AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_bear_trap::go_bear_trapAI Struct Reference
Inheritance diagram for go_bear_trap::go_bear_trapAI:
GameObjectAI

Public Member Functions

 go_bear_trapAI (GameObject *gameObject)
 
void Initialize ()
 
void UpdateAI (uint32 const diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual bool GossipHello (Player *, bool)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ go_bear_trapAI()

go_bear_trap::go_bear_trapAI::go_bear_trapAI ( GameObject gameObject)
inline
409 : GameObjectAI(gameObject)
410 {
411 Initialize();
412 }
Definition GameObjectAI.h:33
void Initialize()
Definition go_scripts.cpp:414

References Initialize().

Member Function Documentation

◆ Initialize()

void go_bear_trap::go_bear_trapAI::Initialize ( )
inline
415 {
417 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
@ EVENT_CHECK
Definition go_scripts.cpp:397
EventMap _events
Definition go_scripts.cpp:446

References _events, EVENT_CHECK, and EventMap::ScheduleEvent().

Referenced by go_bear_trapAI().

◆ UpdateAI()

void go_bear_trap::go_bear_trapAI::UpdateAI ( uint32 const  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

420 {
421 _events.Update(diff);
422
423 while (uint32 eventId = _events.ExecuteEvent())
424 {
425 switch (eventId)
426 {
427 case EVENT_CHECK:
428 {
430 {
431 bear->CastSpell(bear, SPELL_BEAR_CAPTURED_IN_TRAP);
433 }
434 else
435 {
437 }
438 break;
439 }
440 default:
441 break;
442 }
443 }
444 }
std::uint32_t uint32
Definition Define.h:107
Definition Creature.h:43
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
GameObject *const me
Definition GameObjectAI.h:35
void RemoveFromWorld() override
Definition GameObject.cpp:168
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ SPELL_BEAR_CAPTURED_IN_TRAP
Definition go_scripts.cpp:399
@ NPC_RABID_THISTLE_BEAR
Definition go_scripts.cpp:398

References _events, EVENT_CHECK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_RABID_THISTLE_BEAR, GameObject::RemoveFromWorld(), EventMap::ScheduleEvent(), SPELL_BEAR_CAPTURED_IN_TRAP, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_bear_trap::go_bear_trapAI::_events
private

Referenced by Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: