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| go_darkmoon_faire_musicAI (GameObject *go) |
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void | UpdateAI (uint32 diff) override |
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| GameObjectAI (GameObject *go) |
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virtual | ~GameObjectAI () |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (ObjectGuid, int32) |
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virtual ObjectGuid | GetGUID (int32) const |
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virtual bool | GossipHello (Player *, bool) |
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virtual bool | GossipSelect (Player *, uint32, uint32) |
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virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual bool | QuestAccept (Player *, Quest const *) |
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virtual bool | QuestReward (Player *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *) |
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virtual void | Destroyed (Player *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnStateChanged (uint32, Unit *) |
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virtual void | EventInform (uint32) |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureEvade (Creature *) |
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◆ go_darkmoon_faire_musicAI()
go_darkmoon_faire_music::go_darkmoon_faire_musicAI::go_darkmoon_faire_musicAI |
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GameObject * |
go | ) |
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inline |
765 {
767 }
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
Definition GameObjectAI.h:33
@ EVENT_DFM_START_MUSIC
Definition go_scripts.cpp:752
EventMap _events
Definition go_scripts.cpp:788
References _events, EVENT_DFM_START_MUSIC, and EventMap::ScheduleEvent().
◆ UpdateAI()
void go_darkmoon_faire_music::go_darkmoon_faire_musicAI::UpdateAI |
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uint32 |
diff | ) |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
770 {
773 {
774 switch (eventId)
775 {
778 break;
781 break;
782 default:
783 break;
784 }
785 }
786 }
std::uint32_t uint32
Definition Define.h:107
bool IsHolidayActive(HolidayIds id)
Definition GameEventMgr.cpp:1949
@ HOLIDAY_DARKMOON_FAIRE_THUNDER
Definition SharedDefines.h:2760
@ HOLIDAY_DARKMOON_FAIRE_ELWYNN
Definition SharedDefines.h:2759
@ HOLIDAY_DARKMOON_FAIRE_SHATTRATH
Definition SharedDefines.h:2761
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
GameObject *const me
Definition GameObjectAI.h:35
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition Object.cpp:2927
@ MUSIC_DARKMOON_FAIRE_MUSIC
Definition go_scripts.cpp:747
References _events, EVENT_DFM_START_MUSIC, EventMap::ExecuteEvent(), HOLIDAY_DARKMOON_FAIRE_ELWYNN, HOLIDAY_DARKMOON_FAIRE_SHATTRATH, HOLIDAY_DARKMOON_FAIRE_THUNDER, IsHolidayActive(), GameObjectAI::me, MUSIC_DARKMOON_FAIRE_MUSIC, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().
◆ _events
EventMap go_darkmoon_faire_music::go_darkmoon_faire_musicAI::_events |
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private |
◆ rnd
uint32 go_darkmoon_faire_music::go_darkmoon_faire_musicAI::rnd |
The documentation for this struct was generated from the following file: