AzerothCore 3.3.5a
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npc_ringo::npc_ringoAI Struct Reference
Inheritance diagram for npc_ringo::npc_ringoAI:
FollowerAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ringoAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *pSpell) override
 
void SetFaint ()
 
void ClearFaint ()
 
void UpdateFollowerAI (uint32 Diff) override
 
- Public Member Functions inherited from FollowerAI
 FollowerAI (Creature *creature)
 
 ~FollowerAI () override
 
void MovementInform (uint32 motionType, uint32 pointId) override
 
void AttackStart (Unit *) override
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void StartFollow (Player *player, uint32 factionForFollower=0, const Quest *quest=nullptr, bool inheritWalkState=true, bool inheritSpeed=true)
 
void SetFollowPaused (bool bPaused)
 
void SetFollowComplete (bool bWithEndEvent=false)
 
bool HasFollowState (uint32 uiFollowState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 FaintTimer
 
uint32 EndEventProgress
 
uint32 EndEventTimer
 
ObjectGuid SpraggleGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from FollowerAI
PlayerGetLeaderForFollower ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ringoAI()

npc_ringo::npc_ringoAI::npc_ringoAI ( Creature creature)
inline
192: FollowerAI(creature) { }
Definition ScriptedFollowerAI.h:36

Member Function Documentation

◆ ClearFaint()

void npc_ringo::npc_ringoAI::ClearFaint ( )
inline
249 {
251
253 return;
254
255 Talk(SAY_WAKE);
256
257 SetFollowPaused(false);
258 }
@ STATE_FOLLOW_POSTEVENT
Definition ScriptedFollowerAI.h:32
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
void SetFollowPaused(bool bPaused)
Definition ScriptedFollowerAI.cpp:349
bool HasFollowState(uint32 uiFollowState)
Definition ScriptedFollowerAI.h:63
void SetStandState(uint8 state)
Definition Unit.cpp:13089
Talk
Definition hyjal.cpp:82
Creature * me
Definition ScriptedCreature.h:281
@ SAY_WAKE
Definition zone_ungoro_crater.cpp:150

References FollowerAI::HasFollowState(), ScriptedAI::me, SAY_WAKE, FollowerAI::SetFollowPaused(), Unit::SetStandState(), STATE_FOLLOW_POSTEVENT, and UNIT_STAND_STATE_STAND.

Referenced by SpellHit(), and UpdateFollowerAI().

◆ MoveInLineOfSight()

void npc_ringo::npc_ringoAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from FollowerAI.

210 {
212
214 {
216 {
217 if (Player* player = GetLeaderForFollower())
218 {
219 if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE)
220 player->GroupEventHappens(QUEST_A_LITTLE_HELP, me);
221 }
222
223 SpraggleGUID = who->GetGUID();
224 SetFollowComplete(true);
225 }
226 }
227 }
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ STATE_FOLLOW_COMPLETE
Definition ScriptedFollowerAI.h:30
void MoveInLineOfSight(Unit *) override
Definition ScriptedFollowerAI.cpp:86
Player * GetLeaderForFollower()
Definition ScriptedFollowerAI.cpp:298
void SetFollowComplete(bool bWithEndEvent=false)
Definition ScriptedFollowerAI.cpp:327
uint32 GetEntry() const
Definition Object.h:117
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition Player.h:1084
Unit * GetVictim() const
Definition Unit.h:903
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
ObjectGuid SpraggleGUID
Definition zone_ungoro_crater.cpp:198
@ NPC_SPRAGGLE
Definition zone_ungoro_crater.cpp:163
@ QUEST_A_LITTLE_HELP
Definition zone_ungoro_crater.cpp:162

References Object::GetEntry(), Object::GetGUID(), FollowerAI::GetLeaderForFollower(), Unit::GetVictim(), FollowerAI::HasFollowState(), INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), ScriptedAI::me, FollowerAI::MoveInLineOfSight(), NPC_SPRAGGLE, QUEST_A_LITTLE_HELP, QUEST_STATUS_INCOMPLETE, FollowerAI::SetFollowComplete(), SpraggleGUID, and STATE_FOLLOW_COMPLETE.

◆ Reset()

void npc_ringo::npc_ringoAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

201 {
202 FaintTimer = urand(30000, 60000);
204 EndEventTimer = 1000;
206 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void Clear()
Definition ObjectGuid.h:138
uint32 EndEventTimer
Definition zone_ungoro_crater.cpp:196
uint32 FaintTimer
Definition zone_ungoro_crater.cpp:194
uint32 EndEventProgress
Definition zone_ungoro_crater.cpp:195

References ObjectGuid::Clear(), EndEventProgress, EndEventTimer, FaintTimer, SpraggleGUID, and urand().

◆ SetFaint()

void npc_ringo::npc_ringoAI::SetFaint ( )
inline
236 {
238 {
239 SetFollowPaused(true);
240
242 }
243
244 //what does actually happen here? Emote? Aura?
246 }
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:38
@ SAY_FAINT
Definition zone_ungoro_crater.cpp:148

References FollowerAI::HasFollowState(), ScriptedAI::me, SAY_FAINT, FollowerAI::SetFollowPaused(), Unit::SetStandState(), STATE_FOLLOW_POSTEVENT, and UNIT_STAND_STATE_SLEEP.

Referenced by UpdateFollowerAI().

◆ SpellHit()

void npc_ringo::npc_ringoAI::SpellHit ( Unit ,
SpellInfo const *  pSpell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

230 {
232 ClearFaint();
233 }
@ STATE_FOLLOW_INPROGRESS
Definition ScriptedFollowerAI.h:27
@ STATE_FOLLOW_PAUSED
Definition ScriptedFollowerAI.h:29
void ClearFaint()
Definition zone_ungoro_crater.cpp:248
@ SPELL_REVIVE_RINGO
Definition zone_ungoro_crater.cpp:161

References ClearFaint(), FollowerAI::HasFollowState(), SpellInfo::Id, SPELL_REVIVE_RINGO, STATE_FOLLOW_INPROGRESS, and STATE_FOLLOW_PAUSED.

◆ UpdateFollowerAI()

void npc_ringo::npc_ringoAI::UpdateFollowerAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from FollowerAI.

261 {
262 if (!UpdateVictim())
263 {
265 {
266 if (EndEventTimer <= Diff)
267 {
269 if (!spraggle || !spraggle->IsAlive())
270 {
272 return;
273 }
274
275 switch (EndEventProgress)
276 {
277 case 1:
279 EndEventTimer = 3000;
280 break;
281 case 2:
282 spraggle->AI()->Talk(SAY_SPR_END_2);
283 EndEventTimer = 5000;
284 break;
285 case 3:
287 EndEventTimer = 1000;
288 break;
289 case 4:
291 SetFaint();
292 EndEventTimer = 9000;
293 break;
294 case 5:
296 ClearFaint();
297 EndEventTimer = 1000;
298 break;
299 case 6:
301 EndEventTimer = 3000;
302 break;
303 case 7:
304 spraggle->AI()->Talk(SAY_SPR_END_7);
305 EndEventTimer = 10000;
306 break;
307 case 8:
309 EndEventTimer = 5000;
310 break;
311 case 9:
313 break;
314 }
315
317 }
318 else
319 EndEventTimer -= Diff;
320 }
322 {
323 if (FaintTimer <= Diff)
324 {
325 SetFaint();
326 FaintTimer = urand(60000, 120000);
327 }
328 else
329 FaintTimer -= Diff;
330 }
331
332 return;
333 }
334
336 }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
bool UpdateVictim()
Definition CreatureAI.cpp:353
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:143
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
bool IsAlive() const
Definition Unit.h:1793
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
void SetFaint()
Definition zone_ungoro_crater.cpp:235
@ SAY_SPR_END_2
Definition zone_ungoro_crater.cpp:153
@ SAY_RIN_END_6
Definition zone_ungoro_crater.cpp:157
@ EMOTE_RIN_END_8
Definition zone_ungoro_crater.cpp:159
@ EMOTE_RIN_END_5
Definition zone_ungoro_crater.cpp:156
@ SAY_SPR_END_7
Definition zone_ungoro_crater.cpp:158
@ SAY_RIN_END_3
Definition zone_ungoro_crater.cpp:154
@ SAY_RIN_END_1
Definition zone_ungoro_crater.cpp:152
@ EMOTE_RIN_END_4
Definition zone_ungoro_crater.cpp:155

References Creature::AI(), ClearFaint(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RIN_END_4, EMOTE_RIN_END_5, EMOTE_RIN_END_8, EndEventProgress, EndEventTimer, FaintTimer, ObjectAccessor::GetCreature(), FollowerAI::HasFollowState(), Unit::IsAlive(), ScriptedAI::me, SAY_RIN_END_1, SAY_RIN_END_3, SAY_RIN_END_6, SAY_SPR_END_2, SAY_SPR_END_7, SetFaint(), FollowerAI::SetFollowComplete(), SpraggleGUID, STATE_FOLLOW_INPROGRESS, STATE_FOLLOW_PAUSED, STATE_FOLLOW_POSTEVENT, CreatureAI::Talk(), CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ EndEventProgress

uint32 npc_ringo::npc_ringoAI::EndEventProgress

Referenced by Reset(), and UpdateFollowerAI().

◆ EndEventTimer

uint32 npc_ringo::npc_ringoAI::EndEventTimer

Referenced by Reset(), and UpdateFollowerAI().

◆ FaintTimer

uint32 npc_ringo::npc_ringoAI::FaintTimer

Referenced by Reset(), and UpdateFollowerAI().

◆ SpraggleGUID

ObjectGuid npc_ringo::npc_ringoAI::SpraggleGUID

The documentation for this struct was generated from the following file: