AzerothCore 3.3.5a
OpenSource WoW Emulator
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OPvPCapturePointEP_NPT Class Reference

#include "OutdoorPvPEP.h"

Inheritance diagram for OPvPCapturePointEP_NPT:
OPvPCapturePoint

Public Member Functions

 OPvPCapturePointEP_NPT (OutdoorPvP *pvp)
 
void ChangeState () override
 
void SendChangePhase () override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
bool HandlePlayerEnter (Player *player) override
 
void HandlePlayerLeave (Player *player) override
 
- Public Member Functions inherited from OPvPCapturePoint
 OPvPCapturePoint (OutdoorPvP *pvp)
 
virtual ~OPvPCapturePoint ()=default
 
void SendUpdateWorldState (uint32 field, uint32 value)
 
void SendObjectiveComplete (uint32 id, ObjectGuid guid=ObjectGuid::Empty)
 
bool IsInsideObjective (Player *player) const
 
virtual bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go)
 
virtual int32 HandleOpenGo (Player *player, GameObject *go)
 
virtual bool Update (uint32 diff)
 
virtual void ChangeTeam (TeamId)
 
virtual bool HandleGossipOption (Player *player, Creature *creature, uint32 gossipId)
 
virtual bool CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso)
 
virtual bool HandleDropFlag (Player *player, uint32 spellId)
 
virtual void DeleteSpawns ()
 
void AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0)
 
void AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0)
 
bool SetCapturePointData (uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
 
void SetSlider (float slider)
 
float GetSlider () const
 

Protected Member Functions

void SummonGO (TeamId teamId)
 
void UpdateTowerState ()
 
- Protected Member Functions inherited from OPvPCapturePoint
bool AddObject (uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
 
bool AddCreature (uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay=0)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool DelCapturePoint ()
 

Protected Attributes

uint32 m_TowerState
 
TeamId m_SummonedGOSideId
 
- Protected Attributes inherited from OPvPCapturePoint
std::array< PlayerSet, 2 > _activePlayers
 
float _maxValue {}
 
float _minValue {}
 
float _maxSpeed {}
 
float _value {}
 
TeamId _team { TEAM_NEUTRAL }
 
ObjectiveStates _oldState { OBJECTIVESTATE_NEUTRAL }
 
ObjectiveStates _state { OBJECTIVESTATE_NEUTRAL }
 
uint32 _neutralValuePct {}
 
OutdoorPvP_pvp {}
 
std::unordered_map< uint32, ObjectGuid::LowType_objects
 
std::unordered_map< uint32, ObjectGuid::LowType_creatures
 
std::unordered_map< ObjectGuid::LowType, uint32_objectTypes
 
std::unordered_map< ObjectGuid::LowType, uint32_creatureTypes
 

Additional Inherited Members

- Public Attributes inherited from OPvPCapturePoint
ObjectGuid::LowType m_capturePointSpawnId {}
 
GameObject_capturePoint {}
 

Detailed Description

Constructor & Destructor Documentation

◆ OPvPCapturePointEP_NPT()

OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT ( OutdoorPvP pvp)
169{
172}
@ EP_NPT_FLAGS
Definition OutdoorPvPEP.h:62
const go_type EPCapturePoints[EP_TOWER_NUM]
Definition OutdoorPvPEP.h:77
@ EP_TS_N
Definition OutdoorPvPEP.h:122
@ EP_NPT
Definition OutdoorPvPEP.h:71
const go_type EPTowerFlags[EP_TOWER_NUM]
Definition OutdoorPvPEP.h:85
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
uint32 m_TowerState
Definition OutdoorPvPEP.h:186
TeamId m_SummonedGOSideId
Definition OutdoorPvPEP.h:188
Definition OutdoorPvP.h:91
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
Definition OutdoorPvP.cpp:105
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
Definition OutdoorPvP.cpp:127

References OPvPCapturePoint::AddObject(), EP_NPT, EP_NPT_FLAGS, EPCapturePoints, EPTowerFlags, and OPvPCapturePoint::SetCapturePointData().

Member Function Documentation

◆ ChangeState()

void OPvPCapturePointEP_NPT::ChangeState ( )
overridevirtual

Implements OPvPCapturePoint.

175{
176 // if changing from controlling alliance to horde or vice versa
178 {
179 sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
180 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
181 }
183 {
184 sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
185 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
186 }
187
188 uint32 artkit = 21;
189
190 switch (_state)
191 {
194 artkit = 2;
196 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_ALLIANCE);
197 if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_A));
198 break;
201 artkit = 1;
203 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_HORDE);
204 if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_NPT_H));
205 break;
210 break;
213 break;
218 break;
221 break;
226 break;
227 }
228
229 Map* map = sMapMgr->FindMap(0, 0);
230 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
231 for (auto itr = bounds.first; itr != bounds.second; ++itr)
232 itr->second->SetGoArtKit(artkit);
233
234 bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_NPT_FLAGS]);
235 for (auto itr = bounds.first; itr != bounds.second; ++itr)
236 itr->second->SetGoArtKit(artkit);
237
239
240 // complete quest objective
243}
std::uint32_t uint32
Definition Define.h:107
@ LANG_OPVP_EP_CAPTURE_NPT_A
Definition Language.h:1239
@ LANG_OPVP_EP_LOSE_NPT_H
Definition Language.h:1246
@ LANG_OPVP_EP_CAPTURE_NPT_H
Definition Language.h:1238
@ LANG_OPVP_EP_LOSE_NPT_A
Definition Language.h:1247
#define sMapMgr
Definition MapMgr.h:220
#define sObjectMgr
Definition ObjectMgr.h:1636
@ EP_NPT_BUFF
Definition OutdoorPvPEP.h:61
const uint32 EP_GraveyardZone
Definition OutdoorPvPEP.h:28
@ EP_TS_A
Definition OutdoorPvPEP.h:127
@ EP_TS_N_A
Definition OutdoorPvPEP.h:123
@ EP_TS_N_H
Definition OutdoorPvPEP.h:124
@ EP_TS_H
Definition OutdoorPvPEP.h:128
const uint32 EP_NPT_CM
Definition OutdoorPvPEP.h:36
@ OBJECTIVESTATE_HORDE
Definition OutdoorPvP.h:45
@ OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE
Definition OutdoorPvP.h:47
@ OBJECTIVESTATE_ALLIANCE
Definition OutdoorPvP.h:44
@ OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE
Definition OutdoorPvP.h:46
@ OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE
Definition OutdoorPvP.h:49
@ OBJECTIVESTATE_NEUTRAL
Definition OutdoorPvP.h:43
@ OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE
Definition OutdoorPvP.h:48
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition Map.h:156
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition Map.h:370
void SummonGO(TeamId teamId)
Definition OutdoorPvPEP.cpp:294
void UpdateTowerState()
Definition OutdoorPvPEP.cpp:266
ObjectiveStates _state
Definition OutdoorPvP.h:167
ObjectiveStates _oldState
Definition OutdoorPvP.h:166
ObjectGuid::LowType m_capturePointSpawnId
Definition OutdoorPvP.h:125
OutdoorPvP * _pvp
Definition OutdoorPvP.h:173
std::unordered_map< uint32, ObjectGuid::LowType > _objects
Definition OutdoorPvP.h:178
bool DelObject(uint32 type)
Definition OutdoorPvP.cpp:193
void SendObjectiveComplete(uint32 id, ObjectGuid guid=ObjectGuid::Empty)
Definition OutdoorPvP.cpp:476
Definition OutdoorPvPEP.h:244

References OPvPCapturePoint::_objects, OPvPCapturePoint::_oldState, OPvPCapturePoint::_pvp, OPvPCapturePoint::_state, OPvPCapturePoint::DelObject(), EP_GraveyardZone, EP_NPT, EP_NPT_BUFF, EP_NPT_CM, EP_NPT_FLAGS, EP_TS_A, EP_TS_H, EP_TS_N, EP_TS_N_A, EP_TS_N_H, Map::GetGameObjectBySpawnIdStore(), LANG_OPVP_EP_CAPTURE_NPT_A, LANG_OPVP_EP_CAPTURE_NPT_H, LANG_OPVP_EP_LOSE_NPT_A, LANG_OPVP_EP_LOSE_NPT_H, OPvPCapturePoint::m_capturePointSpawnId, m_SummonedGOSideId, m_TowerState, OBJECTIVESTATE_ALLIANCE, OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE, OBJECTIVESTATE_HORDE, OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL, OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE, OPvPCapturePoint::SendObjectiveComplete(), sMapMgr, sObjectMgr, SummonGO(), sWorldSessionMgr, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and UpdateTowerState().

◆ FillInitialWorldStates()

void OPvPCapturePointEP_NPT::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
overridevirtual

Reimplemented from OPvPCapturePoint.

257{
258 packet.Worldstates.reserve(5);
259 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
260 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
261 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
262 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
263 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
264}
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A
Definition WorldStateDefines.h:373
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H
Definition WorldStateDefines.h:374
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N
Definition WorldStateDefines.h:364
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A
Definition WorldStateDefines.h:378
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H
Definition WorldStateDefines.h:379
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46

References EP_TS_A, EP_TS_H, EP_TS_N, EP_TS_N_A, EP_TS_N_H, m_TowerState, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, and WorldPackets::WorldState::InitWorldStates::Worldstates.

◆ HandlePlayerEnter()

bool OPvPCapturePointEP_NPT::HandlePlayerEnter ( Player player)
overridevirtual

Reimplemented from OPvPCapturePoint.

276{
278 {
280 uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
283 return true;
284 }
285 return false;
286}
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:384
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:385
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:386
phase
Definition boss_skadi.cpp:103
uint32 _neutralValuePct
Definition OutdoorPvP.h:170
float _maxValue
Definition OutdoorPvP.h:154
virtual bool HandlePlayerEnter(Player *player)
Definition OutdoorPvP.cpp:34
float _value
Definition OutdoorPvP.h:161
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2243

References OPvPCapturePoint::_maxValue, OPvPCapturePoint::_neutralValuePct, OPvPCapturePoint::_value, OPvPCapturePoint::HandlePlayerEnter(), Player::SendUpdateWorldState(), WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, and WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS.

◆ HandlePlayerLeave()

void OPvPCapturePointEP_NPT::HandlePlayerLeave ( Player player)
overridevirtual

◆ SendChangePhase()

void OPvPCapturePointEP_NPT::SendChangePhase ( )
overridevirtual

Reimplemented from OPvPCapturePoint.

246{
247 // send this too, sometimes the slider disappears, dunno why :(
249 // send these updates to only the ones in this objective
250 uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
252 // send this too, sometimes it resets :S
254}
void SendUpdateWorldState(uint32 field, uint32 value)
Definition OutdoorPvP.cpp:465

References OPvPCapturePoint::_maxValue, OPvPCapturePoint::_neutralValuePct, OPvPCapturePoint::_value, OPvPCapturePoint::SendUpdateWorldState(), WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, and WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS.

◆ SummonGO()

void OPvPCapturePointEP_NPT::SummonGO ( TeamId  teamId)
protected
295{
296 if (m_SummonedGOSideId != teamId)
297 {
298 m_SummonedGOSideId = teamId;
301 Map* map = sMapMgr->FindMap(0, 0);
302 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_NPT_BUFF]);
303 for (auto itr = bounds.first; itr != bounds.second; ++itr)
304 if (GameObject* go = itr->second)
305 go->SetUInt32Value(GAMEOBJECT_FACTION, (teamId == TEAM_ALLIANCE ? 84 : 83));
306 }
307}
const go_type EP_NPT_LordaeronShrine
Definition OutdoorPvPEP.h:135
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
Definition GameObject.h:120
float x
Definition OutdoorPvP.h:57
uint32 map
Definition OutdoorPvP.h:56
uint32 entry
Definition OutdoorPvP.h:55
float o
Definition OutdoorPvP.h:60
float z
Definition OutdoorPvP.h:59
float rot3
Definition OutdoorPvP.h:64
float rot0
Definition OutdoorPvP.h:61
float rot1
Definition OutdoorPvP.h:62
float y
Definition OutdoorPvP.h:58
float rot2
Definition OutdoorPvP.h:63

References OPvPCapturePoint::_objects, OPvPCapturePoint::AddObject(), OPvPCapturePoint::DelObject(), go_type::entry, EP_NPT_BUFF, EP_NPT_LordaeronShrine, GAMEOBJECT_FACTION, Map::GetGameObjectBySpawnIdStore(), m_SummonedGOSideId, go_type::map, go_type::o, go_type::rot0, go_type::rot1, go_type::rot2, go_type::rot3, sMapMgr, TEAM_ALLIANCE, go_type::x, go_type::y, and go_type::z.

Referenced by ChangeState().

◆ UpdateTowerState()

Member Data Documentation

◆ m_SummonedGOSideId

TeamId OPvPCapturePointEP_NPT::m_SummonedGOSideId
protected

Referenced by ChangeState(), and SummonGO().

◆ m_TowerState

uint32 OPvPCapturePointEP_NPT::m_TowerState
protected

The documentation for this class was generated from the following files: