1033 {
1035 {
1038 }
1039
1041
1042 return true;
1043 }
std::uint32_t uint32
Definition Define.h:107
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
@ QUEST_STAVE_OF_THE_ANCIENTS
Definition npc_stave_of_ancients.h:35
@ GOSSIP_EVENT_START_OPTION_ID
Definition npc_stave_of_ancients.h:26
@ NELSON_HEAD
Definition npc_stave_of_ancients.h:104
uint32 GossipMenuId
Definition CreatureData.h:194