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| npc_great_bear_spirit () |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual CreatureAI * | GetAI (Creature *) const |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_great_bear_spirit()
npc_great_bear_spirit::npc_great_bear_spirit |
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inline |
Definition CreatureScript.h:25
◆ OnGossipHello()
bool npc_great_bear_spirit::OnGossipHello |
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Player * |
player, |
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Creature * |
creature |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
160 {
161
163 {
166 }
167 else
169
170 return true;
171 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().
◆ OnGossipSelect()
The documentation for this class was generated from the following file: