AzerothCore 3.3.5a
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boss_razuvious::boss_razuviousAI Struct Reference
Inheritance diagram for boss_razuvious::boss_razuviousAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_razuviousAI (Creature *c)
 
void SpawnHelpers ()
 
void JustSummoned (Creature *cr) override
 
void Reset () override
 
void ScheduleInteractWithDeathKnight ()
 
void MovementInform (uint32 type, uint32 id) override
 
void ScheduleRP ()
 
void KilledUnit (Unit *who) override
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustDied (Unit *killer) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Private Attributes

ObjectGuid _rpBuddyGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_razuviousAI()

boss_razuvious::boss_razuviousAI::boss_razuviousAI ( Creature c)
inlineexplicit
85 {}
Definition ScriptedCreature.h:467
@ BOSS_RAZUVIOUS
Definition naxxramas.h:37
Creature * me
Definition ScriptedCreature.h:280
SummonList summons
Definition boss_razuvious.cpp:88

Member Function Documentation

◆ DamageTaken()

void boss_razuvious::boss_razuviousAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

217 {
218 // Damage done by the controlled Death Knight understudies should also count toward damage done by players
219 if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
220 {
221 me->LowerPlayerDamageReq(damage);
222 }
223 }
@ NPC_DEATH_KNIGHT_UNDERSTUDY
Definition boss_razuvious.cpp:53
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3823

References Object::GetEntry(), Object::IsCreature(), and NPC_DEATH_KNIGHT_UNDERSTUDY.

◆ JustDied()

void boss_razuvious::boss_razuviousAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

226 {
227 BossAI::JustDied(killer);
229 me->CastSpell(me, SPELL_HOPELESS, true);
230 }
@ SAY_DEATH
Definition boss_razuvious.cpp:28
@ SPELL_HOPELESS
Definition boss_razuvious.cpp:40
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Talk
Definition hyjal.cpp:82

References BossAI::JustDied(), SAY_DEATH, and SPELL_HOPELESS.

◆ JustEngagedWith()

void boss_razuvious::boss_razuviousAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

241 {
245 events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20s);
246 events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15s);
247 events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10s);
249 }
@ SAY_AGGRO
Definition boss_razuvious.cpp:25
@ GROUP_OOC_RP
Definition boss_razuvious.cpp:68
@ EVENT_DISRUPTING_SHOUT
Definition boss_razuvious.cpp:47
@ EVENT_JAGGED_KNIFE
Definition boss_razuvious.cpp:48
@ EVENT_UNBALANCING_STRIKE
Definition boss_razuvious.cpp:46
events
Definition boss_sartura.cpp:43
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
TaskScheduler scheduler
Definition CreatureAI.h:75
void DoZoneInCombat(uint32 entry=0)
Definition ScriptedCreature.cpp:40
TaskScheduler & CancelGroup(group_t const group)
Definition TaskScheduler.cpp:53

References EVENT_DISRUPTING_SHOUT, EVENT_JAGGED_KNIFE, EVENT_UNBALANCING_STRIKE, GROUP_OOC_RP, BossAI::JustEngagedWith(), SAY_AGGRO, and summons.

◆ JustSummoned()

void boss_razuvious::boss_razuviousAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

102 {
103 summons.Summon(cr);
104 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_razuvious::boss_razuviousAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

208 {
209 if (roll_chance_i(30))
210 Talk(SAY_SLAY);
211
212 if (who->IsPlayer())
214 }
bool roll_chance_i(int chance)
Definition Random.h:60
@ SAY_SLAY
Definition boss_razuvious.cpp:26
InstanceScript *const instance
Definition ScriptedCreature.h:474
void StorePersistentData(uint32 index, uint32 data)
Definition InstanceScript.cpp:422
bool IsPlayer() const
Definition Object.h:200
@ PERSISTENT_DATA_IMMORTAL_FAIL
Definition naxxramas.h:88

References Object::IsPlayer(), PERSISTENT_DATA_IMMORTAL_FAIL, roll_chance_i(), and SAY_SLAY.

◆ MovementInform()

void boss_razuvious::boss_razuviousAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

174 {
175 if (type == POINT_MOTION_TYPE && id == POINT_DEATH_KNIGHT)
176 {
178 }
179 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ POINT_DEATH_KNIGHT
Definition boss_razuvious.cpp:69
void ScheduleInteractWithDeathKnight()
Definition boss_razuvious.cpp:115

References POINT_DEATH_KNIGHT, POINT_MOTION_TYPE, and ScheduleInteractWithDeathKnight().

◆ Reset()

void boss_razuvious::boss_razuviousAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

107 {
110 events.Reset();
111 SpawnHelpers();
112 ScheduleRP();
113 }
void Reset() override
Definition ScriptedCreature.h:502
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void ScheduleRP()
Definition boss_razuvious.cpp:181
void SpawnHelpers()
Definition boss_razuvious.cpp:90

References SummonList::DespawnAll(), BossAI::Reset(), ScheduleRP(), SpawnHelpers(), and summons.

◆ ScheduleInteractWithDeathKnight()

void boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight ( )
inline
116 {
117 if (_rpBuddyGUID)
119 me->SetFacingToObject(understudy);
120
121 scheduler.Schedule(2s, GROUP_OOC_RP, [this](TaskContext /*context*/)
122 {
123 if (roll_chance_i(75))
124 {
125 bool longText = roll_chance_i(50);
126 Talk(longText ? SAY_TARGET_DUMMY : SAY_PATHETIC);
127 scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
128 {
129 if (_rpBuddyGUID)
131 understudy->AI()->DoAction(ACTION_TALK);
132 });
133 if (longText)
135 }
136 else
137 {
139 scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
140 {
141 if (_rpBuddyGUID)
143 {
144 if (roll_chance_i(25))
145 understudy->AI()->DoAction(ACTION_EMOTE);
146 else
147 understudy->AI()->DoAction(ACTION_TALK);
148 }
149 });
150 }
151 }).Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
152 {
153 if (_rpBuddyGUID)
155 understudy->AI()->DoAction(ACTION_FACE_ME);
156 }).Schedule(10s, GROUP_OOC_RP, [this](TaskContext /*context*/)
157 {
158 if (_rpBuddyGUID)
160 understudy->AI()->DoAction(ACTION_SALUTE);
161 }).Schedule(13s, GROUP_OOC_RP, [this](TaskContext /*context*/)
162 {
164 }).Schedule(16s, GROUP_OOC_RP, [this](TaskContext /*context*/)
165 {
166 if (_rpBuddyGUID)
168 understudy->AI()->DoAction(ACTION_BACK_TO_TRAINING);
169 ScheduleRP();
170 });
171 }
@ EMOTE_ONESHOT_EXCLAMATION
Definition SharedDefines.h:1899
@ SAY_PATHETIC
Definition boss_razuvious.cpp:29
@ SAY_TARGET_DUMMY
Definition boss_razuvious.cpp:30
@ ACTION_EMOTE
Definition boss_razuvious.cpp:61
@ ACTION_BACK_TO_TRAINING
Definition boss_razuvious.cpp:63
@ ACTION_TALK
Definition boss_razuvious.cpp:60
@ ACTION_SALUTE
Definition boss_razuvious.cpp:62
@ ACTION_FACE_ME
Definition boss_razuvious.cpp:59
Definition Creature.h:43
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition TaskScheduler.h:303
void ResumeMovement(uint32 timer=0, uint8 slot=0)
Definition Unit.cpp:16732
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2011
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
ObjectGuid _rpBuddyGUID
Definition boss_razuvious.cpp:285

References _rpBuddyGUID, ACTION_BACK_TO_TRAINING, ACTION_EMOTE, ACTION_FACE_ME, ACTION_SALUTE, ACTION_TALK, TaskScheduler::DelayGroup(), EMOTE_ONESHOT_EXCLAMATION, ObjectAccessor::GetCreature(), GROUP_OOC_RP, Unit::HandleEmoteCommand(), ScriptedAI::me, Unit::ResumeMovement(), roll_chance_i(), SAY_PATHETIC, SAY_TARGET_DUMMY, TaskScheduler::Schedule(), CreatureAI::scheduler, ScheduleRP(), and Unit::SetFacingToObject().

Referenced by MovementInform().

◆ ScheduleRP()

void boss_razuvious::boss_razuviousAI::ScheduleRP ( )
inline
182 {
184 scheduler.Schedule(60s, 80s, GROUP_OOC_RP, [this](TaskContext context)
185 {
186 if (_rpBuddyGUID)
187 {
189 {
190 if (me->GetDistance2d(understudy) <= 6.0f)
191 {
192 me->PauseMovement();
193 scheduler.Schedule(500ms, GROUP_OOC_RP, [this](TaskContext /*context*/)
194 {
195 if (_rpBuddyGUID)
196 if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
197 me->GetMotionMaster()->MovePoint(POINT_DEATH_KNIGHT, understudy->GetNearPosition(3.2f, understudy->GetRelativeAngle(me)));
198 });
199 return;
200 }
201 }
202 }
203 context.Repeat(2s);
204 });
205 }
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1274
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References _rpBuddyGUID, ObjectAccessor::GetCreature(), WorldObject::GetDistance2d(), GROUP_OOC_RP, ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, Acore::Containers::SelectRandomContainerElement(), and summons.

Referenced by Reset(), and ScheduleInteractWithDeathKnight().

◆ SpawnHelpers()

void boss_razuvious::boss_razuviousAI::SpawnHelpers ( )
inline
91 {
92 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
93 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
94 if (Is25ManRaid())
95 {
96 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
97 me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
98 }
99 }
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
bool Is25ManRaid() const
Definition ScriptedCreature.h:385

References ScriptedAI::Is25ManRaid(), ScriptedAI::me, NPC_DEATH_KNIGHT_UNDERSTUDY, and WorldObject::SummonCreature().

Referenced by Reset().

◆ SpellHit()

void boss_razuvious::boss_razuviousAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

233 {
234 if (spell->Id == SPELL_TAUNT)
235 {
236 Talk(SAY_TAUNTED, caster);
237 }
238 }
@ SAY_TAUNTED
Definition boss_razuvious.cpp:27
@ SPELL_TAUNT
Definition boss_razuvious.cpp:41

References SpellInfo::Id, SAY_TAUNTED, and SPELL_TAUNT.

◆ UpdateAI()

void boss_razuvious::boss_razuviousAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

252 {
253 if (!me->IsInCombat())
254 scheduler.Update(diff);
255
256 if (!UpdateVictim())
257 return;
258
259 events.Update(diff);
261 return;
262
263 switch (events.ExecuteEvent())
264 {
267 events.Repeat(20s);
268 break;
271 events.Repeat(15s);
272 break;
274 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
275 {
276 me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
277 }
278 events.Repeat(10s);
279 break;
280 }
282 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ SPELL_JAGGED_KNIFE
Definition boss_razuvious.cpp:39
@ SPELL_UNBALANCING_STRIKE
Definition boss_razuvious.cpp:36
@ SPELL_DISRUPTING_SHOUT_25
Definition boss_razuvious.cpp:38
@ SPELL_DISRUPTING_SHOUT_10
Definition boss_razuvious.cpp:37
bool UpdateVictim()
Definition CreatureAI.cpp:280
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool IsInCombat() const
Definition Unit.h:893
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404

References EVENT_DISRUPTING_SHOUT, EVENT_JAGGED_KNIFE, EVENT_UNBALANCING_STRIKE, Random, SPELL_DISRUPTING_SHOUT_10, SPELL_DISRUPTING_SHOUT_25, SPELL_JAGGED_KNIFE, SPELL_UNBALANCING_STRIKE, and UNIT_STATE_CASTING.

Member Data Documentation

◆ _rpBuddyGUID

ObjectGuid boss_razuvious::boss_razuviousAI::_rpBuddyGUID
private

◆ events

EventMap boss_razuvious::boss_razuviousAI::events

◆ summons

SummonList boss_razuvious::boss_razuviousAI::summons

Referenced by JustSummoned(), Reset(), and ScheduleRP().


The documentation for this struct was generated from the following file: