990 {
993 {
996 }
997 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:48
#define CAST_AI(a, b)
Definition UnitAI.h:26
Unit * GetTarget() const
Definition SpellScript.cpp:1165
uint32 GetId() const
Definition SpellScript.cpp:1010
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
ObjectGuid torchGUID
Definition midsummer.cpp:987
@ SPELL_TORCH_TOSS_TRAINING
Definition midsummer.cpp:401
@ NPC_TORCH_TOSS_TARGET_BUNNY
Definition midsummer.cpp:394
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition midsummer.cpp:405