694 {
696
699 Unit* dancingRuneWeapon =
nullptr;
702 {
703 dancingRuneWeapon = *itr;
704 break;
705 }
706
707 if (!dancingRuneWeapon)
708 return;
709
712 {
713
714 if (!procSpell->IsAffectingArea())
716 dancingRuneWeapon->
CastSpell(target, procSpell->Id,
true,
nullptr, aurEff, dancingRuneWeapon->
GetGUID());
718 }
720 {
725 {
728 }
729 damageInfo.
attacker = dancingRuneWeapon;
732 }
733 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1045
WeaponAttackType GetAttackType() const
Definition Unit.h:371
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
DamageInfo * GetDamageInfo() const
Definition Unit.h:469
ControlSet m_Controlled
Definition Unit.h:2075
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6887
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:8162
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1677
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:2019
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:997
uint32 absorb
Definition Unit.h:491
struct CalcDamageInfo::@269 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 damage
Definition Unit.h:490
Unit * attacker
Definition Unit.h:484
void SetOrientation(float orientation)
Definition Position.h:116
float GetAngle(const Position *pos) const
Definition Position.cpp:85