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| npc_koltira_deathweaver () |
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bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_koltira_deathweaver()
npc_koltira_deathweaver::npc_koltira_deathweaver |
( |
| ) |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
231 {
232 return new npc_koltira_deathweaverAI(creature);
233 }
◆ OnQuestAccept()
bool npc_koltira_deathweaver::OnQuestAccept |
( |
Player * |
player, |
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Creature * |
creature, |
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const Quest * |
quest |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
218 {
220 {
223
225 pEscortAI->Start(
false,
false, player->
GetGUID());
226 }
227 return true;
228 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ QUEST_BREAKOUT
Definition chapter2.cpp:202
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
uint32 GetQuestId() const
Definition QuestDef.h:228
void SetStandState(uint8 state)
Definition Unit.cpp:16778
void setActive(bool isActiveObject)
Definition Object.cpp:1094
Definition ScriptedEscortAI.h:53
Definition chapter2.cpp:236
References Creature::AI(), CAST_AI, Object::GetGUID(), Quest::GetQuestId(), QUEST_BREAKOUT, WorldObject::setActive(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp