AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_frostwing_vrykul::npc_frostwing_vrykulAI Struct Reference
Inheritance diagram for npc_frostwing_vrykul::npc_frostwing_vrykulAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_frostwing_vrykulAI (Creature *creature)
 
void AttackStart (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustSummoned (Creature *summon) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHitTarget (Unit *c, SpellInfo const *spell) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
EventMap events2
 
SummonList summons
 
bool isRanged
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frostwing_vrykulAI()

npc_frostwing_vrykul::npc_frostwing_vrykulAI::npc_frostwing_vrykulAI ( Creature creature)
inline
1593 : ScriptedAI(creature), summons(me)
1594 {
1596 isRanged = true;
1597 else
1598 isRanged = false;
1599 }
uint32 GetEntry() const
Definition Object.h:115
@ NPC_YMIRJAR_HUNTRESS
Definition icecrown_citadel.h:302
@ NPC_YMIRJAR_FROSTBINDER
Definition icecrown_citadel.h:301
@ NPC_YMIRJAR_DEATHBRINGER
Definition pit_of_saron.h:104
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
bool isRanged
Definition icecrown_citadel.cpp:1604
SummonList summons
Definition icecrown_citadel.cpp:1603

References Object::GetEntry(), isRanged, ScriptedAI::me, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, and NPC_YMIRJAR_HUNTRESS.

Member Function Documentation

◆ AttackStart()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from UnitAI.

1607 {
1610 else if (isRanged)
1611 ScriptedAI::AttackStartCaster(victim, 16.0f);
1612 else
1614 }
void AttackStartCaster(Unit *victim, float dist)
Definition UnitAI.cpp:33
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
void AttackStartNoMove(Unit *target)
Definition ScriptedCreature.cpp:201

References ScriptedAI::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), Object::GetEntry(), isRanged, ScriptedAI::me, and NPC_YMIRJAR_FROSTBINDER.

◆ CanAIAttack()

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1777 {
1778 // do not see targets inside Frostwing Halls when we are not there
1779 return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
1780 }
float GetPositionY() const
Definition Position.h:122

References Position::GetPositionY(), and ScriptedAI::me.

◆ JustEngagedWith()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1617 {
1619 me->CallForHelp(8.5f);
1621 me->SetHover(true);
1622 }
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Creature.cpp:3387
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition Creature.cpp:2474
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161

References Creature::CallForHelp(), Object::GetEntry(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, NPC_YMIRJAR_FROSTBINDER, and Creature::SetHover().

◆ JustSummoned()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1625 {
1626 summons.Summon(summon);
1627 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1630 {
1632 events.Reset();
1633 events2.Reset();
1634 switch (me->GetEntry())
1635 {
1637 events.ScheduleEvent(1, 10s, 15s); // Ice Trap
1638 events.ScheduleEvent(2, 8s, 12s); // Rapid Shot
1639 events.ScheduleEvent(3, 6s, 10s); // Volley
1640 if (me->GetMap()->Is25ManRaid())
1641 events.ScheduleEvent(4, 5s); // Summon Warhawk
1642 break;
1644 events.ScheduleEvent(11, 6s); // Whirlwind
1645 break;
1647 events.ScheduleEvent(21, 3s); // Barbaric Strike
1648 events.ScheduleEvent(22, 8s, 12s); // Adrenaline Rush
1649 break;
1651 events.ScheduleEvent(31, 0ms); // Arctic Chill
1652 events.ScheduleEvent(32, 15s, 25s); // Frozen Orb
1653 events.ScheduleEvent(33, 15s, 30s); // Twisted Winds
1654 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1655 me->SetHover(false);
1656 break;
1658 events.ScheduleEvent(41, 2500ms); // Empowered Shadow Bolt
1659 events.ScheduleEvent(42, 5s); // Summon Undead
1660 events2.ScheduleEvent(100, 0ms); // Spirit Stream
1661 break;
1662 }
1663 }
events
Definition boss_sartura.cpp:43
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition EventMap.cpp:56
void Reset()
Definition EventMap.cpp:21
bool Is25ManRaid() const
Definition Map.h:300
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
Map * GetMap() const
Definition Object.h:536
@ NPC_YMIRJAR_BATTLE_MAIDEN
Definition icecrown_citadel.h:299
@ NPC_YMIRJAR_WARLORD
Definition icecrown_citadel.h:303
EventMap events2
Definition icecrown_citadel.cpp:1602

References SummonList::DespawnAll(), events2, Object::GetEntry(), WorldObject::GetMap(), Map::Is25ManRaid(), ScriptedAI::me, NPC_YMIRJAR_BATTLE_MAIDEN, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, NPC_YMIRJAR_WARLORD, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHover(), and summons.

◆ SpellHitTarget()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget ( Unit c,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1758 {
1759 if (spell->Id == 71306 && c->IsCreature()) // Twisted Winds
1760 {
1761 Position myPos = me->GetPosition();
1763 c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
1767 for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
1768 me->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
1769
1771 for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
1772 c->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
1773 }
1774 }
bool IsCreature() const
Definition Object.h:204
std::list< HostileReference * > StorageType
Definition ThreatMgr.h:147
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:273
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition ThreatMgr.cpp:436
void ResetAllThreat()
Definition ThreatMgr.cpp:651
ThreatMgr & GetThreatMgr()
Definition Unit.h:912
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:20031
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
void DoResetThreatList()
Definition ScriptedCreature.cpp:445

References ThreatMgr::AddThreat(), ScriptedAI::DoResetThreatList(), Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), SpellInfo::Id, Object::IsCreature(), ScriptedAI::me, Unit::NearTeleportTo(), and ThreatMgr::ResetAllThreat().

◆ UpdateAI()

void npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1666 {
1667 if (!me->IsInCombat())
1668 {
1669 events2.Update(diff);
1670 switch (events2.ExecuteEvent())
1671 {
1672 case 100:
1674 me->CastSpell(stalker, SPELL_SPIRIT_STREAM, false);
1675 events2.ScheduleEvent(100, 33s);
1676 break;
1677 }
1678 }
1679
1680 if (!UpdateVictim())
1681 return;
1682
1683 events.Update(diff);
1684
1686 return;
1687
1688 switch (events.ExecuteEvent())
1689 {
1690 case 0:
1691 break;
1692 case 1: // Ice Trap
1693 me->CastSpell((Unit*)nullptr, 71249, false);
1694 events.Repeat(35s, 40s);
1695 break;
1696 case 2: // Rapid Shot
1697 me->CastSpell(me->GetVictim(), 71251, false);
1698 events.Repeat(25s, 30s);
1699 break;
1700 case 3: // Volley
1701 {
1702 Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true);
1703 if (target && me->GetDistance(target) > 10.0f)
1704 {
1705 me->CastSpell(target, 71252, false);
1706 events.Repeat(25s, 35s);
1707 }
1708 else
1709 events.Repeat(2500ms);
1710 }
1711 break;
1712 case 4: // Summon Warhawk
1713 me->CastSpell(me, 71705, false);
1714 break;
1715 case 11: // Whirlwind
1716 me->CastSpell(me->GetVictim(), 41056, false);
1717 events.Repeat(6s);
1718 break;
1719 case 21: // Barbaric Strike
1720 me->CastSpell(me->GetVictim(), 71257, false);
1721 events.Repeat(3s);
1722 break;
1723 case 22: // Adrenaline Rush
1724 me->CastSpell(me, 71258, false);
1725 events.Repeat(15s, 25s);
1726 break;
1727 case 31: // Arctic Chill
1728 me->CastSpell(me, 71270, true);
1729 break;
1730 case 32: // Frozen Orb
1731 if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
1732 me->CastSpell(target, 71274, false);
1733 events.Repeat(40s, 50s);
1734 break;
1735 case 33: // Twisted Winds
1736 me->CastSpell((Unit*)nullptr, 71306, false);
1737 events.Repeat(35s, 50s);
1738 break;
1739 case 41: // Empowered Shadow Bolt
1740 me->CastSpell(me->GetVictim(), 69528, false);
1741 events.Repeat(2500ms);
1742 break;
1743 case 42: // Summon Undead
1744 me->CastSpell(me->GetVictim(), 69516, false);
1745 events.Repeat(45s);
1746 break;
1747 default:
1748 break;
1749 }
1750
1751 if (me->GetEntry() == NPC_YMIRJAR_HUNTRESS && me->GetVictim() && me->GetDistance(me->GetVictim()) > 5.0f)
1752 DoSpellAttackIfReady(71253); // Shoot
1753 else
1755 }
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
bool UpdateVictim()
Definition CreatureAI.cpp:280
Definition Creature.h:43
uint32 ExecuteEvent()
Definition EventMap.cpp:114
void Update(uint32 time)
Definition EventMap.h:54
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool DoSpellAttackIfReady(uint32 spell)
Definition UnitAI.cpp:74
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:636
bool isFrozen() const
Definition Unit.cpp:15881
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Unit * GetVictim() const
Definition Unit.h:862
bool HasFearAura() const
Definition Unit.h:1750
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
bool IsInCombat() const
Definition Unit.h:893
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256
@ SPELL_SPIRIT_STREAM
Definition icecrown_citadel.cpp:1581
@ NPC_INVISIBLE_STALKER_3_0
Definition icecrown_citadel.cpp:1583

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), events2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), Object::GetEntry(), Unit::GetVictim(), Unit::HasFearAura(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::isFrozen(), Unit::IsInCombat(), ScriptedAI::me, MinDistance, NPC_INVISIBLE_STALKER_3_0, NPC_YMIRJAR_DEATHBRINGER, NPC_YMIRJAR_FROSTBINDER, NPC_YMIRJAR_HUNTRESS, Random, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_SPIRIT_STREAM, UNIT_FLAG_SILENCED, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events

◆ events2

EventMap npc_frostwing_vrykul::npc_frostwing_vrykulAI::events2

Referenced by Reset(), and UpdateAI().

◆ isRanged

bool npc_frostwing_vrykul::npc_frostwing_vrykulAI::isRanged

◆ summons

SummonList npc_frostwing_vrykul::npc_frostwing_vrykulAI::summons

Referenced by JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: