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| npc_ame () |
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bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_ame()
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
73 {
74 return new npc_ameAI(creature);
75 }
◆ OnQuestAccept()
Reimplemented from CreatureScript.
60 {
62 {
66
68 }
69 return true;
70 }
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition SharedDefines.h:211
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21372
Definition ScriptedEscortAI.h:53
@ SAY_READY
Definition zone_ungoro_crater.cpp:39
@ QUEST_CHASING_AME
Definition zone_ungoro_crater.cpp:48
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), QUEST_CHASING_AME, SAY_READY, Unit::SetFaction(), Unit::SetUInt32Value(), CreatureAI::Talk(), and UNIT_FIELD_BYTES_1.
The documentation for this class was generated from the following file: