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| | npc_shadowmoon_tuber_nodeAI (Creature *creature) |
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| void | Reset () override |
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| void | SetData (uint32 id, uint32 data) override |
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| void | SpellHit (Unit *, SpellInfo const *spell) override |
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| void | UpdateAI (uint32 diff) override |
| | Use to start attacking a target. Called just before JustEngagedWith()
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| | ScriptedAI (Creature *creature) |
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| | ~ScriptedAI () override |
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| void | AttackStartNoMove (Unit *target) |
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| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| | Called at any Damage from any attacker (before damage apply)
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| void | UpdateAI (uint32 diff) override |
| | Use to start attacking a target. Called just before JustEngagedWith()
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| void | JustDied (Unit *) override |
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| void | KilledUnit (Unit *) override |
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| void | JustSummoned (Creature *) override |
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| void | SummonedCreatureDespawn (Creature *) override |
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| void | SpellHit (Unit *, SpellInfo const *) override |
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| void | SpellHitTarget (Unit *, SpellInfo const *) override |
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| void | MovementInform (uint32, uint32) override |
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| void | OnPossess (bool) |
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| void | SetRun (bool run) |
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| bool | IsInRoom (const Position *pos, Axis axis, bool above) |
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| void | Reset () override |
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| void | JustEngagedWith (Unit *) override |
| | Called for reaction when initially engaged.
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| void | AttackStart (Unit *) override |
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| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
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| void | DoStartNoMovement (Unit *target) |
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| void | DoStopAttack () |
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| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
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| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
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| void | DoPlayMusic (uint32 soundId, bool zone) |
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| void | DoAddThreat (Unit *unit, float amount) |
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| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
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| void | DoResetThreat (Unit *unit) |
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| void | DoResetThreatList () |
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| float | DoGetThreat (Unit *unit) |
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| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
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| void | DoTeleportPlayer (Unit *unit, Position pos) |
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| void | DoTeleportAll (float x, float y, float z, float o) |
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| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
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| std::list< Creature * > | DoFindFriendlyCC (float range) |
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| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
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| Player * | GetPlayerAtMinimumRange (float minRange) |
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| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
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| bool | IsUniqueTimedEventDone (uint32 id) const |
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| void | SetUniqueTimedEventDone (uint32 id) |
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| void | ResetUniqueTimedEvent (uint32 id) |
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| void | ClearUniqueTimedEventsDone () |
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| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
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| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
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| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
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| bool | HealthBelowPct (uint32 pct) const |
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| bool | HealthAbovePct (uint32 pct) const |
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| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
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| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
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| virtual bool | CheckEvadeIfOutOfCombatArea () const |
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| bool | IsHeroic () const |
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| Difficulty | GetDifficulty () const |
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| bool | Is25ManRaid () const |
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| template<class T > |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
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| template<class T > |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
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| template<class T > |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
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| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
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| void | SetInvincibility (bool apply) |
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| bool | IsInvincible () const |
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| void | SetAutoAttackAllowed (bool allow) |
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| bool | IsAutoAttackAllowed () const |
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| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
| | Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
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| void | Talk (uint8 id, Milliseconds delay) |
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| WorldObject * | GetSummoner () const |
| | Returns the summoner creature/object, if the creature is a temporary summon.
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| | CreatureAI (Creature *creature) |
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| | ~CreatureAI () override |
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| void | MoveCircleChecks () |
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| void | MoveBackwardsChecks () |
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| void | MoveInLineOfSight_Safe (Unit *who) |
| | == Reactions At =================================
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| void | TriggerAlert (Unit const *who) const |
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| virtual bool | CanRespawn () |
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| virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
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| virtual void | IsSummonedBy (WorldObject *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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| virtual void | SummonedCreatureDespawnAll () |
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| virtual void | SummonedCreatureEvade (Creature *) |
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| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
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| virtual void | AttackedBy (Unit *) |
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| virtual bool | IsEscorted () |
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| virtual void | JustRespawned () |
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| virtual void | PathEndReached (uint32) |
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| void | OnCharmed (bool apply) override |
| | Called when unit is charmed.
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| virtual void | JustReachedHome () |
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| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
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| virtual void | ReceiveEmote (Player *, uint32) |
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| virtual void | OwnerAttackedBy (Unit *) |
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| virtual void | OwnerAttacked (Unit *) |
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| virtual void | CorpseRemoved (uint32 &) |
| | == Triggered Actions Requested ==================
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| virtual void | PassengerBoarded (Unit *, int8, bool) |
| | == Fields =======================================
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| virtual bool | BeforeSpellClick (Unit *) |
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| virtual void | OnSpellClick (Unit *, bool &) |
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| virtual bool | CanSeeAlways (WorldObject const *) |
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| virtual bool | CanBeSeen (Player const *) |
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| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
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| virtual void | PetStopAttack () |
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| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
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| virtual bool | CheckInRoom () |
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| CreatureBoundary const * | GetBoundary () const |
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| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
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| bool | IsInBoundary (Position const *who=nullptr) const |
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| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
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| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
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| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
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| virtual void | DistancingStarted () |
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| virtual void | DistancingEnded () |
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| | UnitAI (Unit *unit) |
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| virtual | ~UnitAI () |
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| virtual bool | CanAIAttack (Unit const *) const |
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| virtual void | InitializeAI () |
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| virtual void | DoAction (int32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetGUID (ObjectGuid const &, int32=0) |
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| virtual ObjectGuid | GetGUID (int32=0) const |
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| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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| template<class PREDICATE > |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| | Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
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| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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| virtual void | JustEnteredCombat (Unit *) |
| | Called when the unit enters combat.
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| virtual void | JustExitedCombat () |
| | Called when the unit leaves combat.
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| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| | Called at any Damage to any victim (before damage apply)
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| virtual void | HealReceived (Unit *, uint32 &) |
| | Called when the creature receives heal.
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| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| | Called when the creature power updates.
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| virtual void | HealDone (Unit *, uint32 &) |
| | Called when the unit heals.
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| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| | Called during damage calculations.
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| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
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| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| | Called during calculation when receiving periodic healing or damage (DoT or HoT)
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| void | AttackStartCaster (Unit *victim, float dist) |
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| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
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| SpellCastResult | DoCast (uint32 spellId) |
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| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| | To specify the caster as target if the spell is self-cast.
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| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
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| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| | Cast the spell on a random unit from the threat list.
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| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| | Cast spell on the top threat target, which may not be the current victim.
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| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
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| void | DoMeleeAttackIfReady () |
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| bool | DoSpellAttackIfReady (uint32 spell) |
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| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
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| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| | Called when a summon reaches a waypoint or point movement finished.
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| virtual void | sGossipHello (Player *) |
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| virtual void | sGossipSelect (Player *, uint32, uint32) |
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| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | sQuestAccept (Player *, Quest const *) |
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| virtual void | sQuestSelect (Player *, Quest const *) |
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| virtual void | sQuestComplete (Player *, Quest const *) |
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| virtual void | sQuestReward (Player *, Quest const *, uint32) |
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| virtual void | sOnGameEvent (bool, uint16) |
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| virtual std::string | GetDebugInfo () const |
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