AzerothCore 3.3.5a
OpenSource WoW Emulator
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OPvPCapturePointEP_EWT Class Reference

#include "OutdoorPvPEP.h"

Inheritance diagram for OPvPCapturePointEP_EWT:
OPvPCapturePoint

Public Member Functions

 OPvPCapturePointEP_EWT (OutdoorPvP *pvp)
 
void ChangeState () override
 
void SendChangePhase () override
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
bool HandlePlayerEnter (Player *player) override
 
void HandlePlayerLeave (Player *player) override
 
- Public Member Functions inherited from OPvPCapturePoint
 OPvPCapturePoint (OutdoorPvP *pvp)
 
virtual ~OPvPCapturePoint ()=default
 
void SendUpdateWorldState (uint32 field, uint32 value)
 
void SendObjectiveComplete (uint32 id, ObjectGuid guid=ObjectGuid::Empty)
 
bool IsInsideObjective (Player *player) const
 
virtual bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go)
 
virtual int32 HandleOpenGo (Player *player, GameObject *go)
 
virtual bool Update (uint32 diff)
 
virtual void ChangeTeam (TeamId)
 
virtual bool HandleGossipOption (Player *player, Creature *creature, uint32 gossipId)
 
virtual bool CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso)
 
virtual bool HandleDropFlag (Player *player, uint32 spellId)
 
virtual void DeleteSpawns ()
 
void AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0)
 
void AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0)
 
bool SetCapturePointData (uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
 
void SetSlider (float slider)
 
float GetSlider () const
 

Protected Member Functions

void SummonSupportUnitAtNorthpassTower (TeamId teamId)
 
void UpdateTowerState ()
 
- Protected Member Functions inherited from OPvPCapturePoint
bool AddObject (uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
 
bool AddCreature (uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay=0)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool DelCapturePoint ()
 

Protected Attributes

uint32 m_TowerState
 
TeamId m_UnitsSummonedSideId
 
- Protected Attributes inherited from OPvPCapturePoint
std::array< PlayerSet, 2 > _activePlayers
 
float _maxValue {}
 
float _minValue {}
 
float _maxSpeed {}
 
float _value {}
 
TeamId _team { TEAM_NEUTRAL }
 
ObjectiveStates _oldState { OBJECTIVESTATE_NEUTRAL }
 
ObjectiveStates _state { OBJECTIVESTATE_NEUTRAL }
 
uint32 _neutralValuePct {}
 
OutdoorPvP_pvp {}
 
std::unordered_map< uint32, ObjectGuid::LowType_objects
 
std::unordered_map< uint32, ObjectGuid::LowType_creatures
 
std::unordered_map< ObjectGuid::LowType, uint32_objectTypes
 
std::unordered_map< ObjectGuid::LowType, uint32_creatureTypes
 

Additional Inherited Members

- Public Attributes inherited from OPvPCapturePoint
ObjectGuid::LowType m_capturePointSpawnId {}
 
GameObject_capturePoint {}
 

Detailed Description

Constructor & Destructor Documentation

◆ OPvPCapturePointEP_EWT()

OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT ( OutdoorPvP pvp)
36{
39}
@ EP_EWT_FLAGS
Definition OutdoorPvPEP.h:63
const go_type EPCapturePoints[EP_TOWER_NUM]
Definition OutdoorPvPEP.h:77
@ EP_TS_N
Definition OutdoorPvPEP.h:122
@ EP_EWT
Definition OutdoorPvPEP.h:70
const go_type EPTowerFlags[EP_TOWER_NUM]
Definition OutdoorPvPEP.h:85
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
TeamId m_UnitsSummonedSideId
Definition OutdoorPvPEP.h:162
uint32 m_TowerState
Definition OutdoorPvPEP.h:160
Definition OutdoorPvP.h:91
bool AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
Definition OutdoorPvP.cpp:105
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o=0, float rotation0=0, float rotation1=0, float rotation2=0, float rotation3=0)
Definition OutdoorPvP.cpp:127

References OPvPCapturePoint::AddObject(), EP_EWT, EP_EWT_FLAGS, EPCapturePoints, EPTowerFlags, and OPvPCapturePoint::SetCapturePointData().

Member Function Documentation

◆ ChangeState()

void OPvPCapturePointEP_EWT::ChangeState ( )
overridevirtual

Implements OPvPCapturePoint.

42{
43 // if changing from controlling alliance to horde or vice versa
45 {
46 sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
47 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
48 }
50 {
51 sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
52 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
53 }
54
55 uint32 artkit = 21;
56
57 switch (_state)
58 {
61 artkit = 2;
63 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_ALLIANCE);
64 if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_A));
65 break;
68 artkit = 1;
70 ((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_HORDE);
71 if (_oldState != _state) sWorldSessionMgr->SendZoneText(EP_GraveyardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_CAPTURE_EWT_H));
72 break;
75 break;
79 break;
83 break;
84 }
85
86 Map* map = sMapMgr->FindMap(0, 0);
87 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
88 for (auto itr = bounds.first; itr != bounds.second; ++itr)
89 itr->second->SetGoArtKit(artkit);
90
91 bounds = map->GetGameObjectBySpawnIdStore().equal_range(_objects[EP_EWT_FLAGS]);
92 for (auto itr = bounds.first; itr != bounds.second; ++itr)
93 itr->second->SetGoArtKit(artkit);
94
96
97 // complete quest objective
100}
std::uint32_t uint32
Definition Define.h:107
@ LANG_OPVP_EP_LOSE_EWT_H
Definition Language.h:1248
@ LANG_OPVP_EP_LOSE_EWT_A
Definition Language.h:1249
@ LANG_OPVP_EP_CAPTURE_EWT_A
Definition Language.h:1241
@ LANG_OPVP_EP_CAPTURE_EWT_H
Definition Language.h:1240
#define sMapMgr
Definition MapMgr.h:220
#define sObjectMgr
Definition ObjectMgr.h:1636
const uint32 EP_GraveyardZone
Definition OutdoorPvPEP.h:28
@ EP_TS_A
Definition OutdoorPvPEP.h:127
@ EP_TS_N_A
Definition OutdoorPvPEP.h:123
@ EP_TS_N_H
Definition OutdoorPvPEP.h:124
@ EP_TS_H
Definition OutdoorPvPEP.h:128
const uint32 EP_EWT_CM
Definition OutdoorPvPEP.h:34
@ OBJECTIVESTATE_HORDE
Definition OutdoorPvP.h:45
@ OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE
Definition OutdoorPvP.h:47
@ OBJECTIVESTATE_ALLIANCE
Definition OutdoorPvP.h:44
@ OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE
Definition OutdoorPvP.h:46
@ OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE
Definition OutdoorPvP.h:49
@ OBJECTIVESTATE_NEUTRAL
Definition OutdoorPvP.h:43
@ OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE
Definition OutdoorPvP.h:48
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition Map.h:156
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition Map.h:370
void UpdateTowerState()
Definition OutdoorPvPEP.cpp:123
void SummonSupportUnitAtNorthpassTower(TeamId teamId)
Definition OutdoorPvPEP.cpp:151
ObjectiveStates _state
Definition OutdoorPvP.h:167
ObjectiveStates _oldState
Definition OutdoorPvP.h:166
ObjectGuid::LowType m_capturePointSpawnId
Definition OutdoorPvP.h:125
OutdoorPvP * _pvp
Definition OutdoorPvP.h:173
std::unordered_map< uint32, ObjectGuid::LowType > _objects
Definition OutdoorPvP.h:178
void SendObjectiveComplete(uint32 id, ObjectGuid guid=ObjectGuid::Empty)
Definition OutdoorPvP.cpp:476
Definition OutdoorPvPEP.h:244

References OPvPCapturePoint::_objects, OPvPCapturePoint::_oldState, OPvPCapturePoint::_pvp, OPvPCapturePoint::_state, EP_EWT, EP_EWT_CM, EP_EWT_FLAGS, EP_GraveyardZone, EP_TS_A, EP_TS_H, EP_TS_N, EP_TS_N_A, EP_TS_N_H, Map::GetGameObjectBySpawnIdStore(), LANG_OPVP_EP_CAPTURE_EWT_A, LANG_OPVP_EP_CAPTURE_EWT_H, LANG_OPVP_EP_LOSE_EWT_A, LANG_OPVP_EP_LOSE_EWT_H, OPvPCapturePoint::m_capturePointSpawnId, m_TowerState, OBJECTIVESTATE_ALLIANCE, OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE, OBJECTIVESTATE_HORDE, OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL, OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE, OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE, OPvPCapturePoint::SendObjectiveComplete(), sMapMgr, sObjectMgr, SummonSupportUnitAtNorthpassTower(), sWorldSessionMgr, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and UpdateTowerState().

◆ FillInitialWorldStates()

void OPvPCapturePointEP_EWT::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
overridevirtual

Reimplemented from OPvPCapturePoint.

114{
115 packet.Worldstates.reserve(5);
116 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, (m_TowerState & EP_TS_A) != 0 ? 1 : 0);
117 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, (m_TowerState & EP_TS_H) != 0 ? 1 : 0);
118 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, (m_TowerState & EP_TS_N_A) != 0 ? 1 : 0);
119 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, (m_TowerState & EP_TS_N_H) != 0 ? 1 : 0);
120 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, (m_TowerState & EP_TS_N) != 0 ? 1 : 0);
121}
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A
Definition WorldStateDefines.h:370
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_H
Definition WorldStateDefines.h:369
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N
Definition WorldStateDefines.h:372
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_A
Definition WorldStateDefines.h:367
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H
Definition WorldStateDefines.h:371
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46

References EP_TS_A, EP_TS_H, EP_TS_N, EP_TS_N_A, EP_TS_N_H, m_TowerState, WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, and WorldPackets::WorldState::InitWorldStates::Worldstates.

◆ HandlePlayerEnter()

bool OPvPCapturePointEP_EWT::HandlePlayerEnter ( Player player)
overridevirtual

Reimplemented from OPvPCapturePoint.

133{
135 {
137 uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
140 return true;
141 }
142 return false;
143}
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:384
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:385
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:386
phase
Definition boss_skadi.cpp:103
uint32 _neutralValuePct
Definition OutdoorPvP.h:170
float _maxValue
Definition OutdoorPvP.h:154
virtual bool HandlePlayerEnter(Player *player)
Definition OutdoorPvP.cpp:34
float _value
Definition OutdoorPvP.h:161
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2243

References OPvPCapturePoint::_maxValue, OPvPCapturePoint::_neutralValuePct, OPvPCapturePoint::_value, OPvPCapturePoint::HandlePlayerEnter(), Player::SendUpdateWorldState(), WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, and WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS.

◆ HandlePlayerLeave()

void OPvPCapturePointEP_EWT::HandlePlayerLeave ( Player player)
overridevirtual

◆ SendChangePhase()

void OPvPCapturePointEP_EWT::SendChangePhase ( )
overridevirtual

Reimplemented from OPvPCapturePoint.

103{
104 // send this too, sometimes the slider disappears, dunno why :(
106 // send these updates to only the ones in this objective
107 uint32 phase = (uint32)ceil((_value + _maxValue) / (2 * _maxValue) * 100.0f);
109 // send this too, sometimes it resets :S
111}
void SendUpdateWorldState(uint32 field, uint32 value)
Definition OutdoorPvP.cpp:465

References OPvPCapturePoint::_maxValue, OPvPCapturePoint::_neutralValuePct, OPvPCapturePoint::_value, OPvPCapturePoint::SendUpdateWorldState(), WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, and WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS.

◆ SummonSupportUnitAtNorthpassTower()

void OPvPCapturePointEP_EWT::SummonSupportUnitAtNorthpassTower ( TeamId  teamId)
protected
152{
153 if (m_UnitsSummonedSideId != teamId)
154 {
155 m_UnitsSummonedSideId = teamId;
157
158 for (uint8 i = 0; i < EP_EWT_NUM_CREATURES; ++i)
159 {
160 DelCreature(i);
161 AddCreature(i, ct[i].entry, ct[i].map, ct[i].x, ct[i].y, ct[i].z, ct[i].o, 1000000);
162 }
163 }
164}
std::uint8_t uint8
Definition Define.h:109
const creature_type EP_EWT_Summons_A[EP_EWT_NUM_CREATURES]
Definition OutdoorPvPEP.h:102
const uint8 EP_EWT_NUM_CREATURES
Definition OutdoorPvPEP.h:98
const creature_type EP_EWT_Summons_H[EP_EWT_NUM_CREATURES]
Definition OutdoorPvPEP.h:111
bool DelCreature(uint32 type)
Definition OutdoorPvP.cpp:151
bool AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimeDelay=0)
Definition OutdoorPvP.cpp:116
Definition OutdoorPvP.h:69

References OPvPCapturePoint::AddCreature(), OPvPCapturePoint::DelCreature(), EP_EWT_NUM_CREATURES, EP_EWT_Summons_A, EP_EWT_Summons_H, m_UnitsSummonedSideId, and TEAM_ALLIANCE.

Referenced by ChangeState().

◆ UpdateTowerState()

Member Data Documentation

◆ m_TowerState

uint32 OPvPCapturePointEP_EWT::m_TowerState
protected

◆ m_UnitsSummonedSideId

TeamId OPvPCapturePointEP_EWT::m_UnitsSummonedSideId
protected

The documentation for this class was generated from the following files: