76 {
79
82
84 {
88 break;
91 break;
95
98 break;
102
105
108 break;
112 break;
116
119 break;
123 break;
127 break;
131 break;
133
135
137 break;
139
141
143 break;
145
147
149 break;
153 break;
158 break;
159 }
160
162 return true;
163 }
std::uint32_t uint32
Definition Define.h:107
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ REP_HONORED
Definition SharedDefines.h:185
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5903
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
bool IsQuestGiver() const
Definition Unit.h:771
@ NPC_AFRASASTRASZ
Definition npc_taxi.cpp:34
@ NPC_DABIR
Definition npc_taxi.cpp:27
@ NPC_CESSA
Definition npc_taxi.cpp:37
@ NPC_AYREN
Definition npc_taxi.cpp:30
@ NPC_BRACK
Definition npc_taxi.cpp:28
@ NPC_IRONWING
Definition npc_taxi.cpp:26
@ NPC_VERONIA
Definition npc_taxi.cpp:32
@ NPC_TARIOLSTRASZ
Definition npc_taxi.cpp:35
@ NPC_DEESAK
Definition npc_taxi.cpp:33
@ NPC_KIELAR
Definition npc_taxi.cpp:38
@ NPC_TORASTRASZA
Definition npc_taxi.cpp:36
@ NPC_DRAGONHAWK
Definition npc_taxi.cpp:31
@ NPC_NETHER_DRAKE
Definition npc_taxi.cpp:25
@ NPC_IRENA
Definition npc_taxi.cpp:29
@ QUEST_SURVEY_ALCAZ
Definition npc_taxi.cpp:67
@ QUEST_GATEWAYS_H
Definition npc_taxi.cpp:55
@ QUEST_KEEP_AT_BEY
Definition npc_taxi.cpp:64
@ QUEST_INTERCEPT
Definition npc_taxi.cpp:63
@ REP_SKYGUARD
Definition npc_taxi.cpp:43
@ QUEST_DEAD_SCAR
Definition npc_taxi.cpp:61
@ QUEST_SHATTER_POINT
Definition npc_taxi.cpp:52
@ QUEST_GATEWAYS_A
Definition npc_taxi.cpp:51
@ QUEST_NETHERY_WINGS
Definition npc_taxi.cpp:46
@ ITEM_DISRUPTOR
Definition npc_taxi.cpp:47
@ QUEST_ABBYSAL
Definition npc_taxi.cpp:56
@ QUEST_AIR_STRIKE
Definition npc_taxi.cpp:62
@ QUEST_ABBYSAL_DAILY
Definition npc_taxi.cpp:57
@ QUEST_BEHIND_ENEMY
Definition npc_taxi.cpp:48
@ QUEST_SPINEBREAKER
Definition npc_taxi.cpp:58
uint32 GossipMenuId
Definition CreatureData.h:194