AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_transport_the_thundercaller Struct Reference
Inheritance diagram for go_transport_the_thundercaller:
GameObjectAI

Public Member Functions

 go_transport_the_thundercaller (GameObject *object)
 
void EventInform (uint32 eventId) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_transport_the_thundercaller()

go_transport_the_thundercaller::go_transport_the_thundercaller ( GameObject object)
inline
50: GameObjectAI(object) { };
Definition GameObjectAI.h:33

Member Function Documentation

◆ EventInform()

void go_transport_the_thundercaller::EventInform ( uint32  eventId)
inlineoverridevirtual

Reimplemented from GameObjectAI.

53 {
54 sWorldState->HandleConditionStateChange(WORLD_STATE_CONDITION_THE_THUNDERCALLER, static_cast<WorldStateConditionState>(eventId));
55 switch (eventId)
56 {
59 creature->AI()->Talk(0);
60 break;
63 creature->AI()->Talk(0);
64 break;
66 break;
69 creature->AI()->Talk(1);
70 break;
71 default:
72 return;
73 }
74 }
#define sWorldState
Definition WorldState.h:215
WorldStateConditionState
Definition WorldState.h:35
@ WORLD_STATE_CONDITION_THE_THUNDERCALLER
Definition WorldState.h:29
Definition Creature.h:43
GameObject *const me
Definition GameObjectAI.h:35
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ EVENT_OG_FROM_UC_ARRIVAL
Definition transport_zeppelin.h:22
@ EVENT_UC_TO_OG_DEPARTURE
Definition transport_zeppelin.h:36
@ EVENT_UC_FROM_OG_ARRIVAL
Definition transport_zeppelin.h:23
@ EVENT_OG_TO_UC_DEPARTURE
Definition transport_zeppelin.h:35
@ NPC_FREZZA
Definition transport_zeppelin.h:45
@ NPC_ZAPETTA
Definition transport_zeppelin.h:46
const float SEARCH_RANGE_ZEPPELIN_MASTER
Definition transport_zeppelin.h:58

References EVENT_OG_FROM_UC_ARRIVAL, EVENT_OG_TO_UC_DEPARTURE, EVENT_UC_FROM_OG_ARRIVAL, EVENT_UC_TO_OG_DEPARTURE, WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_FREZZA, NPC_ZAPETTA, SEARCH_RANGE_ZEPPELIN_MASTER, sWorldState, and WORLD_STATE_CONDITION_THE_THUNDERCALLER.


The documentation for this struct was generated from the following file: