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npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI Struct Reference
Inheritance diagram for npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc5_grand_champion_minionAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
int32 ShieldTimer
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc5_grand_champion_minionAI()

npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::npc_toc5_grand_champion_minionAI ( Creature pCreature)
inline
234 : ScriptedAI(pCreature)
235 {
236 pInstance = pCreature->GetInstanceScript();
237 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition ScriptedCreature.h:190
InstanceScript * pInstance
Definition boss_grand_champions.cpp:239

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ JustDied()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

342 {
344 me->DespawnOrUnsummon(10000);
345 if (pInstance)
347 }
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Creature * me
Definition ScriptedCreature.h:280
@ DATA_MOUNT_DIED
Definition trial_of_the_champion.h:38

References DATA_MOUNT_DIED, Creature::DespawnOrUnsummon(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUInt32Value(), and UNIT_FIELD_MOUNTDISPLAYID.

◆ JustEngagedWith()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

250 {
251 events.Reset();
252 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4000ms);
253 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
254 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
256 }
@ SPELL_TRAMPLE_AURA
Definition boss_grand_champions.cpp:51
@ EVENT_THRUST
Definition boss_grand_champions.cpp:115
@ EVENT_SHIELD_BREAKER
Definition boss_grand_champions.cpp:114
@ EVENT_MOUNT_CHARGE
Definition boss_grand_champions.cpp:113
events
Definition boss_sartura.cpp:43
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References Unit::CastSpell(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ScriptedAI::me, and SPELL_TRAMPLE_AURA.

◆ Reset()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

244 {
245 ShieldTimer = 0;
246 events.Reset();
247 }
int32 ShieldTimer
Definition boss_grand_champions.cpp:240

References ShieldTimer.

◆ UpdateAI()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

259 {
260 if (ShieldTimer <= (int32)diff )
261 {
263 ShieldTimer = 5000;
264 }
265 else
266 ShieldTimer -= diff;
267
268 if (!UpdateVictim())
269 return;
270
271 events.Update(diff);
272
274 return;
275
276 switch (events.ExecuteEvent())
277 {
278 case 0:
279 break;
281 {
282 GuidVector LIST;
283 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
284 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
285 if (Player* plr = itr->GetSource())
286 {
287 if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
288 continue;
289 if (!plr->GetVehicle())
290 LIST.push_back(plr->GetGUID());
291 else if (Vehicle* v = plr->GetVehicle())
292 {
293 if (Unit* mount = v->GetBase())
294 LIST.push_back(mount->GetGUID());
295 }
296 }
297 if (!LIST.empty())
298 {
299 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
300 if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
301 {
303 me->AddThreat(target, 10000.0f);
304 AttackStart(target);
305 me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
306 }
307 }
308 events.Repeat(4500ms, 6000ms);
309 }
310 break;
312 {
313 GuidVector LIST;
314 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
315 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
316 if (Player* plr = itr->GetSource())
317 {
318 if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
319 continue;
320 if (Vehicle* v = plr->GetVehicle())
321 if (Unit* mount = v->GetBase())
322 LIST.push_back(mount->GetGUID());
323 }
324 if (!LIST.empty())
325 {
326 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
327 if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
328 me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
329 }
330 events.Repeat(6s, 8s);
331 }
332 break;
333 case EVENT_THRUST:
334 if (me->GetVictim() && me->GetExactDist(me->GetVictim()) <= 5.5f )
336 events.Repeat(3s, 5s);
337 break;
338 }
339 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:256
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_NPC_SHIELD_BREAKER
Definition boss_grand_champions.cpp:42
@ SPELL_MINIONS_DEFEND
Definition boss_grand_champions.cpp:33
@ SPELL_MINIONS_CHARGE
Definition boss_grand_champions.cpp:46
@ SPELL_PLAYER_VEHICLE_THRUST
Definition boss_grand_champions.cpp:49
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
Definition Player.h:1081
void ResetAllThreat()
Definition ThreatMgr.cpp:651
Definition Unit.h:636
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14705
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
ThreatMgr & GetThreatMgr()
Definition Unit.h:912
Definition Vehicle.h:28
Map * GetMap() const
Definition Object.h:536
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References Unit::AddThreat(), ScriptedAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ObjectAccessor::GetCreature(), Position::GetExactDist(), WorldObject::GetMap(), Map::GetPlayers(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, ThreatMgr::ResetAllThreat(), ShieldTimer, SPELL_MINIONS_CHARGE, SPELL_MINIONS_DEFEND, SPELL_NPC_SHIELD_BREAKER, SPELL_PLAYER_VEHICLE_THRUST, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::events

◆ pInstance

InstanceScript* npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::pInstance

◆ ShieldTimer

int32 npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::ShieldTimer

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: