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| npc_eris_hevenfire () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_eris_hevenfire()
npc_eris_hevenfire::npc_eris_hevenfire |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
66 {
67 return new npc_eris_hevenfireAI(creature);
68 }
◆ OnQuestAccept()
bool npc_eris_hevenfire::OnQuestAccept |
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Player * |
player, |
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Creature * |
creature, |
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Quest const * |
quest |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: