AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_flame_leviathan_seat::boss_flame_leviathan_seatAI Struct Reference
Inheritance diagram for boss_flame_leviathan_seat::boss_flame_leviathan_seatAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_flame_leviathan_seatAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void AttackStart (Unit *) override
 
void PassengerBoarded (Unit *who, int8 seatId, bool apply) override
 == Fields =======================================
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

Vehiclevehicle
 
uint32 _despawnTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_flame_leviathan_seatAI()

boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::boss_flame_leviathan_seatAI ( Creature creature)
inline
721 : VehicleAI(creature), vehicle(creature->GetVehicleKit())
722 {
725 }
#define ASSERT
Definition Errors.h:68
@ REACT_PASSIVE
Definition Unit.h:548
Creature *const me
Definition CreatureAI.h:72
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
Definition CombatAI.h:99
Vehicle * vehicle
Definition boss_flame_leviathan.cpp:727

References ASSERT, and REACT_PASSIVE.

Member Function Documentation

◆ AttackStart()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

757{ }

◆ EnterEvadeMode()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

731 {
733 }
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:86

References Vehicle::InstallAllAccessories().

◆ PassengerBoarded()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

760 {
761 if (!who->IsPlayer() || !me->GetVehicle())
762 return;
763
764 who->ApplySpellImmune(63847, IMMUNITY_ID, 63847, apply); // SPELL_FLAME_VENTS_TRIGGER
765 who->ApplySpellImmune(SPELL_MISSILE_BARRAGE, IMMUNITY_ID, SPELL_MISSILE_BARRAGE, apply);
766 who->ApplySpellImmune(SPELL_BATTERING_RAM, IMMUNITY_ID, SPELL_BATTERING_RAM, apply);
767
768 if (seatId == SEAT_PLAYER)
769 {
770 if (Unit* turret = me->GetVehicleKit()->GetPassenger(SEAT_TURRET))
771 {
772 if (apply)
773 {
774 turret->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
775 turret->GetAI()->AttackStart(who);
776 if (Creature* leviathan = me->GetVehicleCreatureBase())
777 leviathan->AI()->Talk(FLAME_LEVIATHAN_SAY_PLAYER_RIDING);
778 }
779 else
780 {
781 turret->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
782 turret->SetImmuneToAll(true);
783 if (turret->IsCreature())
784 turret->ToCreature()->AI()->EnterEvadeMode();
785 }
786 }
787 }
788 }
@ IMMUNITY_ID
Definition SharedDefines.h:1400
@ UNIT_FLAG_NONE
Definition UnitDefines.h:249
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ SPELL_BATTERING_RAM
Definition boss_flame_leviathan.cpp:47
@ SPELL_MISSILE_BARRAGE
Definition boss_flame_leviathan.cpp:49
@ SEAT_PLAYER
Definition boss_flame_leviathan.cpp:168
@ SEAT_TURRET
Definition boss_flame_leviathan.cpp:169
@ FLAME_LEVIATHAN_SAY_PLAYER_RIDING
Definition boss_flame_leviathan.cpp:140
Definition Creature.h:43
Definition Unit.h:636
Vehicle * GetVehicle() const
Definition Unit.h:1839
Creature * GetVehicleCreatureBase() const
Definition Unit.cpp:18799
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:227

References Unit::ApplySpellImmune(), FLAME_LEVIATHAN_SAY_PLAYER_RIDING, Vehicle::GetPassenger(), Unit::GetVehicleCreatureBase(), Unit::GetVehicleKit(), IMMUNITY_ID, Object::IsPlayer(), SEAT_PLAYER, SEAT_TURRET, SPELL_BATTERING_RAM, SPELL_MISSILE_BARRAGE, UNIT_FLAG_NONE, and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

736 {
738 }
bool Is25ManRaid() const
Definition Map.h:300
Map * GetMap() const
Definition Object.h:536
uint32 _despawnTimer
Definition boss_flame_leviathan.cpp:728

◆ UpdateAI()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

741 {
742 if (_despawnTimer)
743 {
744 _despawnTimer += diff;
745 if (_despawnTimer >= 2000)
746 {
747 _despawnTimer = 0;
748 if (Vehicle* veh = me->GetVehicle())
749 if (veh->GetPassenger(0) == me || veh->GetPassenger(1) == me)
751 }
752 }
753
755 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
Definition Vehicle.h:28
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition CombatAI.cpp:275

References VehicleAI::UpdateAI().

Member Data Documentation

◆ _despawnTimer

uint32 boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::_despawnTimer

◆ vehicle

Vehicle* boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::vehicle

The documentation for this struct was generated from the following file: