#include "LootScript.h"
◆ LootScript()
LootScript::LootScript |
( |
const char * |
name, |
|
|
std::vector< uint16 > |
enabledHooks = std::vector<uint16>() |
|
) |
| |
|
protected |
31{
32
33 if (enabledHooks.empty())
35 enabledHooks.emplace_back(i);
36
38}
std::uint16_t uint16
Definition Define.h:108
@ LOOTHOOK_END
Definition LootScript.h:27
Definition ScriptObject.h:43
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition ScriptMgr.h:756
References ScriptRegistry< TScript >::AddScript(), and LOOTHOOK_END.
◆ IsDatabaseBound()
bool LootScript::IsDatabaseBound |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ OnLootMoney()
This hook called before money loot.
- Parameters
-
player | Contains information about the Player |
gold | Contains information about money |
Referenced by ScriptMgr::OnLootMoney().
The documentation for this class was generated from the following files:
- azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/LootScript.h
- azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/LootScript.cpp