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| npc_ulduar_keeper () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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bool | IsDatabaseBound () const override |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestComplete (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnFfaPvpStateUpdate (Creature *, bool) |
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virtual bool | isAfterLoadScript () const |
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virtual void | checkValidity () |
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const std::string & | GetName () const |
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uint16 | GetTotalAvailableHooks () |
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virtual void | OnUpdate (Creature *, uint32) |
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◆ npc_ulduar_keeper()
npc_ulduar_keeper::npc_ulduar_keeper |
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| ) |
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inline |
Definition CreatureScript.h:25
◆ GetAI()
Reimplemented from CreatureScript.
148 {
149 return GetUlduarAI<npc_ulduar_keeperAI>(creature);
150 }
◆ OnGossipHello()
bool npc_ulduar_keeper::OnGossipHello |
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Player * |
player, |
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Creature * |
creature |
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) |
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inlineoverridevirtual |
Reimplemented from CreatureScript.
153 {
157 {
161 break;
165 break;
169 break;
173 break;
174 }
175
178 return true;
179 }
std::uint32_t uint32
Definition Define.h:107
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
uint32 GetEntry() const
Definition Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
@ NPC_TEXT_FREYA
Definition ulduar.cpp:36
@ GOSSIP_MENU_THORIM
Definition ulduar.cpp:47
@ NPC_TEXT_THORIM
Definition ulduar.cpp:48
@ NPC_TEXT_MIMIRON
Definition ulduar.cpp:44
@ GOSSIP_MENU_HODIR
Definition ulduar.cpp:39
@ GOSSIP_MENU_FREYA
Definition ulduar.cpp:35
@ NPC_TEXT_HODIR
Definition ulduar.cpp:40
@ GOSSIP_MENU_MIMIRON
Definition ulduar.cpp:43
@ NPC_THORIM_GOSSIP
Definition ulduar.h:144
@ NPC_FREYA_GOSSIP
Definition ulduar.h:142
@ NPC_MIMIRON_GOSSIP
Definition ulduar.h:145
@ NPC_HODIR_GOSSIP
Definition ulduar.h:143
References AddGossipItemFor(), Object::GetEntry(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_FREYA, GOSSIP_MENU_HODIR, GOSSIP_MENU_MIMIRON, GOSSIP_MENU_THORIM, GOSSIP_SENDER_MAIN, NPC_FREYA_GOSSIP, NPC_HODIR_GOSSIP, NPC_MIMIRON_GOSSIP, NPC_TEXT_FREYA, NPC_TEXT_HODIR, NPC_TEXT_MIMIRON, NPC_TEXT_THORIM, NPC_THORIM_GOSSIP, and SendGossipMenuFor().
◆ OnGossipSelect()
Reimplemented from CreatureScript.
182 {
184 switch (action)
185 {
189 break;
191 {
194
198 }
199 }
200 return true;
201 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
virtual void DoAction(int32)
Definition UnitAI.h:212
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:736
@ SAY_KEEPER_CHOSEN_ANNOUNCE
Definition ulduar.cpp:56
@ NPC_TEXT_CONFIRM
Definition ulduar.cpp:52
@ SAY_KEEPER_CHOSEN_TO_PLAYER
Definition ulduar.cpp:55
@ GOSSIP_MENU_CONFIRM
Definition ulduar.cpp:51
@ ACTION_KEEPER_OUTRO
Definition ulduar.cpp:61
References ACTION_KEEPER_OUTRO, AddGossipItemFor(), Creature::AI(), ClearGossipMenuFor(), CloseGossipMenuFor(), UnitAI::DoAction(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_CONFIRM, GOSSIP_SENDER_MAIN, NPC_TEXT_CONFIRM, Unit::RemoveNpcFlag(), SAY_KEEPER_CHOSEN_ANNOUNCE, SAY_KEEPER_CHOSEN_TO_PLAYER, SendGossipMenuFor(), CreatureAI::Talk(), and UNIT_NPC_FLAG_GOSSIP.
The documentation for this class was generated from the following file:
- azerothcore-wotlk/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp