AzerothCore 3.3.5a
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boss_warchief_kargath_bladefist Struct Reference
Inheritance diagram for boss_warchief_kargath_bladefist:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_warchief_kargath_bladefist (Creature *creature)
 
void InitializeAI () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void RespawnAssassins ()
 
void Reset () override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32) override
 
bool IsInRoom ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

uint8 _danceCount
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_warchief_kargath_bladefist()

boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefist ( Creature creature)
inline
71 : BossAI(creature, DATA_KARGATH)
72 {
74 {
76 });
77 }
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition ScriptedCreature.h:467
TaskScheduler scheduler
Definition CreatureAI.h:75
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition TaskScheduler.h:197
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
@ DATA_KARGATH
Definition shattered_halls.h:29
Creature * me
Definition ScriptedCreature.h:280

References Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ InitializeAI()

void boss_warchief_kargath_bladefist::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

80 {
82 if (instance)
83 {
85 {
86 executioner->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
87 }
88 }
89 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
InstanceScript *const instance
Definition ScriptedCreature.h:474
Definition Creature.h:43
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
virtual void InitializeAI()
Definition UnitAI.h:204
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210
@ DATA_EXECUTIONER
Definition shattered_halls.h:37

References DATA_EXECUTIONER, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), UnitAI::InitializeAI(), BossAI::instance, ScriptedAI::me, and UNIT_FLAG_NON_ATTACKABLE.

◆ IsInRoom()

bool boss_warchief_kargath_bladefist::IsInRoom ( )
inline
182 {
183 if (me->GetExactDist2d(kargathRespawnPos) >= 42.f)
184 return false;
185 return true;
186 }
Position const kargathRespawnPos
Definition boss_warchief_kargath_bladefist.cpp:67
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References Position::GetExactDist2d(), kargathRespawnPos, and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_warchief_kargath_bladefist::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

127 {
129 BossAI::JustDied(killer);
130 if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
131 warchiefPortal->AI()->SetData(DATA_RESET_FIGHT, 0);
132 if (instance)
133 {
135 {
136 executioner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
137 }
138 }
139 }
@ SAY_DEATH
Definition boss_warchief_kargath_bladefist.cpp:29
@ DATA_RESET_FIGHT
Definition boss_warchief_kargath_bladefist.cpp:55
void JustDied(Unit *) override
Definition ScriptedCreature.h:505
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
Talk
Definition hyjal.cpp:82
@ DATA_WARCHIEF_PORTAL
Definition shattered_halls.h:40

References DATA_EXECUTIONER, DATA_RESET_FIGHT, DATA_WARCHIEF_PORTAL, InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, and UNIT_FLAG_NON_ATTACKABLE.

◆ JustEngagedWith()

void boss_warchief_kargath_bladefist::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

142 {
145 if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
146 warchiefPortal->AI()->SetData(DATA_START_FIGHT, 0);
149 .Schedule(30s, [this](TaskContext context)
150 {
152 _danceCount = 0;
154 context.Repeat(32850ms, 41350ms);
155 });
156 }
@ REACT_PASSIVE
Definition Unit.h:548
@ SAY_AGGRO
Definition boss_warchief_kargath_bladefist.cpp:27
@ DATA_START_FIGHT
Definition boss_warchief_kargath_bladefist.cpp:54
@ SPELL_BLADE_DANCE_TARGETING
Definition boss_warchief_kargath_bladefist.cpp:36
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition ScriptedCreature.h:503
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:248
void RespawnAssassins()
Definition boss_warchief_kargath_bladefist.cpp:112
uint8 _danceCount
Definition boss_warchief_kargath_bladefist.cpp:207

References _danceCount, DATA_START_FIGHT, DATA_WARCHIEF_PORTAL, UnitAI::DoCastAOE(), InstanceScript::GetCreature(), BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, REACT_PASSIVE, TaskContext::Repeat(), RespawnAssassins(), SAY_AGGRO, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetReactState(), and SPELL_BLADE_DANCE_TARGETING.

◆ JustSummoned()

void boss_warchief_kargath_bladefist::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

92 {
93 summons.Summon(summon);
94 }
SummonList summons
Definition ScriptedCreature.h:517
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_warchief_kargath_bladefist::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

159 {
160 if (victim && victim->IsPlayer())
161 Talk(SAY_SLAY);
162 }
@ SAY_SLAY
Definition boss_warchief_kargath_bladefist.cpp:28
bool IsPlayer() const
Definition Object.h:200

References Object::IsPlayer(), and SAY_SLAY.

◆ MovementInform()

void boss_warchief_kargath_bladefist::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

165 {
166 if (type != POINT_MOTION_TYPE)
167 return;
168
169 if (_danceCount < 8)
170 {
171 _danceCount++;
172 scheduler.Schedule(100ms, [this](TaskContext /*context*/)
173 {
175 });
176 }
177 else
179 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ REACT_AGGRESSIVE
Definition Unit.h:550

References _danceCount, UnitAI::DoCastAOE(), ScriptedAI::me, POINT_MOTION_TYPE, REACT_AGGRESSIVE, TaskScheduler::Schedule(), CreatureAI::scheduler, Creature::SetReactState(), and SPELL_BLADE_DANCE_TARGETING.

◆ Reset()

void boss_warchief_kargath_bladefist::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

119 {
121 if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
122 warchiefPortal->AI()->SetData(DATA_RESET_FIGHT, 0);
123 _danceCount = 0;
124 }
void Reset() override
Definition ScriptedCreature.h:502

References _danceCount, DATA_RESET_FIGHT, DATA_WARCHIEF_PORTAL, InstanceScript::GetCreature(), BossAI::instance, and BossAI::Reset().

◆ RespawnAssassins()

void boss_warchief_kargath_bladefist::RespawnAssassins ( )
inline
113 {
114 for (Position const& summonPos : assassinsPos)
115 me->SummonCreature(NPC_SHATTERED_ASSASSIN, summonPos);
116 }
@ NPC_SHATTERED_ASSASSIN
Definition boss_warchief_kargath_bladefist.cpp:48
std::vector< Position > const assassinsPos
Definition boss_warchief_kargath_bladefist.cpp:59
Definition Position.h:27

References assassinsPos, ScriptedAI::me, NPC_SHATTERED_ASSASSIN, and WorldObject::SummonCreature().

Referenced by JustEngagedWith().

◆ SummonedCreatureDies()

void boss_warchief_kargath_bladefist::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

97 {
98 if (summon)
99 {
100 summon->SetVisible(false);
101 scheduler.Schedule(20s, [summon](TaskContext /*context*/)
102 {
103 if (summon)
104 {
105 summon->Respawn(true);
106 summon->SetVisible(true);
107 }
108 });
109 }
110 }
void Respawn(bool force=false)
Definition Creature.cpp:2044
void SetVisible(bool x)
Definition Unit.cpp:14284

References Creature::Respawn(), TaskScheduler::Schedule(), CreatureAI::scheduler, and Unit::SetVisible().

◆ UpdateAI()

void boss_warchief_kargath_bladefist::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

189 {
190 if (!IsInRoom())
191 {
194 return;
195 }
196
197 if (!UpdateVictim())
198 return;
199
200 scheduler.Update(diff, [this]
201 {
203 });
204 }
@ SAY_EVADE
Definition boss_warchief_kargath_bladefist.cpp:30
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:504
bool UpdateVictim()
Definition CreatureAI.cpp:280
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
bool IsInRoom()
Definition boss_warchief_kargath_bladefist.cpp:181

References UnitAI::DoMeleeAttackIfReady(), BossAI::EnterEvadeMode(), IsInRoom(), SAY_EVADE, CreatureAI::scheduler, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _danceCount

uint8 boss_warchief_kargath_bladefist::_danceCount
protected

The documentation for this struct was generated from the following file: