AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_drakuru_shackles::npc_drakuru_shacklesAI Struct Reference
Inheritance diagram for npc_drakuru_shackles::npc_drakuru_shacklesAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_drakuru_shacklesAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void LockRageclaw (Creature *rageclaw)
 
void UnlockRageclaw (Unit *, Creature *rageclaw)
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _rageclawGUID
 
uint32 timer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_drakuru_shacklesAI()

npc_drakuru_shackles::npc_drakuru_shacklesAI::npc_drakuru_shacklesAI ( Creature creature)
inline
552 : NullCreatureAI(creature)
553 {
555 timer = 0;
556 }
Definition PassiveAI.h:53
void Clear()
Definition ObjectGuid.h:138
ObjectGuid _rageclawGUID
Definition zone_zuldrak.cpp:617
uint32 timer
Definition zone_zuldrak.cpp:618

References _rageclawGUID, ObjectGuid::Clear(), and timer.

Member Function Documentation

◆ LockRageclaw()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::LockRageclaw ( Creature rageclaw)
inline
581 {
582 // pointer check not needed
583 me->SetFacingToObject(rageclaw);
584 rageclaw->SetFacingToObject(me);
585
586 DoCast(rageclaw, SPELL_LEFT_CHAIN, true);
587 DoCast(rageclaw, SPELL_RIGHT_CHAIN, true);
588 }
Creature *const me
Definition CreatureAI.h:72
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
void SetFacingToObject(WorldObject *object)
Definition Unit.cpp:20591
@ SPELL_RIGHT_CHAIN
Definition zone_zuldrak.cpp:540
@ SPELL_LEFT_CHAIN
Definition zone_zuldrak.cpp:539

References UnitAI::DoCast(), CreatureAI::me, Unit::SetFacingToObject(), SPELL_LEFT_CHAIN, and SPELL_RIGHT_CHAIN.

Referenced by UpdateAI().

◆ Reset()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

559 {
561 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719

References CreatureAI::me, Unit::SetUnitFlag(), and UNIT_FLAG_NOT_SELECTABLE.

◆ SpellHit()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

599 {
600 if (spell->Id == SPELL_UNLOCK_SHACKLE)
601 {
603 {
605 {
606 UnlockRageclaw(caster, rageclaw);
607 caster->ToPlayer()->KilledMonster(rageclaw->GetCreatureTemplate(), _rageclawGUID);
609 }
610 else
612 }
613 }
614 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
Definition Creature.h:43
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1971
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
Player * ToPlayer()
Definition Object.h:201
void KilledMonster(CreatureTemplate const *cInfo, ObjectGuid guid)
Definition PlayerQuest.cpp:1915
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
void UnlockRageclaw(Unit *, Creature *rageclaw)
Definition zone_zuldrak.cpp:590
@ SPELL_UNLOCK_SHACKLE
Definition zone_zuldrak.cpp:541
@ QUEST_TROLLS_IS_GONE_CRAZY
Definition zone_zuldrak.cpp:538

References _rageclawGUID, Creature::DespawnOrUnsummon(), ObjectAccessor::GetCreature(), Player::GetQuestStatus(), SpellInfo::Id, JustDied, Player::KilledMonster(), CreatureAI::me, QUEST_STATUS_INCOMPLETE, QUEST_TROLLS_IS_GONE_CRAZY, Creature::setDeathState(), SPELL_UNLOCK_SHACKLE, Object::ToPlayer(), and UnlockRageclaw().

◆ UnlockRageclaw()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw ( Unit ,
Creature rageclaw 
)
inline
591 {
592 // pointer check not needed
593 DoCast(rageclaw, SPELL_FREE_RAGECLAW, true);
596 }
@ SPELL_FREE_RAGECLAW
Definition zone_zuldrak.cpp:542

References _rageclawGUID, ObjectGuid::Clear(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), CreatureAI::me, and SPELL_FREE_RAGECLAW.

Referenced by SpellHit().

◆ UpdateAI()

void npc_drakuru_shackles::npc_drakuru_shacklesAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

564 {
565 timer += diff;
566 if (timer >= 2000)
567 {
568 timer = 0;
569 if (_rageclawGUID)
570 return;
571
572 if (Creature* cr = me->FindNearestCreature(NPC_RAGECLAW, 10.0f))
573 {
574 _rageclawGUID = cr->GetGUID();
575 LockRageclaw(cr);
576 }
577 }
578 }
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
void LockRageclaw(Creature *rageclaw)
Definition zone_zuldrak.cpp:580
@ NPC_RAGECLAW
Definition zone_zuldrak.cpp:537

References _rageclawGUID, WorldObject::FindNearestCreature(), LockRageclaw(), CreatureAI::me, NPC_RAGECLAW, and timer.

Member Data Documentation

◆ _rageclawGUID

ObjectGuid npc_drakuru_shackles::npc_drakuru_shacklesAI::_rageclawGUID
private

◆ timer

uint32 npc_drakuru_shackles::npc_drakuru_shacklesAI::timer
private

Referenced by npc_drakuru_shacklesAI(), and UpdateAI().


The documentation for this struct was generated from the following file: