AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
go_soulwell::go_soulwellAI Struct Reference
Inheritance diagram for go_soulwell::go_soulwellAI:
GameObjectAI

Public Member Functions

 go_soulwellAI (GameObject *go)
 
bool GossipHello (Player *player, bool reportUse) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_soulwellAI()

go_soulwell::go_soulwellAI::go_soulwellAI ( GameObject go)
inline
1394 : GameObjectAI(go)
1395 {
1396 }
Definition GameObjectAI.h:33

Member Function Documentation

◆ GossipHello()

bool go_soulwell::go_soulwellAI::GossipHello ( Player player,
bool  reportUse 
)
inlineoverridevirtual

Due to the fact that this GameObject triggers CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE, this GossipHello hook is called twice. The script's handling is fine as it won't remove two charges on the well. We have to find how to segregate REPORT_USE and USE.

Reimplemented from GameObjectAI.

1403 {
1404 if (reportUse)
1405 return false;
1406
1407 Unit* owner = me->GetOwner();
1408 if (!owner)
1409 return true;
1410
1411 uint32 stoneId = 0;
1412 uint32 stoneSpell = 0;
1413 switch (me->GetEntry())
1414 {
1415 case GO_SOUL_WELL_R1:
1417 if (Unit* owner = me->GetOwner())
1418 {
1420 {
1422 }
1423 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1424 {
1426 }
1427 }
1428 break;
1429 case GO_SOUL_WELL_R2:
1431 if (Unit* owner = me->GetOwner())
1432 {
1434 {
1436 }
1437 else if (owner->HasAura(SPELL_IMPROVED_HEALTH_STONE_R2))
1438 {
1440 }
1441 }
1442 break;
1443 }
1444
1445 if (!stoneSpell)
1446 {
1447 return true;
1448 }
1449
1450 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(stoneSpell);
1451 if (!spellInfo)
1452 {
1453 return true;
1454 }
1455
1456 stoneId = spellInfo->Effects[EFFECT_0].ItemType;
1457 if (!stoneId)
1458 {
1459 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1460 {
1461 Spell::SendCastResult(player, spell, 0, SPELL_FAILED_ERROR);
1462 }
1463 return true;
1464 }
1465
1466 if (!owner->IsPlayer() || !player->IsInSameRaidWith(owner->ToPlayer()))
1467 {
1468 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1469 {
1471 }
1472 return true;
1473 }
1474
1475 // Don't try to add a stone if we already have one.
1476 if (player->HasItemCount(stoneId))
1477 {
1478 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
1479 {
1481 }
1482 return true;
1483 }
1484
1485 player->CastSpell(player, stoneSpell, false);
1486
1487 // Item has to actually be created to remove a charge on the well.
1488 if (player->HasItemCount(stoneId))
1489 {
1490 me->AddUse();
1491 }
1492
1493 return true;
1494 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:992
@ SPELL_FAILED_TARGET_NOT_IN_RAID
Definition SharedDefines.h:1099
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1089
#define sSpellMgr
Definition SpellMgr.h:826
GameObject *const me
Definition GameObjectAI.h:35
Unit * GetOwner() const
Definition GameObject.cpp:1219
void AddUse()
Definition GameObject.h:238
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
uint32 GetEntry() const
Definition Object.h:116
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1872
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:657
Definition SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4619
Definition Unit.h:655
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5844
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_IMPROVED_HEALTH_STONE_R2
Definition go_scripts.cpp:1376
@ GO_SOUL_WELL_R1
Definition go_scripts.cpp:1372
@ SPELL_CREATE_FEL_HEALTH_STONE_R1
Definition go_scripts.cpp:1383
@ SPELL_CREATE_MASTER_HEALTH_STONE_R1
Definition go_scripts.cpp:1379
@ SPELL_IMPROVED_HEALTH_STONE_R1
Definition go_scripts.cpp:1375
@ SPELL_CREATE_FEL_HEALTH_STONE_R2
Definition go_scripts.cpp:1384
@ SPELL_CREATE_MASTER_HEALTH_STONE_R2
Definition go_scripts.cpp:1380
@ SPELL_CREATE_MASTER_HEALTH_STONE_R0
Definition go_scripts.cpp:1378
@ GO_SOUL_WELL_R2
Definition go_scripts.cpp:1373
@ SPELL_CREATE_FEL_HEALTH_STONE_R0
Definition go_scripts.cpp:1382

References GameObject::AddUse(), Unit::CastSpell(), EFFECT_0, SpellInfo::Effects, Object::GetEntry(), GameObject::GetOwner(), GO_SOUL_WELL_R1, GO_SOUL_WELL_R2, Unit::HasAura(), Player::HasItemCount(), Player::IsInSameRaidWith(), Object::IsPlayer(), GameObjectAI::me, Spell::SendCastResult(), SPELL_CREATE_FEL_HEALTH_STONE_R0, SPELL_CREATE_FEL_HEALTH_STONE_R1, SPELL_CREATE_FEL_HEALTH_STONE_R2, SPELL_CREATE_MASTER_HEALTH_STONE_R0, SPELL_CREATE_MASTER_HEALTH_STONE_R1, SPELL_CREATE_MASTER_HEALTH_STONE_R2, SPELL_FAILED_ERROR, SPELL_FAILED_TARGET_NOT_IN_RAID, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_IMPROVED_HEALTH_STONE_R1, SPELL_IMPROVED_HEALTH_STONE_R2, sSpellMgr, and Object::ToPlayer().


The documentation for this struct was generated from the following file: