AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_warr_vigilance Class Reference
Inheritance diagram for spell_warr_vigilance:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_warr_vigilance)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void HandleApply (AuraEffect const *, AuraEffectHandleModes)
 
void HandleAfterApply (AuraEffect const *, AuraEffectHandleModes)
 
void HandleRemove (AuraEffect const *, AuraEffectHandleModes)
 
bool CheckProc (ProcEventInfo &)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &)
 
void Register () override
 

Private Attributes

Unit_procTarget
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_warr_vigilance::CheckProc ( ProcEventInfo )
inlineprivate
762 {
764 return _procTarget;
765 }
Unit * GetCaster() const
Definition SpellScript.cpp:1020
Unit * _procTarget
Definition spell_warrior.cpp:783

References _procTarget, and AuraScript::GetCaster().

Referenced by Register().

◆ HandleAfterApply()

void spell_warr_vigilance::HandleAfterApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate

WORKAROUND this glyph is a proc

737 {
740 if (Unit* caster = GetCaster())
741 {
742 if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0))
743 GetTarget()->ModifyRedirectThreat(glyph->GetAmount());
744 }
745 }
@ EFFECT_0
Definition SharedDefines.h:31
Definition SpellAuraEffects.h:39
Unit * GetTarget() const
Definition SpellScript.cpp:1165
Definition Unit.h:636
void ModifyRedirectThreat(int32 amount)
Definition Unit.h:921
@ SPELL_WARRIOR_GLYPH_OF_VIGILANCE
Definition spell_warrior.cpp:46

References EFFECT_0, AuraScript::GetCaster(), AuraScript::GetTarget(), Unit::ModifyRedirectThreat(), and SPELL_WARRIOR_GLYPH_OF_VIGILANCE.

Referenced by Register().

◆ HandleApply()

void spell_warr_vigilance::HandleApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
728 {
729 Unit* target = GetTarget();
730 target->CastSpell(target, SPELL_GEN_DAMAGE_REDUCTION_AURA, true);
731
732 if (Unit* caster = GetCaster())
734 }
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_GEN_DAMAGE_REDUCTION_AURA
Definition spell_warrior.cpp:76
@ SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT
Definition spell_warrior.cpp:61

References Unit::CastSpell(), AuraScript::GetCaster(), AuraScript::GetTarget(), SPELL_GEN_DAMAGE_REDUCTION_AURA, and SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT.

Referenced by Register().

◆ HandleProc()

void spell_warr_vigilance::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo  
)
inlineprivate
768 {
771 }
void PreventDefaultAction()
Definition SpellScript.cpp:985
@ SPELL_WARRIOR_VIGILANCE_PROC
Definition spell_warrior.cpp:60

References _procTarget, Unit::CastSpell(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), and SPELL_WARRIOR_VIGILANCE_PROC.

Referenced by Register().

◆ HandleRemove()

void spell_warr_vigilance::HandleRemove ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
748 {
749 Unit* target = GetTarget();
754 {
756 }
757
758 target->ResetRedirectThreat();
759 }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5753
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4941
void ResetRedirectThreat()
Definition Unit.h:920
@ SPELL_PALADIN_BLESSING_OF_SANCTUARY
Definition spell_warrior.cpp:73
@ SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY
Definition spell_warrior.cpp:74
@ SPELL_PRIEST_RENEWED_HOPE
Definition spell_warrior.cpp:75

References AuraScript::GetTarget(), Unit::HasAura(), Unit::RemoveAurasDueToSpell(), Unit::ResetRedirectThreat(), SPELL_GEN_DAMAGE_REDUCTION_AURA, SPELL_PALADIN_BLESSING_OF_SANCTUARY, SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY, and SPELL_PRIEST_RENEWED_HOPE.

Referenced by Register().

◆ Load()

bool spell_warr_vigilance::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

722 {
723 _procTarget = nullptr;
724 return true;
725 }

References _procTarget.

◆ PrepareAuraScript()

spell_warr_vigilance::PrepareAuraScript ( spell_warr_vigilance  )
private

◆ Register()

void spell_warr_vigilance::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

774 {
780 }
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition SpellAuraDefines.h:51
#define AuraEffectProcFn(F, I, N)
Definition SpellScript.h:847
#define AuraEffectApplyFn(F, I, N, M)
Definition SpellScript.h:743
#define AuraCheckProcFn(F)
Definition SpellScript.h:818
#define AuraEffectRemoveFn(F, I, N, M)
Definition SpellScript.h:754
HookList< EffectApplyHandler > AfterEffectApply
Definition SpellScript.h:742
HookList< CheckProcHandler > DoCheckProc
Definition SpellScript.h:817
HookList< EffectApplyHandler > OnEffectRemove
Definition SpellScript.h:749
HookList< EffectProcHandler > OnEffectProc
Definition SpellScript.h:842
HookList< EffectApplyHandler > OnEffectApply
Definition SpellScript.h:738
void HandleRemove(AuraEffect const *, AuraEffectHandleModes)
Definition spell_warrior.cpp:747
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition spell_warrior.cpp:767
void HandleApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_warrior.cpp:727
bool CheckProc(ProcEventInfo &)
Definition spell_warrior.cpp:761
void HandleAfterApply(AuraEffect const *, AuraEffectHandleModes)
Definition spell_warrior.cpp:736

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, AuraCheckProcFn, AuraEffectApplyFn, AuraEffectProcFn, AuraEffectRemoveFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleAfterApply(), HandleApply(), HandleProc(), HandleRemove(), AuraScript::OnEffectApply, AuraScript::OnEffectProc, AuraScript::OnEffectRemove, and SPELL_AURA_PROC_TRIGGER_SPELL.

◆ Validate()

Member Data Documentation

◆ _procTarget

Unit* spell_warr_vigilance::_procTarget
private

Referenced by CheckProc(), HandleProc(), and Load().


The documentation for this class was generated from the following file: