AzerothCore 3.3.5a
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boss_ignis::boss_ignisAI Struct Reference
Inheritance diagram for boss_ignis::boss_ignisAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ignisAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SetData (uint32 id, uint32) override
 
uint32 GetData (uint32 id) const override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
uint8 counter
 
bool bShattered
 
uint32 lastShatterMSTime
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ignisAI()

boss_ignis::boss_ignisAI::boss_ignisAI ( Creature pCreature)
inline
205: ScriptedAI(pCreature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ EnterEvadeMode()

void boss_ignis::boss_ignisAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

420 {
422 me->DisableRotate(false);
424 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:208
void DisableRotate(bool apply)
Definition Unit.cpp:18327
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18086
Creature * me
Definition ScriptedCreature.h:280

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ GetData()

uint32 boss_ignis::boss_ignisAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

279 {
280 if (id == 1337)
281 return (bShattered ? 1 : 0);
282 return 0;
283 }
bool bShattered
Definition boss_ignis.cpp:209

References bShattered.

◆ JustDied()

void boss_ignis::boss_ignisAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

297 {
299
300 if (me->GetInstanceScript())
302
303 std::list<Creature*> icl;
305 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
306 if ((*itr)->IsAlive() && (*itr)->IsInCombat())
307 Unit::Kill(*itr, *itr);
308 }
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_ignis.cpp:69
#define NPC_IRON_CONSTRUCT
Definition boss_ignis.cpp:57
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17754
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3097
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ TYPE_IGNIS
Definition ulduar.h:33

References DONE, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), Unit::Kill(), ScriptedAI::me, NPC_IRON_CONSTRUCT, SAY_DEATH, ZoneScript::SetData(), and TYPE_IGNIS.

◆ JustEngagedWith()

void boss_ignis::boss_ignisAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

229 {
230 me->setActive(true);
231
232 std::list<Creature*> icl;
234 for( std::list<Creature*>::iterator itr = icl.begin(); itr != icl.end(); ++itr )
235 {
236 if (!(*itr)->IsAlive())
237 {
238 (*itr)->Respawn();
239 (*itr)->UpdatePosition((*itr)->GetHomePosition(), true);
240 (*itr)->StopMovingOnCurrentPos();
241 }
242 (*itr)->AI()->Reset();
243 if (!(*itr)->HasAura(38757))
244 (*itr)->CastSpell((*itr), 38757, true);
245 }
246
247 bShattered = false;
249 events.Reset();
250 events.ScheduleEvent(EVENT_ACTIVATE_CONSTRUCT, RAID_MODE(40000, 30000));
251 events.ScheduleEvent(EVENT_SPELL_SCORCH, 10s);
252 events.ScheduleEvent(EVENT_SPELL_FLAME_JETS, 32s);
253 events.ScheduleEvent(EVENT_GRAB, 25s);
254
257
258 if (InstanceScript* m_pInstance = me->GetInstanceScript())
259 {
260 m_pInstance->SetData(TYPE_IGNIS, IN_PROGRESS);
261 m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
262 m_pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
263 }
264 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ IN_PROGRESS
Definition InstanceScript.h:59
#define ACHIEV_STOKIN_THE_FURNACE_EVENT
Definition boss_ignis.cpp:73
@ EVENT_ACTIVATE_CONSTRUCT
Definition boss_ignis.cpp:78
@ EVENT_GRAB
Definition boss_ignis.cpp:82
@ EVENT_SPELL_SCORCH
Definition boss_ignis.cpp:79
@ EVENT_SPELL_FLAME_JETS
Definition boss_ignis.cpp:81
@ SAY_AGGRO
Definition boss_ignis.cpp:63
events
Definition boss_sartura.cpp:43
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:106
Definition InstanceScript.h:143
void setActive(bool isActiveObject)
Definition Object.cpp:1094
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
uint32 lastShatterMSTime
Definition boss_ignis.cpp:210

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bShattered, CreatureAI::DoZoneInCombat(), EVENT_ACTIVATE_CONSTRUCT, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), WorldObject::GetInstanceScript(), IN_PROGRESS, lastShatterMSTime, ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), SAY_AGGRO, WorldObject::setActive(), and TYPE_IGNIS.

◆ JustReachedHome()

void boss_ignis::boss_ignisAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

286 {
287 me->setActive(false);
288 }

References ScriptedAI::me, and WorldObject::setActive().

◆ KilledUnit()

void boss_ignis::boss_ignisAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

291 {
292 if (victim->IsPlayer())
293 Talk(SAY_SLAY);
294 }
@ SAY_SLAY
Definition boss_ignis.cpp:67
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_ignis::boss_ignisAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

319{}

◆ Reset()

void boss_ignis::boss_ignisAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

213 {
214 events.Reset();
216 me->DisableRotate(false);
217 counter = 0;
218 bShattered = false;
220
221 if (InstanceScript* m_pInstance = me->GetInstanceScript())
222 {
223 m_pInstance->SetData(TYPE_IGNIS, NOT_STARTED);
224 m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
225 }
226 }
@ NOT_STARTED
Definition InstanceScript.h:58
uint8 counter
Definition boss_ignis.cpp:208

References ACHIEV_STOKIN_THE_FURNACE_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bShattered, counter, Unit::DisableRotate(), WorldObject::GetInstanceScript(), lastShatterMSTime, ScriptedAI::me, NOT_STARTED, Unit::SetControlled(), TYPE_IGNIS, and UNIT_STATE_ROOT.

◆ SetData()

void boss_ignis::boss_ignisAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

267 {
268 if (id == 1337)
269 {
272 bShattered = true;
273
275 }
276 }
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References bShattered, GameTime::GetGameTimeMS(), getMSTimeDiff(), and lastShatterMSTime.

◆ SpellHit()

void boss_ignis::boss_ignisAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

311 {
312 if (caster && spell->Id == SPELL_GRAB_CONTROL_2)
313 {
314 //caster->ClearUnitState(UNIT_STATE_ONVEHICLE);
315 me->CastSpell(caster, S_SLAG_POT, true);
316 }
317 }
#define SPELL_GRAB_CONTROL_2
Definition boss_ignis.cpp:43
#define S_SLAG_POT
Definition boss_ignis.cpp:39
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178

References Unit::CastSpell(), SpellInfo::Id, ScriptedAI::me, S_SLAG_POT, and SPELL_GRAB_CONTROL_2.

◆ UpdateAI()

void boss_ignis::boss_ignisAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

322 {
323 if (!UpdateVictim())
324 return;
325
326 if (me->GetPositionX() < 490.0f || me->GetPositionX() > 690.0f || me->GetPositionY() < 130.0f || me->GetPositionY() > 410.0f )
327 {
329 return;
330 }
331
332 events.Update(diff);
333
335 return;
336
337 switch (events.ExecuteEvent())
338 {
339 case 0:
340 break;
344 if (++counter >= 20)
345 {
347 me->CastSpell(me, SPELL_BERSERK, true);
348 break;
349 }
350 events.RepeatEvent(RAID_MODE(40000, 30000));
351 break;
355 me->DisableRotate(true);
357 me->CastSpell(me->GetVictim(), S_SCORCH, false);
358 events.Repeat(20s);
359 events.RescheduleEvent(EVENT_ENABLE_ROTATE, 3s);
360 break;
363 me->DisableRotate(false);
364 break;
367 me->CastSpell(me->GetVictim(), S_FLAME_JETS, false);
368 events.Repeat(25s);
369 break;
370 case EVENT_GRAB:
371 {
372 std::list<Creature*> icl;
374
375 GuidVector playerGUIDs;
376 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
377 Player* temp = nullptr;
378
379 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
380 {
381 temp = itr->GetSource();
382 if (!temp->IsAlive() || temp->GetExactDist2d(me) > 90.0f )
383 continue;
384 if (me->GetVictim() && temp->GetGUID() == me->GetVictim()->GetGUID())
385 continue;
386 bool found = false;
387 for (std::list<Creature*>::iterator iterator = icl.begin(); iterator != icl.end(); ++iterator)
388 {
389 if ((*iterator)->GetVictim() && (*iterator)->GetVictim()->GetGUID() == temp->GetGUID())
390 {
391 found = true;
392 break;
393 }
394 }
395
396 if (!found)
397 playerGUIDs.push_back(temp->GetGUID());
398 }
399
400 if (!playerGUIDs.empty())
401 {
402 int8 pos = urand(0, playerGUIDs.size() - 1);
403 if (Player* pTarget = ObjectAccessor::GetPlayer(*me, playerGUIDs.at(pos)))
404 {
406 me->CastSpell(pTarget, SPELL_GRAB, false);
407 }
408 }
409
410 events.Repeat(24s);
411 events.DelayEvents(6s);
412 }
413 break;
414 }
415
417 }
std::int8_t int8
Definition Define.h:105
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:256
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
#define S_FLAME_JETS
Definition boss_ignis.cpp:31
#define SPELL_ACTIVATE_CONSTRUCT
Definition boss_ignis.cpp:35
@ EVENT_ENABLE_ROTATE
Definition boss_ignis.cpp:80
@ EMOTE_JETS
Definition boss_ignis.cpp:70
@ SAY_SCORCH
Definition boss_ignis.cpp:66
@ SAY_SUMMON
Definition boss_ignis.cpp:64
@ SAY_BERSERK
Definition boss_ignis.cpp:68
@ SAY_SLAG_POT
Definition boss_ignis.cpp:65
#define SPELL_BERSERK
Definition boss_ignis.cpp:40
#define SPELL_GRAB
Definition boss_ignis.cpp:41
#define S_SCORCH
Definition boss_ignis.cpp:34
@ EVADE_REASON_OTHER
Definition CreatureAI.h:93
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:333
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Player.h:1081
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Definition Unit.h:636
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
bool IsAlive() const
Definition Unit.h:1707
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16756
Unit * GetVictim() const
Definition Unit.h:862
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
Map * GetMap() const
Definition Object.h:536
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void EnterEvadeMode(EvadeReason why) override
Definition boss_ignis.cpp:419

References MapRefMgr::begin(), Unit::CastCustomSpell(), Unit::CastSpell(), counter, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_JETS, MapRefMgr::end(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_ACTIVATE_CONSTRUCT, EVENT_ENABLE_ROTATE, EVENT_GRAB, EVENT_SPELL_FLAME_JETS, EVENT_SPELL_SCORCH, WorldObject::GetCreaturesWithEntryInRange(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), ScriptedAI::me, NPC_IRON_CONSTRUCT, ScriptedAI::RAID_MODE(), S_FLAME_JETS, S_SCORCH, SAY_BERSERK, SAY_SCORCH, SAY_SLAG_POT, SAY_SUMMON, Unit::SendMovementFlagUpdate(), Unit::SetControlled(), SPELL_ACTIVATE_CONSTRUCT, SPELL_BERSERK, SPELL_GRAB, SPELLVALUE_MAX_TARGETS, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bShattered

bool boss_ignis::boss_ignisAI::bShattered

◆ counter

uint8 boss_ignis::boss_ignisAI::counter

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_ignis::boss_ignisAI::events

◆ lastShatterMSTime

uint32 boss_ignis::boss_ignisAI::lastShatterMSTime

Referenced by JustEngagedWith(), Reset(), and SetData().


The documentation for this struct was generated from the following file: