AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_l70_etc_music::go_l70_etc_musicAI Struct Reference
Inheritance diagram for go_l70_etc_music::go_l70_etc_musicAI:
GameObjectAI

Public Member Functions

 go_l70_etc_musicAI (GameObject *go)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_l70_etc_musicAI()

go_l70_etc_music::go_l70_etc_musicAI::go_l70_etc_musicAI ( GameObject go)
inline
475 : GameObjectAI(go)
476 {
478 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
Definition GameObjectAI.h:33
@ EVENT_ETC_START_MUSIC
Definition go_scripts.cpp:465
EventMap _events
Definition go_scripts.cpp:497

References _events, EVENT_ETC_START_MUSIC, and EventMap::ScheduleEvent().

Member Function Documentation

◆ UpdateAI()

void go_l70_etc_music::go_l70_etc_musicAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

481 {
482 _events.Update(diff);
483 while (uint32 eventId = _events.ExecuteEvent())
484 {
485 switch (eventId)
486 {
489 _events.ScheduleEvent(EVENT_ETC_START_MUSIC, 1600); // Every 1.6 seconds SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client (sniffed value)
490 break;
491 default:
492 break;
493 }
494 }
495 }
std::uint32_t uint32
Definition Define.h:107
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
GameObject *const me
Definition GameObjectAI.h:35
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition Object.cpp:2927
@ MUSIC_L70_ETC_MUSIC
Definition go_scripts.cpp:460

References _events, EVENT_ETC_START_MUSIC, EventMap::ExecuteEvent(), GameObjectAI::me, MUSIC_L70_ETC_MUSIC, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_l70_etc_music::go_l70_etc_musicAI::_events
private

Referenced by go_l70_etc_musicAI(), and UpdateAI().


The documentation for this struct was generated from the following file: