AzerothCore 3.3.5a
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npc_ringo::npc_ringoAI Struct Reference
Inheritance diagram for npc_ringo::npc_ringoAI:
FollowerAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ringoAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *pSpell) override
 
void SetFaint ()
 
void ClearFaint ()
 
void UpdateFollowerAI (uint32 Diff) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI () override
 
void MovementInform (uint32 motionType, uint32 pointId) override
 
void AttackStart (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr, bool inheritWalkState=true, bool inheritSpeed=true)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 FaintTimer
 
uint32 EndEventProgress
 
uint32 EndEventTimer
 
ObjectGuid SpraggleGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ringoAI()

npc_ringo::npc_ringoAI::npc_ringoAI ( Creature creature)
inline
202: FollowerAI(creature) { }
Definition ScriptedFollowerAI.h:36

Member Function Documentation

◆ ClearFaint()

void npc_ringo::npc_ringoAI::ClearFaint ( )
inline
259 {
261
263 return;
264
265 Talk(SAY_WAKE);
266
267 SetFollowPaused(false);
268 }
@ STATE_FOLLOW_POSTEVENT
Definition ScriptedFollowerAI.h:32
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void SetFollowPaused(bool bPaused)
Definition ScriptedFollowerAI.cpp:356
bool HasFollowState(uint32 uiFollowState)
Definition ScriptedFollowerAI.h:63
void SetStandState(uint8 state)
Definition Unit.cpp:16778
Talk
Definition hyjal.cpp:82
Creature * me
Definition ScriptedCreature.h:280
@ SAY_WAKE
Definition zone_ungoro_crater.cpp:160

References FollowerAI::HasFollowState(), ScriptedAI::me, SAY_WAKE, FollowerAI::SetFollowPaused(), Unit::SetStandState(), STATE_FOLLOW_POSTEVENT, and UNIT_STAND_STATE_STAND.

Referenced by SpellHit(), and UpdateFollowerAI().

◆ MoveInLineOfSight()

void npc_ringo::npc_ringoAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from FollowerAI.

220 {
222
224 {
226 {
227 if (Player* player = GetLeaderForFollower())
228 {
229 if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
230 player->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
231 }
232
233 SpraggleGUID = who->GetGUID();
234 SetFollowComplete(true);
235 }
236 }
237 }
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ STATE_FOLLOW_COMPLETE
Definition ScriptedFollowerAI.h:30
void MoveInLineOfSight(Unit *) override
Definition ScriptedFollowerAI.cpp:93
Player * GetLeaderForFollower()
Definition ScriptedFollowerAI.cpp:305
void SetFollowComplete(bool bWithEndEvent=false)
Definition ScriptedFollowerAI.cpp:334
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition Player.h:1081
Unit * GetVictim() const
Definition Unit.h:862
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
ObjectGuid SpraggleGUID
Definition zone_ungoro_crater.cpp:208
@ NPC_SPRAGGLE
Definition zone_ungoro_crater.cpp:173
@ QUEST_A_LITTLE_HELP
Definition zone_ungoro_crater.cpp:172

References Object::GetEntry(), Object::GetGUID(), FollowerAI::GetLeaderForFollower(), Unit::GetVictim(), FollowerAI::HasFollowState(), INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), ScriptedAI::me, FollowerAI::MoveInLineOfSight(), NPC_SPRAGGLE, QUEST_A_LITTLE_HELP, QUEST_STATUS_INCOMPLETE, FollowerAI::SetFollowComplete(), SpraggleGUID, and STATE_FOLLOW_COMPLETE.

◆ Reset()

void npc_ringo::npc_ringoAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

211 {
212 FaintTimer = urand(30000, 60000);
214 EndEventTimer = 1000;
216 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void Clear()
Definition ObjectGuid.h:138
uint32 EndEventTimer
Definition zone_ungoro_crater.cpp:206
uint32 FaintTimer
Definition zone_ungoro_crater.cpp:204
uint32 EndEventProgress
Definition zone_ungoro_crater.cpp:205

References ObjectGuid::Clear(), EndEventProgress, EndEventTimer, FaintTimer, SpraggleGUID, and urand().

◆ SetFaint()

void npc_ringo::npc_ringoAI::SetFaint ( )
inline
246 {
248 {
249 SetFollowPaused(true);
250
252 }
253
254 //what does actually happen here? Emote? Aura?
256 }
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ SAY_FAINT
Definition zone_ungoro_crater.cpp:158

References FollowerAI::HasFollowState(), ScriptedAI::me, SAY_FAINT, FollowerAI::SetFollowPaused(), Unit::SetStandState(), STATE_FOLLOW_POSTEVENT, and UNIT_STAND_STATE_SLEEP.

Referenced by UpdateFollowerAI().

◆ SpellHit()

void npc_ringo::npc_ringoAI::SpellHit ( Unit ,
SpellInfo const *  pSpell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

240 {
242 ClearFaint();
243 }
@ STATE_FOLLOW_INPROGRESS
Definition ScriptedFollowerAI.h:27
@ STATE_FOLLOW_PAUSED
Definition ScriptedFollowerAI.h:29
void ClearFaint()
Definition zone_ungoro_crater.cpp:258
@ SPELL_REVIVE_RINGO
Definition zone_ungoro_crater.cpp:171

References ClearFaint(), FollowerAI::HasFollowState(), SpellInfo::Id, SPELL_REVIVE_RINGO, STATE_FOLLOW_INPROGRESS, and STATE_FOLLOW_PAUSED.

◆ UpdateFollowerAI()

void npc_ringo::npc_ringoAI::UpdateFollowerAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from FollowerAI.

271 {
272 if (!UpdateVictim())
273 {
275 {
276 if (EndEventTimer <= Diff)
277 {
279 if (!spraggle || !spraggle->IsAlive())
280 {
282 return;
283 }
284
285 switch (EndEventProgress)
286 {
287 case 1:
289 EndEventTimer = 3000;
290 break;
291 case 2:
292 spraggle->AI()->Talk(SAY_SPR_END_2);
293 EndEventTimer = 5000;
294 break;
295 case 3:
297 EndEventTimer = 1000;
298 break;
299 case 4:
301 SetFaint();
302 EndEventTimer = 9000;
303 break;
304 case 5:
306 ClearFaint();
307 EndEventTimer = 1000;
308 break;
309 case 6:
311 EndEventTimer = 3000;
312 break;
313 case 7:
314 spraggle->AI()->Talk(SAY_SPR_END_7);
315 EndEventTimer = 10000;
316 break;
317 case 8:
319 EndEventTimer = 5000;
320 break;
321 case 9:
323 break;
324 }
325
327 }
328 else
329 EndEventTimer -= Diff;
330 }
332 {
333 if (FaintTimer <= Diff)
334 {
335 SetFaint();
336 FaintTimer = urand(60000, 120000);
337 }
338 else
339 FaintTimer -= Diff;
340 }
341
342 return;
343 }
344
346 }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition Creature.h:43
CreatureAI * AI() const
Definition Creature.h:141
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool IsAlive() const
Definition Unit.h:1707
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
void SetFaint()
Definition zone_ungoro_crater.cpp:245
@ SAY_SPR_END_2
Definition zone_ungoro_crater.cpp:163
@ SAY_RIN_END_6
Definition zone_ungoro_crater.cpp:167
@ EMOTE_RIN_END_8
Definition zone_ungoro_crater.cpp:169
@ EMOTE_RIN_END_5
Definition zone_ungoro_crater.cpp:166
@ SAY_SPR_END_7
Definition zone_ungoro_crater.cpp:168
@ SAY_RIN_END_3
Definition zone_ungoro_crater.cpp:164
@ SAY_RIN_END_1
Definition zone_ungoro_crater.cpp:162
@ EMOTE_RIN_END_4
Definition zone_ungoro_crater.cpp:165

References Creature::AI(), ClearFaint(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RIN_END_4, EMOTE_RIN_END_5, EMOTE_RIN_END_8, EndEventProgress, EndEventTimer, FaintTimer, ObjectAccessor::GetCreature(), FollowerAI::HasFollowState(), Unit::IsAlive(), ScriptedAI::me, SAY_RIN_END_1, SAY_RIN_END_3, SAY_RIN_END_6, SAY_SPR_END_2, SAY_SPR_END_7, SetFaint(), FollowerAI::SetFollowComplete(), SpraggleGUID, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, STATE_FOLLOW_POSTEVENT, CreatureAI::Talk(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ EndEventProgress

uint32 npc_ringo::npc_ringoAI::EndEventProgress

Referenced by Reset(), and UpdateFollowerAI().

◆ EndEventTimer

uint32 npc_ringo::npc_ringoAI::EndEventTimer

Referenced by Reset(), and UpdateFollowerAI().

◆ FaintTimer

uint32 npc_ringo::npc_ringoAI::FaintTimer

Referenced by Reset(), and UpdateFollowerAI().

◆ SpraggleGUID

ObjectGuid npc_ringo::npc_ringoAI::SpraggleGUID

The documentation for this struct was generated from the following file: