AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_great_bear_spirit Class Reference
Inheritance diagram for npc_great_bear_spirit:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_great_bear_spirit ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_great_bear_spirit()

npc_great_bear_spirit::npc_great_bear_spirit ( )
inline
114: CreatureScript("npc_great_bear_spirit") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_great_bear_spirit::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

145 {
146 //ally or horde quest
147 if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
148 {
150 SendGossipMenuFor(player, 4719, creature->GetGUID());
151 }
152 else
153 SendGossipMenuFor(player, 4718, creature->GetGUID());
154
155 return true;
156 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430

References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_great_bear_spirit::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

117 {
118 ClearGossipMenuFor(player);
119 switch (action)
120 {
123 SendGossipMenuFor(player, 4721, creature->GetGUID());
124 break;
125 case GOSSIP_ACTION_INFO_DEF + 1:
127 SendGossipMenuFor(player, 4733, creature->GetGUID());
128 break;
129 case GOSSIP_ACTION_INFO_DEF + 2:
131 SendGossipMenuFor(player, 4734, creature->GetGUID());
132 break;
133 case GOSSIP_ACTION_INFO_DEF + 3:
134 SendGossipMenuFor(player, 4735, creature->GetGUID());
135 if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
136 player->AreaExploredOrEventHappens(5929);
137 if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
138 player->AreaExploredOrEventHappens(5930);
139 break;
140 }
141 return true;
142 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References AddGossipItemFor(), Player::AreaExploredOrEventHappens(), ClearGossipMenuFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().


The documentation for this class was generated from the following file: