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| go_l70_etc_musicAI (GameObject *go) |
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void | UpdateAI (uint32 diff) override |
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| GameObjectAI (GameObject *go) |
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virtual | ~GameObjectAI () |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual bool | GossipHello (Player *, bool) |
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virtual bool | GossipSelect (Player *, uint32, uint32) |
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virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual bool | QuestAccept (Player *, Quest const *) |
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virtual bool | QuestReward (Player *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *) |
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virtual void | Destroyed (Player *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnStateChanged (uint32, Unit *) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureEvade (Creature *) |
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◆ go_l70_etc_musicAI()
go_l70_etc_music::go_l70_etc_musicAI::go_l70_etc_musicAI |
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GameObject * |
go | ) |
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inline |
476 {
478 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
Definition GameObjectAI.h:33
@ EVENT_ETC_START_MUSIC
Definition go_scripts.cpp:465
EventMap _events
Definition go_scripts.cpp:497
References _events, EVENT_ETC_START_MUSIC, and EventMap::ScheduleEvent().
◆ UpdateAI()
void go_l70_etc_music::go_l70_etc_musicAI::UpdateAI |
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uint32 |
diff | ) |
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inlineoverridevirtual |
◆ _events
EventMap go_l70_etc_music::go_l70_etc_musicAI::_events |
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private |
The documentation for this struct was generated from the following file: