83 {
85 switch (eventId)
86 {
89 creature->AI()->Talk(0);
90 break;
93 creature->AI()->Talk(0);
94 break;
97 break;
98 default:
99 return;
100 }
101 }
#define sWorldState
Definition WorldState.h:215
WorldStateConditionState
Definition WorldState.h:35
@ WORLD_STATE_CONDITION_THE_PURPLE_PRINCESS
Definition WorldState.h:31
GameObject *const me
Definition GameObjectAI.h:35
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ EVENT_GROMGOL_FROM_UC_ARRIVAL
Definition transport_zeppelin.h:21
@ EVENT_UC_TO_GROMGOL_DEPARTURE
Definition transport_zeppelin.h:37
@ EVENT_GROMGOL_TO_UC_DEPARTURE
Definition transport_zeppelin.h:38
@ EVENT_UC_FROM_GROMGOL_ARRIVAL
Definition transport_zeppelin.h:20
@ NPC_SQUIBBY_OVERSPECK
Definition transport_zeppelin.h:48
@ NPC_HINDENBURG
Definition transport_zeppelin.h:44
const float SEARCH_RANGE_ZEPPELIN_MASTER
Definition transport_zeppelin.h:58