79{
80
93
94
97
98
101
102
105
110
111
117};
@ EVENT_DRP_CLEAVE
Definition brann_bronzebeard.cpp:96
@ EVENT_MARNAK_VISUAL
Definition brann_bronzebeard.cpp:83
@ EVENT_ABEDNEUM_VISUAL
Definition brann_bronzebeard.cpp:81
@ EVENT_ABEDNEUM_HEAD
Definition brann_bronzebeard.cpp:84
@ EVENT_SUMMON_STORMCALLER
Definition brann_bronzebeard.cpp:89
@ EVENT_BREEN_WAITING
Definition brann_bronzebeard.cpp:107
@ EVENT_DARK_MATTER_START
Definition brann_bronzebeard.cpp:91
@ EVENT_SKY_ROOM_FLOOR_CHANGE
Definition brann_bronzebeard.cpp:109
@ EVENT_TALK_FACE_CHANGE
Definition brann_bronzebeard.cpp:108
@ EVENT_TRIBUNAL_END
Definition brann_bronzebeard.cpp:106
@ EVENT_SUMMON_MONSTERS
Definition brann_bronzebeard.cpp:88
@ EVENT_IGC_GROUND_SMASH
Definition brann_bronzebeard.cpp:104
@ EVENT_KADDRAK_SWITCH_EYE
Definition brann_bronzebeard.cpp:87
@ EVENT_GO_TO_SJONNIR
Definition brann_bronzebeard.cpp:112
@ EVENT_SJONNIR_END_BRANN_YELL
Definition brann_bronzebeard.cpp:115
@ EVENT_DARK_MATTER_END
Definition brann_bronzebeard.cpp:92
@ EVENT_RESUME_ESCORT
Definition brann_bronzebeard.cpp:114
@ EVENT_DOOR_OPEN
Definition brann_bronzebeard.cpp:113
@ EVENT_DRS_LIGHTNING_BOLD
Definition brann_bronzebeard.cpp:99
@ EVENT_DRS_SHADOW_WORD_PAIN
Definition brann_bronzebeard.cpp:100
@ EVENT_KADDRAK_VISUAL
Definition brann_bronzebeard.cpp:82
@ EVENT_IGC_CRUSH
Definition brann_bronzebeard.cpp:103
@ EVENT_DRP_CHARGE
Definition brann_bronzebeard.cpp:95
@ EVENT_MARNAK_HEAD
Definition brann_bronzebeard.cpp:86
@ EVENT_KADDRAK_HEAD
Definition brann_bronzebeard.cpp:85
@ EVENT_SUMMON_CUSTODIAN
Definition brann_bronzebeard.cpp:90
@ EVENT_SJONNIR_END_BRANN_LAST_YELL
Definition brann_bronzebeard.cpp:116