◆ at_twilight_grove()
at_twilight_grove::at_twilight_grove |
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Definition AreaTriggerScript.h:24
◆ OnTrigger()
Reimplemented from AreaTriggerScript.
138 {
141
142 return false;
143 };
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:49
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
Definition PlayerQuest.cpp:2264
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
@ ITEM_FRAGMENT
Definition zone_duskwood.cpp:33
@ NPC_TWILIGHT_CORRUPTER
Definition zone_duskwood.cpp:34
References Player::HasItemCount(), Player::HasQuestForItem(), ITEM_FRAGMENT, NPC_TWILIGHT_CORRUPTER, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
The documentation for this class was generated from the following file: