELL_CREATE_FEL_HEALTH_STONE_R2
Definition go_scripts.cpp:1369
@ SPELL_CREATE_MASTER_HEALTH_STONE_R2
Definition go_scripts.cpp:1365
@ SPELL_CREATE_MASTER_HEALTH_STONE_R0
Definition go_scripts.cpp:1363
@ GO_SOUL_WELL_R2
Definition go_scripts.cpp:1358
@ SPELL_CREATE_FEL_HEALTH_STONE_R0
Definition go_scripts.cpp:1367

References GameObject::AddUse(), Unit::CastSpell(), EFFECT_0, SpellInfo::Effects, Object::GetEntry(), GameObject::GetOwner(), GO_SOUL_WELL_R1, GO_SOUL_WELL_R2, Unit::HasAura(), Player::HasItemCount(), Player::IsInSameRaidWith(), Object::IsPlayer(), GameObjectAI::me, Spell::SendCastResult(), SPELL_CREATE_FEL_HEALTH_STONE_R0, SPELL_CREATE_FEL_HEALTH_STONE_R1, SPELL_CREATE_FEL_HEALTH_STONE_R2, SPELL_CREATE_MASTER_HEALTH_STONE_R0, SPELL_CREATE_MASTER_HEALTH_STONE_R1, SPELL_CREATE_MASTER_HEALTH_STONE_R2, SPELL_FAILED_ERROR, SPELL_FAILED_TARGET_NOT_IN_RAID, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_IMPROVED_HEALTH_STONE_R1, SPELL_IMPROVED_HEALTH_STONE_R2, sSpellMgr, and Object::ToPlayer().


The documentation for this struct was generated from the following file: