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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| npc_stable_masterAI (Creature *creature) | |
| void | sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override |
Public Member Functions inherited from SmartAI | |
| ~SmartAI () override | |
| SmartAI (Creature *c) | |
| bool | IsAIControlled () const |
| void | StartPath (ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, uint32 path=0, bool repeat=false, Unit *invoker=nullptr) |
| bool | LoadPath (uint32 entry) |
| void | PausePath (uint32 delay, bool forced=false) |
| void | StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false) |
| void | EndPath (bool fail=false) |
| void | ResumePath () |
| WayPoint * | GetNextWayPoint () |
| void | GenerateWayPointArray (Movement::PointsArray *points) |
| bool | HasEscortState (uint32 uiEscortState) |
| void | AddEscortState (uint32 uiEscortState) |
| bool | IsEscorted () override |
| void | RemoveEscortState (uint32 uiEscortState) |
| void | SetAutoAttack (bool on) |
| void | SetCombatMovement (bool on, bool stopOrStartMovement) |
| void | SetCurrentRangeMode (bool on, float range=0.f) |
| void | DistanceYourself (float range) |
| void | SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0, bool aliveState=true) |
| void | StopFollow (bool complete) |
| void | SetScript9 (SmartScriptHolder &e, uint32 entry, WorldObject *invoker) |
| SmartScript * | GetScript () |
| bool | IsEscortInvokerInRange () |
| void | JustRespawned () override |
| void | JustReachedHome () override |
| void | JustEngagedWith (Unit *enemy) override |
| Called for reaction when initially engaged. | |
| void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
| void | JustDied (Unit *killer) override |
| void | KilledUnit (Unit *victim) override |
| void | JustSummoned (Creature *creature) override |
| void | SummonedCreatureDies (Creature *summon, Unit *killer) override |
| void | SummonedCreatureEvade (Creature *summon) override |
| void | AttackStart (Unit *who) override |
| void | MoveInLineOfSight (Unit *who) override |
| void | SpellHit (Unit *unit, SpellInfo const *spellInfo) override |
| void | SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override |
| void | DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | HealReceived (Unit *doneBy, uint32 &addhealth) override |
| Called when the creature receives heal. | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | ReceiveEmote (Player *player, uint32 textEmote) override |
| void | MovementInform (uint32 MovementType, uint32 Data) override |
| void | IsSummonedBy (WorldObject *summoner) override |
| void | DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType damagetyp, SpellSchoolMask damageSchoolMask) override |
| Called at any Damage to any victim (before damage apply) | |
| void | SummonedCreatureDespawn (Creature *unit) override |
| void | CorpseRemoved (uint32 &respawnDelay) override |
| == Triggered Actions Requested ================== | |
| void | PassengerBoarded (Unit *who, int8 seatId, bool apply) override |
| == Fields ======================================= | |
| void | InitializeAI () override |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| bool | CanAIAttack (Unit const *who) const override |
| void | DoAction (int32 param=0) override |
| uint32 | GetData (uint32 id=0) const override |
| void | SetData (uint32 id, uint32 value) override |
| void | SetData (uint32 id, uint32 value, WorldObject *invoker) |
| void | SetGUID (ObjectGuid const &guid, int32 id=0) override |
| ObjectGuid | GetGUID (int32 id=0) const override |
| void | MovepointReached (uint32 id) |
| void | SetFly (bool fly=true) |
| void | SetSwim (bool swim=true) |
| void | SetEvadeDisabled (bool disable=true) |
| void | SetInvincibilityHpLevel (uint32 level) |
| void | sGossipHello (Player *player) override |
| void | sGossipSelect (Player *player, uint32 sender, uint32 action) override |
| void | sGossipSelectCode (Player *player, uint32 sender, uint32 action, const char *code) override |
| void | sQuestAccept (Player *player, Quest const *quest) override |
| void | sQuestReward (Player *player, Quest const *quest, uint32 opt) override |
| void | sOnGameEvent (bool start, uint16 eventId) override |
| void | SetDespawnTime (uint32 t) |
| void | StartDespawn () |
| void | OnSpellClick (Unit *clicker, bool &result) override |
| void | PathEndReached (uint32 pathId) override |
| bool | CanRespawn () override |
| void | SetCanRespawn (bool canSpawn) |
| void | SetWPPauseTimer (uint32 time) |
| void | DistancingEnded () override |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
| virtual void | AttackedBy (Unit *) |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | Reset () |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual std::string | GetDebugInfo () const |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from SmartAI | |
| static int32 | Permissible (Creature const *) |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from SmartAI | |
| uint32 | mEscortQuestID |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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inline |
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inlineoverridevirtual |
Reimplemented from UnitAI.
References Unit::CastSpell(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), SmartAI::sGossipSelect(), SPELL_CHIKEN, SPELL_DARTER, SPELL_JUBLING, SPELL_MINIWING, SPELL_SMOLDERWEB, SPELL_WOLPERTINGER, SPELL_WORG, and STABLE_MASTER_GOSSIP_SUB_MENU.