AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_gurtogg_bloodboil Struct Reference
Inheritance diagram for boss_gurtogg_bloodboil:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_gurtogg_bloodboil (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *who) const override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *killer) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

bool _recentlySpoken
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_gurtogg_bloodboil()

boss_gurtogg_bloodboil::boss_gurtogg_bloodboil ( Creature creature)
inline
69: BossAI(creature, DATA_GURTOGG_BLOODBOIL), _recentlySpoken(false) { }
@ DATA_GURTOGG_BLOODBOIL
Definition black_temple.h:33
Definition ScriptedCreature.h:467
bool _recentlySpoken
Definition boss_bloodboil.cpp:175

Member Function Documentation

◆ CanAIAttack()

bool boss_gurtogg_bloodboil::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from UnitAI.

142 {
143 return !who->IsImmunedToDamage(SPELL_SCHOOL_MASK_ALL) && !who->HasUnitState(UNIT_STATE_CONFUSED);
144 }
@ SPELL_SCHOOL_MASK_ALL
Definition SharedDefines.h:315
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181

References Unit::HasUnitState(), Unit::IsImmunedToDamage(), SPELL_SCHOOL_MASK_ALL, and UNIT_STATE_CONFUSED.

◆ CheckEvadeIfOutOfCombatArea()

bool boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

170 {
171 return me->GetHomePosition().GetExactDist2d(me) > 105.0f;
172 }
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
Creature * me
Definition ScriptedCreature.h:280

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ JustDied()

void boss_gurtogg_bloodboil::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

164 {
165 BossAI::JustDied(killer);
167 }
@ SAY_DEATH
Definition boss_bloodboil.cpp:30
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
Talk
Definition hyjal.cpp:82

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_gurtogg_bloodboil::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

78 {
81
83
84 ScheduleTimedEvent(10s, [&] {
87 }, 10s);
88
89 ScheduleTimedEvent(38s, [&] {
91 }, 30s);
92
93 ScheduleTimedEvent(14s, [&] {
95 }, 20s);
96
97 ScheduleTimedEvent(5s, [&] {
99 }, 15s);
100
101 ScheduleTimedEvent(1min, [&] {
102 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f, true))
103 {
107 DoCast(target, SPELL_FEL_RAGE_TARGET, true);
108 DoCast(target, SPELL_FEL_RAGE_2, true);
109 DoCast(target, SPELL_FEL_RAGE_3, true);
110 DoCast(target, SPELL_FEL_RAGE_SIZE, true);
111 target->CastSpell(me, SPELL_TAUNT_GURTOGG, true);
112
113 DoCast(target, SPELL_FEL_GEYSER_SUMMON, true);
116
119 }, 2s);
120
123 }, 28s);
124
126 }
127 }, 90s);
128
129 ScheduleUniqueTimedEvent(10min, [&] {
133
134 scheduler.Schedule(28s, [this](TaskContext context) {
135 context.SetGroup(GROUP_DELAY);
137 context.Repeat(30s);
138 });
139 }
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SAY_AGGRO
Definition boss_bloodboil.cpp:26
@ SAY_ENRAGE
Definition boss_bloodboil.cpp:29
@ GROUP_DELAY
Definition boss_bloodboil.cpp:64
@ EVENT_SPELL_BERSERK
Definition boss_bloodboil.cpp:63
@ SPELL_FEL_ACID_BREATH1
Definition boss_bloodboil.cpp:36
@ SPELL_BLOODBOIL
Definition boss_bloodboil.cpp:43
@ SPELL_FEL_RAGE_2
Definition boss_bloodboil.cpp:54
@ SPELL_ACIDIC_WOUND
Definition boss_bloodboil.cpp:35
@ SPELL_FEL_RAGE_TARGET
Definition boss_bloodboil.cpp:53
@ SPELL_BEWILDERING_STRIKE
Definition boss_bloodboil.cpp:42
@ SPELL_CHARGE
Definition boss_bloodboil.cpp:46
@ SPELL_FEL_GEYSER_SUMMON
Definition boss_bloodboil.cpp:48
@ SPELL_FEL_RAGE_3
Definition boss_bloodboil.cpp:55
@ SPELL_ARCING_SMASH1
Definition boss_bloodboil.cpp:38
@ SPELL_FEL_ACID_BREATH2
Definition boss_bloodboil.cpp:37
@ SPELL_FEL_GEYSER_STUN
Definition boss_bloodboil.cpp:49
@ SPELL_FEL_RAGE_SIZE
Definition boss_bloodboil.cpp:56
@ SPELL_TAUNT_GURTOGG
Definition boss_bloodboil.cpp:57
@ SPELL_BERSERK
Definition boss_bloodboil.cpp:45
@ SPELL_ARCING_SMASH2
Definition boss_bloodboil.cpp:39
@ SPELL_INSIGNIFICANCE
Definition boss_bloodboil.cpp:58
@ SPELL_EJECT2
Definition boss_bloodboil.cpp:41
@ SPELL_EJECT1
Definition boss_bloodboil.cpp:40
@ SPELL_FEL_RAGE_SELF
Definition boss_bloodboil.cpp:52
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
TaskScheduler scheduler
Definition CreatureAI.h:75
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition TaskScheduler.cpp:231
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition TaskScheduler.h:303
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:392
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:636
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5142
EventProcessor m_Events
Definition Object.h:639
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:321
void ScheduleUniqueTimedEvent(Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
Definition ScriptedCreature.h:362

