|
| go_bear_trapAI (GameObject *gameObject) |
|
void | Initialize () |
|
void | UpdateAI (uint32 const diff) override |
|
| GameObjectAI (GameObject *go) |
|
virtual | ~GameObjectAI () |
|
virtual void | InitializeAI () |
|
virtual void | Reset () |
|
virtual void | DoAction (int32) |
|
virtual void | SetGUID (ObjectGuid, int32) |
|
virtual ObjectGuid | GetGUID (int32) const |
|
virtual bool | GossipHello (Player *, bool) |
|
virtual bool | GossipSelect (Player *, uint32, uint32) |
|
virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
|
virtual bool | QuestAccept (Player *, Quest const *) |
|
virtual bool | QuestReward (Player *, Quest const *, uint32) |
|
virtual uint32 | GetDialogStatus (Player *) |
|
virtual void | Destroyed (Player *, uint32) |
|
virtual uint32 | GetData (uint32) const |
|
virtual void | SetData (uint32, uint32) |
|
virtual void | OnGameEvent (bool, uint16) |
|
virtual void | OnStateChanged (uint32, Unit *) |
|
virtual void | EventInform (uint32) |
|
virtual void | SpellHit (Unit *, SpellInfo const *) |
|
virtual bool | CanBeSeen (Player const *) |
|
virtual void | JustSummoned (Creature *) |
|
virtual void | SummonedCreatureDespawn (Creature *) |
|
virtual void | SummonedCreatureDies (Creature *, Unit *) |
|
virtual void | SummonedCreatureEvade (Creature *) |
|
◆ go_bear_trapAI()
go_bear_trap::go_bear_trapAI::go_bear_trapAI |
( |
GameObject * |
gameObject | ) |
|
|
inline |
410 {
412 }
Definition GameObjectAI.h:33
void Initialize()
Definition go_scripts.cpp:414
References Initialize().
◆ Initialize()
void go_bear_trap::go_bear_trapAI::Initialize |
( |
| ) |
|
|
inline |
415 {
417 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
@ EVENT_CHECK
Definition go_scripts.cpp:397
EventMap _events
Definition go_scripts.cpp:446
References _events, EVENT_CHECK, and EventMap::ScheduleEvent().
Referenced by go_bear_trapAI().
◆ UpdateAI()
void go_bear_trap::go_bear_trapAI::UpdateAI |
( |
uint32 const |
diff | ) |
|
|
inlineoverridevirtual |
Reimplemented from GameObjectAI.
420 {
422
424 {
425 switch (eventId)
426 {
428 {
430 {
433 }
434 else
435 {
437 }
438 break;
439 }
440 default:
441 break;
442 }
443 }
444 }
std::uint32_t uint32
Definition Define.h:107
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
GameObject *const me
Definition GameObjectAI.h:35
void RemoveFromWorld() override
Definition GameObject.cpp:168
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
@ SPELL_BEAR_CAPTURED_IN_TRAP
Definition go_scripts.cpp:399
@ NPC_RABID_THISTLE_BEAR
Definition go_scripts.cpp:398
References _events, EVENT_CHECK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), GameObjectAI::me, NPC_RABID_THISTLE_BEAR, GameObject::RemoveFromWorld(), EventMap::ScheduleEvent(), SPELL_BEAR_CAPTURED_IN_TRAP, and EventMap::Update().
◆ _events
EventMap go_bear_trap::go_bear_trapAI::_events |
|
private |
The documentation for this struct was generated from the following file: