Go to the source code of this file.
◆ DataHeader
◆ GnomereganScriptName
#define GnomereganScriptName "instance_gnomeregan" |
◆ DataTypes
Enumerator |
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TYPE_GRUBBIS | |
MAX_ENCOUNTERS | |
34{
37};
@ TYPE_GRUBBIS
Definition gnomeregan.h:35
@ MAX_ENCOUNTERS
Definition gnomeregan.h:36
◆ GameObjects
Enumerator |
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GO_CAVE_IN_1 | |
GO_CAVE_IN_2 | |
GO_WORKSHOP_DOOR | |
GO_FINAL_CHAMBER_DOOR | |
40{
45};
@ GO_WORKSHOP_DOOR
Definition gnomeregan.h:43
@ GO_CAVE_IN_1
Definition gnomeregan.h:41
@ GO_FINAL_CHAMBER_DOOR
Definition gnomeregan.h:44
@ GO_CAVE_IN_2
Definition gnomeregan.h:42
◆ NPCs
Enumerator |
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NPC_EMI_SHORTFUSE | |
48{
50};
@ NPC_EMI_SHORTFUSE
Definition gnomeregan.h:49
◆ GetGnomereganAI()
template<class AI , class T >
AI * GetGnomereganAI |
( |
T * |
obj | ) |
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inline |