AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_sand_trap Struct Reference
Inheritance diagram for go_sand_trap:
GameObjectAI

Public Member Functions

 go_sand_trap (GameObject *go)
 
void Reset () override
 
void UpdateAI (uint32 const diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Protected Attributes

TaskScheduler _scheduler
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 

Detailed Description

Constructor & Destructor Documentation

◆ go_sand_trap()

go_sand_trap::go_sand_trap ( GameObject go)
inline
106: GameObjectAI(go) { }
Definition GameObjectAI.h:33

Member Function Documentation

◆ Reset()

void go_sand_trap::Reset ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

109 {
110 _scheduler.Schedule(5s, [this](TaskContext /*context*/)
111 {
112 if (InstanceScript* instance = me->GetInstanceScript())
113 if (Creature* kurinnaxx = instance->GetCreature(DATA_KURINNAXX))
114 me->Use(kurinnaxx);
115 });
116 }
Definition Creature.h:43
GameObject *const me
Definition GameObjectAI.h:35
void Use(Unit *user)
Definition GameObject.cpp:1464
Definition InstanceScript.h:143
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ DATA_KURINNAXX
Definition ruins_of_ahnqiraj.h:28
TaskScheduler _scheduler
Definition boss_kurinnaxx.cpp:124

References _scheduler, DATA_KURINNAXX, WorldObject::GetInstanceScript(), GameObjectAI::me, TaskScheduler::Schedule(), and GameObject::Use().

◆ UpdateAI()

void go_sand_trap::UpdateAI ( uint32 const  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

119 {
120 _scheduler.Update(diff);
121 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

References _scheduler, and TaskScheduler::Update().

Member Data Documentation

◆ _scheduler

TaskScheduler go_sand_trap::_scheduler
protected

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: