AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_dk_dancing_rune_weapon Class Reference
Inheritance diagram for spell_dk_dancing_rune_weapon:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_dk_dancing_rune_weapon)
 
void HandleApply (AuraEffect const *, AuraEffectHandleModes)
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckEffectProcHandlerDoCheckEffectProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_dk_dancing_rune_weapon::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
662 {
663 if (!eventInfo.GetActor() || !eventInfo.GetActionTarget() || !eventInfo.GetActionTarget()->IsAlive() || !eventInfo.GetActor()->IsPlayer())
664 return false;
665
666 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
667 if (!spellInfo)
668 return true;
669
670 // Death Coil exception, Check if spell is from spellbook
671 if (spellInfo->Id != SPELL_DK_DEATH_COIL_DAMAGE && !eventInfo.GetActor()->ToPlayer()->HasActiveSpell(spellInfo->Id))
672 return false;
673
674 // Can't cast raise dead/ally, death grip, dark command, death pact, death and decay, anti-magic shell
675 if (spellInfo->SpellFamilyFlags.HasFlag(0x20A1220, 0x10000000, 0x0))
676 return false;
677
678 // AoE can be cast only once
679 if (spellInfo->IsTargetingArea() && eventInfo.GetActor() != eventInfo.GetActionTarget())
680 return false;
681
682 // No spells with summoning
683 if (spellInfo->HasEffect(SPELL_EFFECT_SUMMON))
684 return false;
685
686 // No Positive Spells
687 if (spellInfo->IsPositive())
688 return false;
689
690 return true;
691 }
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:794
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3893
Unit * GetActionTarget() const
Definition Unit.h:460
SpellInfo const * GetSpellInfo() const
Definition Unit.cpp:300
Unit * GetActor()
Definition Unit.h:459
Definition SpellInfo.h:340
flag96 SpellFamilyFlags
Definition SpellInfo.h:412
uint32 Id
Definition SpellInfo.h:344
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:885
bool IsPositive() const
Definition SpellInfo.cpp:1269
bool IsTargetingArea() const
Definition SpellInfo.cpp:1057
bool IsAlive() const
Definition Unit.h:1794
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition Util.h:459
@ SPELL_DK_DEATH_COIL_DAMAGE
Definition spell_dk.cpp:50

References ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), ProcEventInfo::GetSpellInfo(), Player::HasActiveSpell(), SpellInfo::HasEffect(), flag96::HasFlag(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsTargetingArea(), SPELL_DK_DEATH_COIL_DAMAGE, SPELL_EFFECT_SUMMON, SpellInfo::SpellFamilyFlags, and Object::ToPlayer().

Referenced by Register().

◆ HandleApply()

void spell_dk_dancing_rune_weapon::HandleApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
648 {
649 Unit* caster = GetCaster();
650 if (!caster)
651 return;
652
653 // Redirect 100% of the DRW's threat to the DK player
654 uint32 npcEntry = GetSpellInfo()->Effects[EFFECT_0].MiscValue;
655 std::list<Creature*> runeWeapons;
656 caster->GetAllMinionsByEntry(runeWeapons, npcEntry);
657 for (Creature* temp : runeWeapons)
658 temp->GetThreatMgr().RegisterRedirectThreat(GetId(), caster->GetGUID(), 100);
659 }
std::uint32_t uint32
Definition Define.h:107
@ EFFECT_0
Definition SharedDefines.h:31
SpellInfo const * GetSpellInfo() const
Definition SpellScript.cpp:1020
Unit * GetCaster() const
Definition SpellScript.cpp:1035
uint32 GetId() const
Definition SpellScript.cpp:1025
Definition Creature.h:47
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
Definition Unit.h:664
void GetAllMinionsByEntry(std::list< Creature * > &Minions, uint32 entry)
Definition Unit.cpp:7950

References EFFECT_0, SpellInfo::Effects, Unit::GetAllMinionsByEntry(), AuraScript::GetCaster(), Object::GetGUID(), AuraScript::GetId(), and AuraScript::GetSpellInfo().

Referenced by Register().

◆ HandleProc()

void spell_dk_dancing_rune_weapon::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
694 {
696
697 Unit* player = eventInfo.GetActor();
698 Unit* target = eventInfo.GetActionTarget();
699 Unit* dancingRuneWeapon = nullptr;
700 for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
701 if (int32((*itr)->GetEntry()) == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
702 {
703 dancingRuneWeapon = *itr;
704 break;
705 }
706
707 if (!dancingRuneWeapon)
708 return;
709
710 dancingRuneWeapon->SetOrientation(dancingRuneWeapon->GetAngle(target));
711 if (SpellInfo const* procSpell = eventInfo.GetSpellInfo())
712 {
713 // xinef: ugly hack
714 if (!procSpell->IsAffectingArea())
716 dancingRuneWeapon->CastSpell(target, procSpell->Id, true, nullptr, aurEff, dancingRuneWeapon->GetGUID());
718 }
719 else if (eventInfo.GetDamageInfo())
720 {
721 target = player->GetMeleeHitRedirectTarget(target);
722 CalcDamageInfo damageInfo;
723 player->CalculateMeleeDamage(target, &damageInfo, eventInfo.GetDamageInfo()->GetAttackType());
724 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
725 {
726 Unit::DealDamageMods(target, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
727 damageInfo.damages[i].damage /= 2.0f;
728 }
729 damageInfo.attacker = dancingRuneWeapon;
730 dancingRuneWeapon->SendAttackStateUpdate(&damageInfo);
731 dancingRuneWeapon->DealMeleeDamage(&damageInfo, true);
732 }
733 }
std::int32_t int32
Definition Define.h:103
std::uint8_t uint8
Definition Define.h:109
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
void PreventDefaultAction()
Definition SpellScript.cpp:1000
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1045
WeaponAttackType GetAttackType() const
Definition Unit.h:371
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
DamageInfo * GetDamageInfo() const
Definition Unit.h:469
ControlSet m_Controlled
Definition Unit.h:2075
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6887
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:8162
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1677
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:2019
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:997
Definition Unit.h:483
uint32 absorb
Definition Unit.h:491
struct CalcDamageInfo::@269 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 damage
Definition Unit.h:490
Unit * attacker
Definition Unit.h:484
void SetOrientation(float orientation)
Definition Position.h:116
float GetAngle(const Position *pos) const
Definition Position.cpp:85

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, Unit::CalculateMeleeDamage(), Unit::CastSpell(), CalcDamageInfo::damage, CalcDamageInfo::damages, Unit::DealDamageMods(), Unit::DealMeleeDamage(), EFFECT_0, SpellInfo::Effects, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), Position::GetAngle(), DamageInfo::GetAttackType(), ProcEventInfo::GetDamageInfo(), Object::GetGUID(), Unit::GetMeleeHitRedirectTarget(), ProcEventInfo::GetSpellInfo(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), Unit::m_Controlled, MAX_ITEM_PROTO_DAMAGES, AuraScript::PreventDefaultAction(), Unit::SendAttackStateUpdate(), Object::SetFloatValue(), Position::SetOrientation(), and UNIT_FIELD_COMBATREACH.

Referenced by Register().

◆ PrepareAuraScript()

spell_dk_dancing_rune_weapon::PrepareAuraScript ( spell_dk_dancing_rune_weapon  )
private

◆ Register()

void spell_dk_dancing_rune_weapon::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

736 {
740 }
@ EFFECT_1
Definition SharedDefines.h:32
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:865
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:754
#define AuraCheckProcFn(F)
Definition SpellScript.h:829
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:753
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:828
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:860
void HandleApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_dk.cpp:647
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition spell_dk.cpp:693
bool CheckProc(ProcEventInfo &eventInfo)
Definition spell_dk.cpp:661

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_REAL, AuraCheckProcFn, AuraEffectApplyFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_1, EFFECT_2, HandleApply(), HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.


The documentation for this class was generated from the following file: