243 {
247
251 }
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SPELL_FROST_MAGUS_SUMMON
Definition boss_magus_telestra.cpp:40
@ SPELL_ARCANE_MAGUS_SUMMON
Definition boss_magus_telestra.cpp:41
@ SPELL_FIRE_MAGUS_SUMMON
Definition boss_magus_telestra.cpp:39
Unit * GetUnitOwner() const
Definition SpellScript.cpp:1030
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1804
Creature * ToCreature()
Definition Object.h:205
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18086
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719