AzerothCore 3.3.5a
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npc_hol_monument::npc_hol_monumentAI Struct Reference
Inheritance diagram for npc_hol_monument::npc_hol_monumentAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_hol_monumentAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _isActive
 
ObjectGuid _attackGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hol_monumentAI()

npc_hol_monument::npc_hol_monumentAI::npc_hol_monumentAI ( Creature creature)
inline
458 : ScriptedAI(creature)
459 {
461 _isActive = urand(0, 1);
464 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ SPELL_FREEZE_ANIM
Definition boss_volkhan.cpp:415
void Clear()
Definition ObjectGuid.h:138
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
ObjectGuid _attackGUID
Definition boss_volkhan.cpp:468
bool _isActive
Definition boss_volkhan.cpp:467

References _attackGUID, _isActive, Unit::CastSpell(), ObjectGuid::Clear(), ScriptedAI::me, Unit::SetUnitFlag(), SPELL_FREEZE_ANIM, UNIT_FLAG_NON_ATTACKABLE, and urand().

Member Function Documentation

◆ AttackStart()

void npc_hol_monument::npc_hol_monumentAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

509 {
510 if (!_attackGUID || !_isActive)
511 return;
513 }
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References _attackGUID, _isActive, and ScriptedAI::AttackStart().

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_hol_monument::npc_hol_monumentAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

491 {
492 events.Reset();
493 if (me->GetEntry() == 28961) // NPC_TITANIUM_SIEGEBREAKER
494 {
495 events.ScheduleEvent(EVENT_PIERCING_HOWL, 10s, 25s);
496 events.ScheduleEvent(EVENT_PENETRATING_STRIKE, 5s, 10s);
497 events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 20s, 28s);
498 events.ScheduleEvent(EVENT_BLADE_TURNING, 12s);
499 }
500 else
501 {
502 events.ScheduleEvent(EVENT_THROW, 10s, 25s);
503 events.ScheduleEvent(EVENT_DEADLY_THROW, 15s, 30s);
504 events.ScheduleEvent(EVENT_DEFLECTION, 15s);
505 }
506 }
events
Definition boss_sartura.cpp:43
@ EVENT_PENETRATING_STRIKE
Definition boss_volkhan.cpp:435
@ EVENT_FRIGHTENING_SHOUT
Definition boss_volkhan.cpp:436
@ EVENT_PIERCING_HOWL
Definition boss_volkhan.cpp:434
@ EVENT_THROW
Definition boss_volkhan.cpp:441
@ EVENT_BLADE_TURNING
Definition boss_volkhan.cpp:437
@ EVENT_DEADLY_THROW
Definition boss_volkhan.cpp:439
@ EVENT_DEFLECTION
Definition boss_volkhan.cpp:440
uint32 GetEntry() const
Definition Object.h:115

References EVENT_BLADE_TURNING, EVENT_DEADLY_THROW, EVENT_DEFLECTION, EVENT_FRIGHTENING_SHOUT, EVENT_PENETRATING_STRIKE, EVENT_PIERCING_HOWL, EVENT_THROW, Object::GetEntry(), and ScriptedAI::me.

◆ MoveInLineOfSight()

void npc_hol_monument::npc_hol_monumentAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

475 {
476 if (_attackGUID)
478 else if (_isActive && who->IsPlayer())
479 {
480 if ((who->GetPositionX() < me->GetPositionX() || who->GetPositionY() < -220.0f) && me->GetDistance2d(who) < 40)
481 {
482 _isActive = false;
483 _attackGUID = who->GetGUID();
484 events.Reset();
485 events.RescheduleEvent(EVENT_UNFREEZE, 5s);
486 }
487 }
488 }
@ EVENT_UNFREEZE
Definition boss_volkhan.cpp:443
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:169
bool IsPlayer() const
Definition Object.h:200
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1274
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _attackGUID, _isActive, EVENT_UNFREEZE, WorldObject::GetDistance2d(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Object::IsPlayer(), ScriptedAI::me, and CreatureAI::MoveInLineOfSight().

◆ Reset()

void npc_hol_monument::npc_hol_monumentAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

471 {
472 }

◆ UpdateAI()

void npc_hol_monument::npc_hol_monumentAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

516 {
517 if (!_isActive && !_attackGUID)
518 return;
519
520 events.Update(diff);
521 uint32 eventId = events.ExecuteEvent();
522
523 if (eventId == EVENT_UNFREEZE)
524 {
526 me->CastSpell(me, SPELL_AWAKEN, true);
528 _isActive = true;
530 AttackStart(target);
531 return;
532 }
533
534 //Return since we have no target or if we are disabled from fight
535 if (!UpdateVictim())
536 return;
537
539 return;
540
541 switch (eventId)
542 {
545 events.Repeat(10s, 25s);
546 break;
549 events.Repeat(5s, 10s);
550 break;
553 events.Repeat(20s, 28s);
554 break;
557 events.Repeat(12s);
558 break;
559 case EVENT_THROW:
561 events.Repeat(10s, 25s);
562 break;
565 events.Repeat(15s, 30s);
566 break;
567 case EVENT_DEFLECTION:
569 events.Repeat(15s);
570 break;
571 }
572
574 }
std::uint32_t uint32
Definition Define.h:107
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_DEFLECTION_H
Definition boss_volkhan.cpp:427
@ SPELL_DEADLY_THROW_H
Definition boss_volkhan.cpp:425
@ SPELL_THROW_N
Definition boss_volkhan.cpp:428
@ SPELL_THROW_H
Definition boss_volkhan.cpp:429
@ SPELL_BLADE_TURNING_H
Definition boss_volkhan.cpp:422
@ SPELL_PENETRATING_STRIKE
Definition boss_volkhan.cpp:419
@ SPELL_AWAKEN
Definition boss_volkhan.cpp:416
@ SPELL_BLADE_TURNING_N
Definition boss_volkhan.cpp:421
@ SPELL_FRIGHTENING_SHOUT
Definition boss_volkhan.cpp:420
@ SPELL_DEADLY_THROW_N
Definition boss_volkhan.cpp:424
@ SPELL_DEFLECTION_N
Definition boss_volkhan.cpp:426
@ SPELL_PIERCING_HOWL
Definition boss_volkhan.cpp:418
bool UpdateVictim()
Definition CreatureAI.cpp:280
bool IsHeroic() const
Definition Map.h:299
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void RemoveAllAuras()
Definition Unit.cpp:5351
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Map * GetMap() const
Definition Object.h:536
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199
void AttackStart(Unit *who) override
Definition boss_volkhan.cpp:508

References _attackGUID, _isActive, AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_BLADE_TURNING, EVENT_DEADLY_THROW, EVENT_DEFLECTION, EVENT_FRIGHTENING_SHOUT, EVENT_PENETRATING_STRIKE, EVENT_PIERCING_HOWL, EVENT_THROW, EVENT_UNFREEZE, WorldObject::GetMap(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Map::IsHeroic(), ScriptedAI::me, Random, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), SPELL_AWAKEN, SPELL_BLADE_TURNING_H, SPELL_BLADE_TURNING_N, SPELL_DEADLY_THROW_H, SPELL_DEADLY_THROW_N, SPELL_DEFLECTION_H, SPELL_DEFLECTION_N, SPELL_FRIGHTENING_SHOUT, SPELL_PENETRATING_STRIKE, SPELL_PIERCING_HOWL, SPELL_THROW_H, SPELL_THROW_N, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _attackGUID

ObjectGuid npc_hol_monument::npc_hol_monumentAI::_attackGUID

◆ _isActive

bool npc_hol_monument::npc_hol_monumentAI::_isActive

◆ events

EventMap npc_hol_monument::npc_hol_monumentAI::events

The documentation for this struct was generated from the following file: