912 {
914 {
919 }
920 return true;
921 }
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ FACTION_ESCORTEE_H_PASSIVE
Definition SharedDefines.h:224
@ FACTION_ESCORTEE_A_PASSIVE
Definition SharedDefines.h:223
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:50
CreatureAI * AI() const
Definition Creature.h:141
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
TeamId GetTeamId(bool original=false) const
Definition Player.h:2116
void SetFaction(uint32 faction)
Definition Unit.cpp:10097
void SetStandState(uint8 state)
Definition Unit.cpp:16778
Definition ScriptedEscortAI.h:53
@ QUEST_ESCAPING_THE_MIST
Definition zone_borean_tundra.cpp:903
@ SAY_1
Definition zone_borean_tundra.cpp:896