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| npc_emily () |
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bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_emily()
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
218 {
219 return new npc_emilyAI(creature);
220 }
◆ OnQuestAccept()
Reimplemented from CreatureScript.
204 {
206 {
210
212 pEscortAI->Start(
true,
false, player->
GetGUID());
213 }
214 return true;
215 }
#define PET_FOLLOW_ANGLE
Definition PetDefines.h:203
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:865
#define CAST_AI(a, b)
Definition UnitAI.h:26
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
Definition zone_grizzly_hills.cpp:69
Definition ScriptedEscortAI.h:53
@ QUEST_PERILOUS_ADVENTURE
Definition zone_grizzly_hills.cpp:43
@ SAY_QUEST_ACCEPT
Definition zone_grizzly_hills.cpp:58
@ NPC_MRFLOPPY
Definition zone_grizzly_hills.cpp:38
References Creature::AI(), CAST_AI, GetClosestCreatureWithEntry(), Object::GetGUID(), Quest::GetQuestId(), NPC_MRFLOPPY, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, QUEST_PERILOUS_ADVENTURE, SAY_QUEST_ACCEPT, and CreatureAI::Talk().
The documentation for this class was generated from the following file: