232 {
234 {
236 return true;
237
239 return true;
240
243
245 }
246 return true;
247 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
@ QUEST_DEATH_CHALLENGE
Definition chapter1.cpp:196
CreatureAI * AI() const
Definition Creature.h:141
LowType GetCounter() const
Definition ObjectGuid.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404
virtual ObjectGuid GetGUID(int32=0) const
Definition UnitAI.h:216
bool IsFullHealth() const
Definition Unit.h:1044
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1046
bool IsInCombat() const
Definition Unit.h:893