AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wormhole Class Reference
Inheritance diagram for npc_wormhole:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_wormholeAI
 

Public Member Functions

 npc_wormhole ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wormhole()

npc_wormhole::npc_wormhole ( )
inline
1724: CreatureScript("npc_wormhole") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_wormhole::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

1802 {
1803 return new npc_wormholeAI(creature);
1804 }

◆ OnGossipHello()

bool npc_wormhole::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1745 {
1746 if (creature->IsSummon())
1747 {
1748 if (player == creature->ToTempSummon()->GetSummonerUnit())
1749 {
1755
1756 if (creature->AI()->GetData(DATA_SHOW_UNDERGROUND))
1758
1759 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature);
1760 }
1761 }
1762
1763 return true;
1764 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
CreatureAI * AI() const
Definition Creature.h:141
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
virtual uint32 GetData(uint32) const
Definition UnitAI.h:213
TempSummon * ToTempSummon()
Definition Unit.h:702
bool IsSummon() const
Definition Unit.h:760
@ DATA_SHOW_UNDERGROUND
Definition npcs_special.cpp:1716
@ GOSSIP_MENU_WORMHOLE
Definition npcs_special.cpp:1718

References AddGossipItemFor(), Creature::AI(), DATA_SHOW_UNDERGROUND, UnitAI::GetData(), Player::GetGossipTextId(), TempSummon::GetSummonerUnit(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_WORMHOLE, GOSSIP_SENDER_MAIN, Unit::IsSummon(), SendGossipMenuFor(), and Unit::ToTempSummon().

◆ OnGossipSelect()

bool npc_wormhole::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1767 {
1768 ClearGossipMenuFor(player);
1769
1770 switch (action)
1771 {
1772 case GOSSIP_ACTION_INFO_DEF + 1: // Borean Tundra
1773 CloseGossipMenuFor(player);
1774 creature->CastSpell(player, SPELL_BOREAN_TUNDRA, false);
1775 break;
1776 case GOSSIP_ACTION_INFO_DEF + 2: // Howling Fjord
1777 CloseGossipMenuFor(player);
1778 creature->CastSpell(player, SPELL_HOWLING_FJORD, false);
1779 break;
1780 case GOSSIP_ACTION_INFO_DEF + 3: // Sholazar Basin
1781 CloseGossipMenuFor(player);
1782 creature->CastSpell(player, SPELL_SHOLAZAR_BASIN, false);
1783 break;
1784 case GOSSIP_ACTION_INFO_DEF + 4: // Icecrown
1785 CloseGossipMenuFor(player);
1786 creature->CastSpell(player, SPELL_ICECROWN, false);
1787 break;
1788 case GOSSIP_ACTION_INFO_DEF + 5: // Storm peaks
1789 CloseGossipMenuFor(player);
1790 creature->CastSpell(player, SPELL_STORM_PEAKS, false);
1791 break;
1792 case GOSSIP_ACTION_INFO_DEF + 6: // Underground
1793 CloseGossipMenuFor(player);
1794 creature->CastSpell(player, SPELL_UNDERGROUND, false);
1795 break;
1796 }
1797
1798 return true;
1799 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_STORM_PEAKS
Definition npcs_special.cpp:1712
@ SPELL_UNDERGROUND
Definition npcs_special.cpp:1714
@ SPELL_SHOLAZAR_BASIN
Definition npcs_special.cpp:1710
@ SPELL_BOREAN_TUNDRA
Definition npcs_special.cpp:1709
@ SPELL_HOWLING_FJORD
Definition npcs_special.cpp:1713
@ SPELL_ICECROWN
Definition npcs_special.cpp:1711

References Unit::CastSpell(), ClearGossipMenuFor(), CloseGossipMenuFor(), GOSSIP_ACTION_INFO_DEF, SPELL_BOREAN_TUNDRA, SPELL_HOWLING_FJORD, SPELL_ICECROWN, SPELL_SHOLAZAR_BASIN, SPELL_STORM_PEAKS, and SPELL_UNDERGROUND.


The documentation for this class was generated from the following file: