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| go_gong_of_bethekk () |
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bool | OnGossipHello (Player *, GameObject *go) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (GameObject *, uint32) |
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◆ go_gong_of_bethekk()
go_gong_of_bethekk::go_gong_of_bethekk |
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Definition GameObjectScript.h:25
◆ OnGossipHello()
Reimplemented from GameObjectScript.
423 {
425 {
429 }
430
431 return true;
432 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:49
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
Position const PosSummonArlokk[1]
Definition boss_arlokk.cpp:412
void SetGameObjectFlag(GameObjectFlags flags)
Definition GameObject.h:217
void SendCustomAnim(uint32 anim)
Definition GameObject.cpp:2135
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ NPC_ARLOKK
Definition zulgurub.h:49
References WorldObject::FindNearestCreature(), WorldObject::GetInstanceScript(), GO_FLAG_NOT_SELECTABLE, NPC_ARLOKK, PosSummonArlokk, GameObject::SendCustomAnim(), GameObject::SetGameObjectFlag(), WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp