|  | AzerothCore 3.3.5a
    OpenSource WoW Emulator | 
 
  
| Public Member Functions | |
| boss_ragnarosAI (Creature *creature) | |
| void | Reset () override | 
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override | 
| Called at any Damage from any attacker (before damage apply) | |
| void | DoAction (int32 action) override | 
| void | JustSummoned (Creature *summon) override | 
| void | SetGUID (ObjectGuid const &guid, int32 index) override | 
| void | SummonedCreatureDies (Creature *summon, Unit *) override | 
| void | JustEngagedWith (Unit *) override | 
| Called for reaction when initially engaged. | |
| void | JustDied (Unit *) override | 
| void | KilledUnit (Unit *victim) override | 
| void | AttackStart (Unit *target) override | 
| void | EnterEvadeMode (EvadeReason why) override | 
| bool | CanAIAttack (Unit const *victim) const override | 
| void | UpdateAI (uint32 diff) override | 
| Use to start attacking a target. Called just before JustEngagedWith() | |
|  Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| ~BossAI () override | |
| bool | CanRespawn () override | 
| void | OnSpellCastFinished (SpellInfo const *spell, SpellFinishReason reason) override | 
| void | DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override | 
| Called at any Damage from any attacker (before damage apply) | |
| void | JustSummoned (Creature *summon) override | 
| void | SummonedCreatureDespawn (Creature *summon) override | 
| void | SummonedCreatureDespawnAll () override | 
| void | UpdateAI (uint32 diff) override | 
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true) | 
| Executes a function once the creature reaches the defined health point percent. | |
| void | ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true) | 
| void | ProcessHealthCheck () | 
| void | ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0) | 
| virtual void | ExecuteEvent (uint32) | 
| virtual void | ScheduleTasks () | 
| void | Reset () override | 
| void | JustEngagedWith (Unit *) override | 
| Called for reaction when initially engaged. | |
| void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override | 
| void | JustDied (Unit *) override | 
| void | JustReachedHome () override | 
|  Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) | 
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override | 
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override | 
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override | 
| void | KilledUnit (Unit *) override | 
| void | JustSummoned (Creature *) override | 
| void | SummonedCreatureDespawn (Creature *) override | 
| void | SpellHit (Unit *, SpellInfo const *) override | 
| void | SpellHitTarget (Unit *, SpellInfo const *) override | 
| void | MovementInform (uint32, uint32) override | 
| void | OnPossess (bool) | 
| bool | IsInRoom (const Position *pos, Axis axis, bool above) | 
| void | Reset () override | 
| void | JustEngagedWith (Unit *) override | 
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override | 
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) | 
| void | DoStartNoMovement (Unit *target) | 
| void | DoStopAttack () | 
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) | 
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) | 
| void | DoPlayMusic (uint32 soundId, bool zone) | 
| void | DoAddThreat (Unit *unit, float amount) | 
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) | 
| void | DoResetThreat (Unit *unit) | 
| void | DoResetThreatList () | 
| float | DoGetThreat (Unit *unit) | 
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) | 
| void | DoTeleportPlayer (Unit *unit, Position pos) | 
| void | DoTeleportAll (float x, float y, float z, float o) | 
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) | 
| std::list< Creature * > | DoFindFriendlyCC (float range) | 
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) | 
| Player * | GetPlayerAtMinimumRange (float minRange) | 
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) | 
| bool | IsUniqueTimedEventDone (uint32 id) const | 
| void | SetUniqueTimedEventDone (uint32 id) | 
| void | ResetUniqueTimedEvent (uint32 id) | 
| void | ClearUniqueTimedEventsDone () | 
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) | 
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) | 
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) | 
| bool | HealthBelowPct (uint32 pct) const | 
| bool | HealthAbovePct (uint32 pct) const | 
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) | 
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) | 
| virtual bool | CheckEvadeIfOutOfCombatArea () const | 
| bool | IsHeroic () const | 
| Difficulty | GetDifficulty () const | 
| bool | Is25ManRaid () const | 
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const | 
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const | 
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const | 
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const | 
| void | SetInvincibility (bool apply) | 
| bool | IsInvincible () const | 
| void | SetAutoAttackAllowed (bool allow) | 
| bool | IsAutoAttackAllowed () const | 
|  Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) | 
| Causes the creature to talk/say the text assigned to their entry in the creature_textdatabase table. | |
| void | Talk (uint8 id, Milliseconds delay) | 
| WorldObject * | GetSummoner () const | 
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () | 
| void | MoveBackwardsChecks () | 
| void | MoveInLineOfSight_Safe (Unit *who) | 
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const | 
| virtual void | IsSummonedBy (WorldObject *) | 
| virtual void | SummonedCreatureEvade (Creature *) | 
| virtual void | AttackedBy (Unit *) | 
| virtual bool | IsEscorted () | 
| virtual void | JustRespawned () | 
| virtual void | PathEndReached (uint32) | 
| void | OnCharmed (bool apply) override | 
| Called when unit is charmed. | |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) | 
| virtual void | ReceiveEmote (Player *, uint32) | 
| virtual void | OwnerAttackedBy (Unit *) | 
| virtual void | OwnerAttacked (Unit *) | 
| virtual void | CorpseRemoved (uint32 &) | 
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) | 
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) | 
| virtual void | OnSpellClick (Unit *, bool &) | 
| virtual bool | CanSeeAlways (WorldObject const *) | 
| virtual bool | CanBeSeen (Player const *) | 
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) | 
| virtual void | PetStopAttack () | 
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const | 
| virtual bool | CheckInRoom () | 
| CreatureBoundary const * | GetBoundary () const | 
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) | 
| bool | IsInBoundary (Position const *who=nullptr) const | 
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) | 
| virtual bool | OnTeleportUnreacheablePlayer (Player *) | 
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) | 
| virtual void | DistancingStarted () | 
| virtual void | DistancingEnded () | 
|  Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () | 
| virtual void | InitializeAI () | 
| virtual uint32 | GetData (uint32) const | 
| virtual void | SetData (uint32, uint32) | 
| virtual ObjectGuid | GetGUID (int32=0) const | 
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) | 
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) | 
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) | 
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) | 
| virtual void | JustEnteredCombat (Unit *) | 
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () | 
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) | 
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) | 
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) | 
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) | 
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) | 
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) | 
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) | 
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) | 
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) | 
| SpellCastResult | DoCast (uint32 spellId) | 
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) | 
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) | 
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) | 
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) | 
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) | 
| void | DoMeleeAttackIfReady () | 
| bool | DoSpellAttackIfReady (uint32 spell) | 
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) | 
| virtual void | SummonMovementInform (Creature *, uint32, uint32) | 
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) | 
| virtual void | sGossipSelect (Player *, uint32, uint32) | 
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) | 
| virtual void | sQuestAccept (Player *, Quest const *) | 
| virtual void | sQuestSelect (Player *, Quest const *) | 
| virtual void | sQuestComplete (Player *, Quest const *) | 
| virtual void | sQuestReward (Player *, Quest const *, uint32) | 
| virtual void | sOnGameEvent (bool, uint16) | 
| virtual std::string | GetDebugInfo () const | 
| Private Member Functions | |
| void | HandleEmerge () | 
| void | ScheduleCombatEvents () | 
| bool | IsVictimWithinMeleeRange () const | 
| Private Attributes | |
| EventMap | extraEvents | 
| bool | _isIntroDone | 
| bool | _hasYelledMagmaBurst | 
| bool | _processingMagmaBurst | 
| bool | _hasSubmergedOnce | 
| bool | _isKnockbackEmoteAllowed | 
| GuidSet | _lavaBurstGUIDS | 
| Additional Inherited Members | |
|  Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } | 
|  Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } | 
|  Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) | 
|  Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () | 
|  Public Attributes inherited from BossAI | |
| float | callForHelpRange | 
| InstanceScript *const | instance | 
|  Public Attributes inherited from ScriptedAI | |
| Creature * | me | 
|  Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo | 
|  Protected Member Functions inherited from BossAI | |
| void | _Reset () | 
| void | _JustEngagedWith () | 
| void | _JustDied () | 
| void | _JustReachedHome () | 
| void | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) | 
| void | TeleportCheaters () | 
|  Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () | 
| bool | UpdateVictimWithGaze () | 
| void | SetGazeOn (Unit *target) | 
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | 
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | 
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | 
| virtual void | MoveInLineOfSight (Unit *) | 
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) | 
|  Protected Attributes inherited from BossAI | |
| SummonList | summons | 
|  Protected Attributes inherited from CreatureAI | |
| Creature *const | me | 
| EventMap | events | 
| TaskScheduler | scheduler | 
| CreatureBoundary const * | _boundary | 
| bool | _negateBoundary | 
|  Protected Attributes inherited from UnitAI | |
| Unit *const | me | 
| 
 | inline | 
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References Unit::Attack(), ScriptedAI::DoStartNoMovement(), and ScriptedAI::me.
Referenced by HandleEmerge().
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References Unit::IsWithinMeleeRange(), and ScriptedAI::me.
| 
 | inlineoverridevirtual | 
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
References Unit::GetHealth(), ScriptedAI::me, and PHASE_SUBMERGED.
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References ACTION_FINISH_RAGNAROS_INTRO, EVENT_INTRO_SAY, extraEvents, PHASE_INTRO, EventMap::ScheduleEvent(), and EventMap::SetPhase().
| 
 | inlineoverridevirtual | 
Reimplemented from CreatureAI.
References _processingMagmaBurst, BossAI::EnterEvadeMode(), EVENT_MAGMA_BLAST, ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), ScriptedAI::me, and PHASE_EMERGED.
| 
 | inlineprivate | 
References AttackStart(), EventMap::CancelEventGroup(), EMOTE_ONESHOT_EMERGE, extraEvents, Unit::HandleEmoteCommand(), ScriptedAI::me, PHASE_EMERGED, PHASE_SUBMERGED, Random, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), ScheduleCombatEvents(), UnitAI::SelectTarget(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetUInt32Value(), SPELL_RAGNA_SUBMERGE_VISUAL, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.
Referenced by SummonedCreatureDies(), and UpdateAI().
| 
 | inlineprivate | 
References Unit::GetVictim(), Unit::IsWithinMeleeRange(), and ScriptedAI::me.
Referenced by UpdateAI().
| 
 | inlineoverridevirtual | 
Reimplemented from CreatureAI.
References BossAI::_JustDied(), DEATH_ORIENTATION, extraEvents, ScriptedAI::me, EventMap::Reset(), and Unit::SetFacingTo().
| 
 | inlineoverridevirtual | 
Called for reaction when initially engaged.
Reimplemented from CreatureAI.
References BossAI::_JustEngagedWith(), PHASE_EMERGED, and ScheduleCombatEvents().
| 
 | inlineoverridevirtual | 
Reimplemented from CreatureAI.
References Unit::CastSpell(), CreatureAI::DoZoneInCombat(), Object::GetEntry(), Object::GetGUID(), BossAI::JustSummoned(), ScriptedAI::me, NPC_FLAME_OF_RAGNAROS, NPC_SON_OF_FLAME, and SPELL_INTENSE_HEAT.
| 
 | inlineoverridevirtual | 
Reimplemented from CreatureAI.
References Object::IsPlayer(), roll_chance_i(), and SAY_KILL.
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References _hasSubmergedOnce, _hasYelledMagmaBurst, _isIntroDone, _isKnockbackEmoteAllowed, _lavaBurstGUIDS, _processingMagmaBurst, BossAI::_Reset(), EMOTE_ONESHOT_EMERGE, extraEvents, EventMap::GetPhaseMask(), Unit::HandleEmoteCommand(), ScriptedAI::me, PHASE_EMERGED, PHASE_INTRO, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), EventMap::Reset(), Unit::SetControlled(), Unit::SetImmuneToAll(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetUInt32Value(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, and UNIT_STATE_ROOT.
| 
 | inlineprivate | 
References EVENT_ERUPTION, EVENT_HAND_OF_RAGNAROS, EVENT_LAVA_BURST, EVENT_MIGHT_OF_RAGNAROS, EVENT_SUBMERGE, EVENT_WRATH_OF_RAGNAROS, and PHASE_EMERGED.
Referenced by HandleEmerge(), and JustEngagedWith().
| 
 | inlineoverridevirtual | 
Reimplemented from UnitAI.
References _lavaBurstGUIDS, EVENT_LAVA_BURST_TRIGGER, extraEvents, GO_LAVA_BURST, and EventMap::ScheduleEvent().
| 
 | inlineoverridevirtual | 
Reimplemented from CreatureAI.
References SummonList::Despawn(), HandleEmerge(), SummonList::HasEntry(), NPC_SON_OF_FLAME, PHASE_SUBMERGED, and BossAI::summons.
| 
 | inlineoverridevirtual | 
Use to start attacking a target. Called just before JustEngagedWith()
Implements UnitAI.
References _hasSubmergedOnce, _hasYelledMagmaBurst, _isIntroDone, _isKnockbackEmoteAllowed, _lavaBurstGUIDS, _processingMagmaBurst, Unit::AttackStop(), Unit::CastSpell(), UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EMOTE_STATE_SUBMERGED, EventMap::Empty(), EVENT_EMERGE, EVENT_HAND_OF_RAGNAROS, EVENT_INTRO_MAKE_ATTACKABLE, EVENT_INTRO_SAY, EVENT_LAVA_BURST, EVENT_LAVA_BURST_TRIGGER, EVENT_MAGMA_BLAST, EVENT_MIGHT_OF_RAGNAROS, EVENT_RESET_KNOCKBACK_EMOTE, EVENT_SUBMERGE, EVENT_WRATH_OF_RAGNAROS, EventMap::ExecuteEvent(), extraEvents, ObjectAccessor::GetGameObject(), Unit::getPowerType(), HandleEmerge(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Object::IsPlayer(), IsVictimWithinMeleeRange(), ScriptedAI::me, PHASE_EMERGED, PHASE_INTRO, PHASE_SUBMERGED, POWER_MANA, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::Repeat(), EventMap::RescheduleEvent(), SAY_ARRIVAL5_RAG, SAY_KNOCKBACK, SAY_MAGMABURST, SAY_REINFORCEMENTS1, SAY_REINFORCEMENTS2, SAY_WRATH, EventMap::ScheduleEvent(), Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), Unit::SetImmuneToAll(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), SPELL_CAST_OK, SPELL_HAND_OF_RAGNAROS, SPELL_LAVA_BURST, SPELL_LAVA_BURST_TRAP, SPELL_MAGMA_BLAST, SPELL_MIGHT_OF_RAGNAROS, SPELL_RAGNA_SUBMERGE_VISUAL, SPELL_RAGNAROS_SUBMERGE_EFFECT, SPELL_SUMMON_SONS_FLAME, SPELL_WRATH_OF_RAGNAROS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().
| 
 | private | 
Referenced by Reset(), and UpdateAI().
| 
 | private | 
Referenced by Reset(), and UpdateAI().
| 
 | private | 
Referenced by Reset(), and UpdateAI().
| 
 | private | 
Referenced by Reset(), and UpdateAI().
| 
 | private | 
Referenced by Reset(), SetGUID(), and UpdateAI().
| 
 | private | 
Referenced by EnterEvadeMode(), Reset(), and UpdateAI().
| 
 | private | 
Referenced by DoAction(), HandleEmerge(), JustDied(), Reset(), SetGUID(), and UpdateAI().