AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI Struct Reference
Inheritance diagram for npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI:
CreatureAI UnitAI

Public Member Functions

 npc_vaelastrasz_the_redAI (Creature *creature)
 
void IsSummonedBy (WorldObject *summoner) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _victorGUID
 
bool _combatEnabled
 
EventMap _events2
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vaelastrasz_the_redAI()

npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::npc_vaelastrasz_the_redAI ( Creature creature)
inline
942: CreatureAI(creature) { }
Definition CreatureAI.h:70

Member Function Documentation

◆ IsSummonedBy()

void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

945 {
946 if (!summoner)
947 {
948 return;
949 }
950 _combatEnabled = false;
952 me->SetFacingToObject(summoner);
955 {
956 _victorGUID = victor->GetGUID();
957 }
958 events.ScheduleEvent(EVENT_RED_1_TALK_BEFORE_TRANSFORM, 3s);
959 }
@ NPC_LORD_VICTOR_NEFARIUS
Definition blackrock_spire.h:80
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:72
Definition Creature.h:43
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Talk
Definition hyjal.cpp:82
@ SAY_RED_SUMMONED
Definition instance_blackrock_spire.cpp:907
@ SPELL_VAELAN_SPAWNS
Definition instance_blackrock_spire.cpp:889
@ EVENT_RED_1_TALK_BEFORE_TRANSFORM
Definition instance_blackrock_spire.cpp:921
ObjectGuid _victorGUID
Definition instance_blackrock_spire.cpp:1080
bool _combatEnabled
Definition instance_blackrock_spire.cpp:1081

References _combatEnabled, _victorGUID, Unit::CastSpell(), EVENT_RED_1_TALK_BEFORE_TRANSFORM, WorldObject::FindNearestCreature(), CreatureAI::me, NPC_LORD_VICTOR_NEFARIUS, SAY_RED_SUMMONED, Unit::SetFacingToObject(), and SPELL_VAELAN_SPAWNS.

◆ UpdateAI()

void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

962 {
963 events.Update(diff);
964
965 while (uint32 eventId = events.ExecuteEvent())
966 {
967 switch (eventId)
968 {
971 events.ScheduleEvent(EVENT_RED_2_TRANSFORM, 2s);
972 break;
977 events.ScheduleEvent(EVENT_VAEL_TALK_SUMMON, 1s);
978 events.ScheduleEvent(EVENT_VAEL_1_START_COMBAT, 5s);
979 break;
982 break;
984 _combatEnabled = true;
985 me->SetImmuneToNPC(false);
986 if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 100.0f, true))
987 {
988 me->AddThreat(gyth, 1000000.f);
989 me->AI()->AttackStart(gyth);
990 }
992 {
993 if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
994 {
995 me->AddThreat(rend, 100000.f);
996 if (!me->FindNearestCreature(NPC_GYTH, 100.0f, true))
997 {
998 me->AI()->AttackStart(rend);
999 }
1000 }
1001 }
1003 events.ScheduleEvent(EVENT_NEFARIUS_TALK_1, 500ms);
1004 break;
1007 {
1008 victor->GetMotionMaster()->Clear(); // stop pacing
1009 victor->GetMotionMaster()->MoveIdle();
1010 victor->StopMovingOnCurrentPos();
1011 victor->SetFacingToObject(me);
1012 victor->AI()->Talk(SAY_NEFARIUS_15);
1013 }
1014 events.ScheduleEvent(EVENT_NEFARIUS_TALK_2, 6s);
1015 break;
1018 {
1019 victor->SetFacingToObject(me);
1020 victor->AI()->Talk(SAY_NEFARIUS_16);
1021 }
1022 events.ScheduleEvent(EVENT_NEFARIUS_TALK_3, 5s);
1023 break;
1026 {
1027 victor->SetFacingToObject(me);
1028 victor->AI()->Talk(SAY_NEFARIUS_17);
1029 }
1030 events.ScheduleEvent(EVENT_NEFARIUS_CORRUPTION, 5s);
1031 break;
1033 _combatEnabled = false;
1034 me->AttackStop();
1035 me->RemoveAllAuras();
1039 {
1040 victor->SetFacingToObject(me);
1042 }
1043 events.ScheduleEvent(EVENT_VAEL_2_TRANSFORM, 1s);
1044 break;
1048 events.ScheduleEvent(EVENT_VAEL_3_DESPAWN, 500ms);
1049 break;
1052 me->DespawnOrUnsummon(1500);
1053 break;
1054 default:
1055 break;
1056 }
1057 }
1058
1060 {
1061 return;
1062 }
1063
1064 _events2.Update(diff);
1065
1066 switch (_events2.ExecuteEvent())
1067 {
1068 case EVENT_FLAME_BREATH:
1069 me->CastSpell(me, SPELL_FLAMEBREATH, false);
1070 break;
1071 default:
1072 break;
1073 }
1074
1076 return;
1077 }
std::uint32_t uint32
Definition Define.h:107
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition SpellDefines.h:141
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ NPC_VAELASTRASZ_UBRS
Definition blackrock_spire.h:82
@ NPC_WARCHIEF_REND_BLACKHAND
Definition blackrock_spire.h:72
@ NPC_GYTH
Definition blackrock_spire.h:73
bool UpdateVictim()
Definition CreatureAI.cpp:280
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3535
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
CreatureAI * AI() const
Definition Creature.h:141
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void SetEntry(uint32 entry)
Definition Object.h:116
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13662
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
void StopMovingOnCurrentPos()
Definition Unit.cpp:16741
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void RemoveAllAuras()
Definition Unit.cpp:5351
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10448
@ SAY_VAEL_STOP_COMBAT
Definition instance_blackrock_spire.cpp:911
@ SAY_RED_BEFORE_TRANSFORM
Definition instance_blackrock_spire.cpp:908
@ SAY_NEFARIUS_16
Definition instance_blackrock_spire.cpp:914
@ SAY_NEFARIUS_17
Definition instance_blackrock_spire.cpp:915
@ SAY_NEFARIUS_15
Definition instance_blackrock_spire.cpp:913
@ SAY_VAEL_SUMMONED
Definition instance_blackrock_spire.cpp:910
@ SPELL_TOUCH_OF_VAELASTRASZ
Definition instance_blackrock_spire.cpp:890
@ SPELL_FLAMEBREATH
Definition instance_blackrock_spire.cpp:892
@ SPELL_NEFARIUS_CORRUPTION
Definition instance_blackrock_spire.cpp:895
@ SPELL_VAELASTRASZ_SPAWN
Definition instance_blackrock_spire.cpp:893
@ MODEL_VAELASTRASZ_UBRS
Definition instance_blackrock_spire.cpp:900
@ MODEL_VAELASTRASZ_THE_RED
Definition instance_blackrock_spire.cpp:901
@ EVENT_FLAME_BREATH
Definition instance_blackrock_spire.cpp:932
@ EVENT_RED_2_TRANSFORM
Definition instance_blackrock_spire.cpp:922
@ EVENT_VAEL_TALK_SUMMON
Definition instance_blackrock_spire.cpp:924
@ EVENT_NEFARIUS_TALK_2
Definition instance_blackrock_spire.cpp:927
@ EVENT_NEFARIUS_CORRUPTION
Definition instance_blackrock_spire.cpp:929
@ EVENT_VAEL_2_TRANSFORM
Definition instance_blackrock_spire.cpp:930
@ EVENT_NEFARIUS_TALK_3
Definition instance_blackrock_spire.cpp:928
@ EVENT_NEFARIUS_TALK_1
Definition instance_blackrock_spire.cpp:926
@ EVENT_VAEL_1_START_COMBAT
Definition instance_blackrock_spire.cpp:925
@ EVENT_VAEL_3_DESPAWN
Definition instance_blackrock_spire.cpp:931
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
EventMap _events2
Definition instance_blackrock_spire.cpp:1082

References _combatEnabled, _events2, _victorGUID, Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_FLAME_BREATH, EVENT_NEFARIUS_CORRUPTION, EVENT_NEFARIUS_TALK_1, EVENT_NEFARIUS_TALK_2, EVENT_NEFARIUS_TALK_3, EVENT_RED_1_TALK_BEFORE_TRANSFORM, EVENT_RED_2_TRANSFORM, EVENT_VAEL_1_START_COMBAT, EVENT_VAEL_2_TRANSFORM, EVENT_VAEL_3_DESPAWN, EVENT_VAEL_TALK_SUMMON, EventMap::ExecuteEvent(), FACTION_FRIENDLY, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::HasUnitState(), CreatureAI::me, MODEL_VAELASTRASZ_THE_RED, MODEL_VAELASTRASZ_UBRS, NPC_GYTH, NPC_VAELASTRASZ_UBRS, NPC_WARCHIEF_REND_BLACKHAND, Unit::RemoveAllAuras(), SAY_NEFARIUS_15, SAY_NEFARIUS_16, SAY_NEFARIUS_17, SAY_RED_BEFORE_TRANSFORM, SAY_VAEL_STOP_COMBAT, SAY_VAEL_SUMMONED, EventMap::ScheduleEvent(), Creature::SetDisplayId(), Object::SetEntry(), Unit::SetFaction(), Unit::SetImmuneToNPC(), SPELL_FLAMEBREATH, SPELL_NEFARIUS_CORRUPTION, SPELL_TOUCH_OF_VAELASTRASZ, SPELL_VAELASTRASZ_SPAWN, Unit::StopMovingOnCurrentPos(), TRIGGERED_CAST_DIRECTLY, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _combatEnabled

bool npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_combatEnabled
private

Referenced by IsSummonedBy(), and UpdateAI().

◆ _events2

EventMap npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_events2
private

Referenced by UpdateAI().

◆ _victorGUID

ObjectGuid npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_victorGUID
private

Referenced by IsSummonedBy(), and UpdateAI().


The documentation for this struct was generated from the following file: