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| npc_apothecary_hanes () |
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bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_apothecary_hanes()
npc_apothecary_hanes::npc_apothecary_hanes |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
283 {
284 return new npc_Apothecary_HanesAI(creature);
285 }
◆ OnQuestAccept()
bool npc_apothecary_hanes::OnQuestAccept |
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Player * |
player, |
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Creature * |
creature, |
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Quest const * |
quest |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
191 {
193 {
196 }
197 return true;
198 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:224
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:223
#define CAST_AI(a, b)
Definition UnitAI.h:26
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
Definition ScriptedEscortAI.h:53
@ QUEST_TRAIL_OF_FIRE
Definition zone_howling_fjord.cpp:180
References Creature::AI(), CAST_AI, FACTION_ESCORTEE_A_PASSIVE, FACTION_ESCORTEE_H_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), Player::GetTeamId(), QUEST_TRAIL_OF_FIRE, Unit::SetFaction(), and TEAM_ALLIANCE.
The documentation for this class was generated from the following file: