AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_freya_ward::npc_freya_wardAI Struct Reference
Inheritance diagram for npc_freya_ward::npc_freya_wardAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_freya_wardAI (Creature *c)
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void DoAction (int32 param) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
uint32 _castTimer
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_freya_wardAI()

npc_freya_ward::npc_freya_wardAI::npc_freya_wardAI ( Creature c)
inline
910 : NullCreatureAI(c), summons(c)
911 {
912 }
Definition PassiveAI.h:53
SummonList summons
Definition boss_flame_leviathan.cpp:914

Member Function Documentation

◆ DoAction()

void npc_freya_ward::npc_freya_wardAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

971 {
972 if (param == ACTION_DESPAWN_ADDS)
974 }
@ ACTION_DESPAWN_ADDS
Definition boss_flame_leviathan.cpp:188
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71

References ACTION_DESPAWN_ADDS, and summons.

◆ JustSummoned()

void npc_freya_ward::npc_freya_wardAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

932 {
933 _summoned = true;
934 summons.Summon(cr);
935 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
bool _summoned
Definition boss_flame_leviathan.cpp:916

References summons.

◆ Reset()

void npc_freya_ward::npc_freya_wardAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

919 {
920 _summoned = false;
921 _castTimer = 25000;
923 if (Creature* cr = me->FindNearestCreature(NPC_FREYA_WARD_TARGET, 60.0f, true))
924 if (Aura* aur = cr->AddAura(SPELL_FREYA_DUMMY_GREEN, cr))
925 {
926 aur->SetMaxDuration(-1);
927 aur->SetDuration(-1);
928 }
929 }
@ SPELL_FREYA_DUMMY_GREEN
Definition boss_flame_leviathan.cpp:71
@ NPC_FREYA_WARD_TARGET
Definition boss_flame_leviathan.cpp:104
Definition SpellAuras.h:87
Creature *const me
Definition CreatureAI.h:72
Definition Creature.h:43
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
uint32 _castTimer
Definition boss_flame_leviathan.cpp:915

References WorldObject::FindNearestCreature(), NPC_FREYA_WARD_TARGET, SPELL_FREYA_DUMMY_GREEN, and summons.

◆ SummonedCreatureDespawn()

void npc_freya_ward::npc_freya_wardAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

937{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References summons.

◆ UpdateAI()

void npc_freya_ward::npc_freya_wardAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

940 {
941 if (_summoned)
942 {
943 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end();)
944 {
945 Creature* summon = ObjectAccessor::GetCreature(*me, *itr);
946 ++itr;
947 if (summon)
948 {
950 if (Unit* target = summon->SelectNearestTarget(200.0f))
951 summon->AI()->AttackStart(target);
952 }
953 }
954 _summoned = false;
955 }
956
957 _castTimer += diff;
958 if (_castTimer >= 29 * IN_MILLISECONDS)
959 {
960 if (Creature* cr = me->FindNearestCreature(NPC_FREYA_WARD_TARGET, 60.0f, true))
961 {
962 me->CastSpell(cr, SPELL_FREYA_WARD, false);
963 me->CastSpell(cr, 62947 /*SPELL_FREYA_WARD_SECOND_SUMMON*/, false);
964 }
965
966 _castTimer = 0;
967 }
968 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
@ SPELL_FREYA_WARD
Definition boss_flame_leviathan.cpp:66
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Select nearest hostile unit within the given distance (regardless of threat list).
Definition Creature.cpp:2393
CreatureAI * AI() const
Definition Creature.h:141
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:282
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
Definition Unit.h:636
TempSummon * ToTempSummon()
Definition Unit.h:702
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References Creature::AI(), UnitAI::AttackStart(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), IN_MILLISECONDS, NPC_FREYA_WARD_TARGET, Creature::SelectNearestTarget(), TempSummon::SetTempSummonType(), SPELL_FREYA_WARD, summons, TEMPSUMMON_MANUAL_DESPAWN, and Unit::ToTempSummon().

Member Data Documentation

◆ _castTimer

uint32 npc_freya_ward::npc_freya_wardAI::_castTimer

◆ _summoned

bool npc_freya_ward::npc_freya_wardAI::_summoned

◆ summons

SummonList npc_freya_ward::npc_freya_wardAI::summons

The documentation for this struct was generated from the following file: