298 {
303 }
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectPeriodicFn(F, I, N)
Definition SpellScript.h:771
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition SpellScript.h:789
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:765
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition SpellScript.h:788
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition SpellScript.h:770
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:760
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:749
void CalcPeriodic(AuraEffect const *, bool &, int32 &litude)
Definition boss_lurker_below.cpp:272
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition boss_lurker_below.cpp:277
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition boss_lurker_below.cpp:267
void OnPeriodic(AuraEffect const *aurEff)
Definition boss_lurker_below.cpp:288