References EventProcessor::AddEventAtOffset(), Unit::CastCustomSpell(), TaskScheduler::DelayGroup(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EVENT_SPELL_BERSERK, GROUP_DELAY, Unit::HasAura(), BossAI::JustEngagedWith(), WorldObject::m_Events, ScriptedAI::me, Random, Unit::RemoveAurasByType(), Unit::RemoveAurasDueToSpell(), TaskContext::Repeat(), SAY_AGGRO, SAY_ENRAGE, TaskScheduler::Schedule(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), ScriptedAI::ScheduleUniqueTimedEvent(), UnitAI::SelectTarget(), TaskContext::SetGroup(), SPELL_ACIDIC_WOUND, SPELL_ARCING_SMASH1, SPELL_ARCING_SMASH2, SPELL_AURA_MOD_TAUNT, SPELL_BERSERK, SPELL_BEWILDERING_STRIKE, SPELL_BLOODBOIL, SPELL_CHARGE, SPELL_EJECT1, SPELL_EJECT2, SPELL_FEL_ACID_BREATH1, SPELL_FEL_ACID_BREATH2, SPELL_FEL_GEYSER_STUN, SPELL_FEL_GEYSER_SUMMON, SPELL_FEL_RAGE_2, SPELL_FEL_RAGE_3, SPELL_FEL_RAGE_SELF, SPELL_FEL_RAGE_SIZE, SPELL_FEL_RAGE_TARGET, SPELL_INSIGNIFICANCE, SPELL_TAUNT_GURTOGG, and SPELLVALUE_MAX_TARGETS.

◆ JustSummoned()

void boss_gurtogg_bloodboil::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

158 {
159 summons.Summon(summon);
160 summon->CastSpell(summon, SPELL_FEL_GEYSER_DAMAGE, false);
161 }
@ SPELL_FEL_GEYSER_DAMAGE
Definition boss_bloodboil.cpp:50
SummonList summons
Definition ScriptedCreature.h:517
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References Unit::CastSpell(), SPELL_FEL_GEYSER_DAMAGE, SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_gurtogg_bloodboil::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

147 {
148 if (!_recentlySpoken)
149 {
150 Talk(SAY_SLAY);
152 _recentlySpoken = false;
153 }, 6s);
154 }
155 }
@ SAY_SLAY
Definition boss_bloodboil.cpp:27

References _recentlySpoken, EventProcessor::AddEventAtOffset(), WorldObject::m_Events, ScriptedAI::me, and SAY_SLAY.

◆ Reset()

void boss_gurtogg_bloodboil::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

72 {
74 _recentlySpoken = false;
75 }
void Reset() override
Definition ScriptedCreature.h:502

References _recentlySpoken, and BossAI::Reset().

Member Data Documentation

◆ _recentlySpoken

bool boss_gurtogg_bloodboil::_recentlySpoken
private

Referenced by KilledUnit(), and Reset().


The documentation for this struct was generated from the following file: